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Cowgol Improvements
- Replaced COWFIX.COM with updated version - Added Adventure game source to disk image Credit and thanks to Ladislau Szilagyi. Co-Authored-By: ladislau szilagyi <87603175+Laci1953@users.noreply.github.com>
This commit is contained in:
@@ -39,7 +39,18 @@ applications which can be used as follows:
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SUBMIT HEXDUMP
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SUBMIT DYNMSORT
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-- WBW 12:38 PM 2/10/2024
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-- WBW 12:38 PM 2/10/2024
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The Adventure game program source has been added. The command to
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build the source is:
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COWGOL ADVENT.COW ADVMAIN.COW XRND.AS
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or you can use the SUBMIT file:
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SUBMIT ADVENT
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WARNING: You will need to build this application under CP/M 3 because
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COWGOL needs more main memory than is available under CP/M 2.2.
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-- WBW 11:43 AM 2/25/2024
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1284
Source/Images/d_cowgol/u0/ADVENT.COW
Normal file
1284
Source/Images/d_cowgol/u0/ADVENT.COW
Normal file
File diff suppressed because it is too large
Load Diff
2
Source/Images/d_cowgol/u0/ADVENT.SUB
Normal file
2
Source/Images/d_cowgol/u0/ADVENT.SUB
Normal file
@@ -0,0 +1,2 @@
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COWGOL ADVENT.COW ADVMAIN.COW XRND.AS
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497
Source/Images/d_cowgol/u0/ADVENT1.TXT
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497
Source/Images/d_cowgol/u0/ADVENT1.TXT
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@@ -0,0 +1,497 @@
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#1
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You are standing at the end of a road before a small brick
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building. Around you is a forest. A small stream flows out
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of the building and down a gully.
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#2
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You have walked up a hill, still in the forest. The road
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slopes back down the other side of the hill. There is a
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building in the distance.
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#3
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You are inside a building, a well house for a large spring.
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#4
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You are in a valley in the forest beside a stream tumbling
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along a rocky bed.
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#5
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You are in open forest, with a deep valley to one side.
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#6
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You are in open forest near both a valley and a road.
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#7
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At your feet all the water of the stream splashes into a
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2-inch slit in the rock. Downstream the streambed is bare rock.
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#8
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You are in a 20-foot depression floored with bare dirt. Set
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into the dirt is a strong steel grate mounted in concrete.
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A dry streambed leads into the depression.
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#9
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You are in a small chamber beneath a 3x3 steel grate to the
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surface. A low crawl over cobbles leads inward to the West.
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#10
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You are crawling over cobbles in a low passage. There is a
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dim light at the east end of the passage.
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#11
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You are in a debris room filled with stuff washed in from the
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surface. A low wide passage with cobbles becomes plugged
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with mud and debris here, but an awkward canyon leads
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upward and west. A note on the wall says:
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Magic Word "XYZZY"
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#12
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You are in an awkward sloping east/west canyon.
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#13
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You are in a splendid chamber thirty feet high. The walls
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are frozen rivers of orange stone. An awkward canyon and a
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good passage exit from east and west sides of the chamber.
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#14
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At your feet is a small pit breathing traces of white mist.
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An east passage ends here except for a small crack leading
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on.
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#15
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You are at one end of a vast hall stretching forward out of
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sight to the west. There are openings to either side.
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Nearby, a wide stone staircase leads downward. The hall
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is filled with wisps of white mist swaying to and fro
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almost as if alive. A cold wind blows up the staircase.
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There is a passage at the top of a dome behind you.
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#16
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The crack is far too small for you to follow.
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#17
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You are on the east bank of a fissure slicing clear across
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the hall. The mist is quite thick here, and the fissure
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is too wide to jump.
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#18
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This is a low room with a crude note on the wall. The
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note says:
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You won't get it up the steps.
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#19
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You are in the hall of the mountain king, with passages
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off in all directions.
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#20
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You are at the bottom of the pit with a broken neck.
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#21
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You didn't make it.
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#22
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The dome is unclimbable.
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#23
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You are at the west end of the twopit room. There is a
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large hole in the wall above the pit at this end of the
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room.
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#24
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You are that the bottom of the eastern pit in the twopit
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room. There is a small pool of oil in one corner of the
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pit.
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#25
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You are at the bottom of the western pit in the towpit room.
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There is a large hole in the wall about 25 feet above you.
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#26
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You clamber up the plant and scurry through the hole at the
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top.
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#27
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You are on the west side of the fissure in the hall of mists.
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#28
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You are in a low N/S passage at a hole in the floor. The
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hole goes down to an E/W passage.
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#29
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You are in the south side chamber.
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#30
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You are in the west side chamber of the hall of the
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mountain king. A passage continues west and up here.
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#31
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>$<
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#32
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You can't get by the snake.
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#33
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You are in a large room, with a passage to the south,
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a passage to the west, and a wall of broken rock to the
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east. There is a large "Y2" on a rock in the room's
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center.
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#34
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You are in a jumble of rock, with cracks everywhere.
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#35
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You're at a low window overlooking a huge pit, which
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extends up out of sight. A floor is indistinctly visible
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over 50 feet below. Traces of white mist cover the floor
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of the pit, becoming thicker to the right. Marks in the
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dust around the window would seem to indicate that
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someone has been here recently. Directly across the pit
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from you and 25 feet away there is a similar window
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looking into a lighted room. A shadowy figure can
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be seen there peering back at you.
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#36
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You are in a dirty broken passage. To the east is a
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crawl. To the west is a large passage. Above you is
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another passage.
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#37
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You are on the brink of a small clean climbable pit. A
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crawl leads west.
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#38
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You are in the bottom of a small pit with a little stream,
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which enters and exits through tiny slits.
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#39
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You are in a large room full of dusty rocks. There is a
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big hole in the floor. There are cracks everywhere, and
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a passage leading east.
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#40
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You have crawled through a very low wide passage parallel
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to and north of the hall of mists.
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#41
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You are at the west end of hall of mists. A low wide crawl
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continues west and another goes north. To the south is a
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little passage 6 feet off the floor.
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#42
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You are in a maze of twisty little passages, all alike.
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#43
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You are in a maze of twisty little passages, all alike.
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#44
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You are in a maze of twisty little passages, all alike.
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#45
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You are in a maze of twisty little passages, all alike.
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#46
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Dead end
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#47
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Dead end
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#48
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Dead end
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#49
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You are in a maze of twisty little passages, all alike.
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#50
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||||
You are in a maze of twisty little passages, all alike.
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#51
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||||
You are in a maze of twisty little passages, all alike.
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#52
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You are in a maze of twisty little passages, all alike.
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||||
#53
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||||
You are in a maze of twisty little passages, all alike.
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#54
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Dead end
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#55
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You are in a maze of twisty little passages, all alike.
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#56
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Dead end
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#57
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You are on the brink of a thirty foot pit with a massive
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orange column down one wall. You could climb down here but
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you could not get back up. The maze continues at this level.
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#58
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Dead end
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#59
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You have crawled through a very low wide passage paralled
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to and north of the hall of mists.
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#60
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You are at the east end of a very long hall apparently
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without side chambers. To the east a low wide crawl
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slants up. To the north a round two foot hole slants
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down.
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#61
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You are at the west end of a very long featureless hall.
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The hall joins up with a narrow north/south passage.
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#62
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You are at a crossover of a high N/S passage and a low
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E/W one.
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#63
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Dead end
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#64
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You are at a complex junction. A low hands and knees passage
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from the north joins a higher crawl from the east to make
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a walking passage going west. There is also a large room
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above. The air is damp here.
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#65
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You are in bedquilt, a long east/west passage with holes
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everywhere. To explore at random select north, south, up
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or down.
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#66
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You are in a room whose walls resemble swiss cheese.
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Obvious passages go west, east, ne, and nw. Part of the
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room is occupied by a large bedrock block.
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#67
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You are at the east end of the twopit room. The floor
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here is littered with thin rock slabs, which make it easy
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to descend the pits. There is a path here bypassing
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the pits to connect passages from east and west.
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There are holes all over, but the only bit one is on
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the wall directly over the west pit where you can't
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get at it.
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#68
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You are in a large low circular chamber whose floor is
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an immense slab fallen from the ceiling (slab room).
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East and west there once were large passages, but they
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are now filled with boulders. Low small passages go
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north and south, and the south one quickly bends west
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around the boulders.
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#69
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You are in a secret N/S canyon above a large room.
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#70
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You are in a secret N/S canyon above a sizable passage.
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#71
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You are in a secret canyon at a junction of three canyons,
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bearing north, south and se. The north one is as tall as
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the other two combined.
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#72
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You are in a large low room. Crawls lead north, se, and sw.
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#73
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Dead end crawl.
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#74
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You are in a secret canyon which here runs E/W. It crosses
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over a very tight canyon 15 feet below. If you go down you
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may not be able to get back up.
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#75
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You are at a wide place in a very tight N/S canyon.
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#76
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The canyon here becomes too tight to go further south.
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#77
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You are in a tall E/W canyon. A low tight crawl goes 3
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feet north and seems to open up.
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#78
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The canyon runs into a mass of boulders -- dead end.
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#79
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The stream flows out through a pair of 1 foot diameter
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sewer pipes. It would be advisable to use the exit.
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#80
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You are in a maze of twisty little passages, all alike.
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#81
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Dead end.
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#82
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Dead end.
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#83
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You are in a maze of twisty little passages, all alike.
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#84
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You are in a maze of twisty little passages, all alike.
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#85
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Dead end.
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#86
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||||
Dead end.
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#87
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||||
You are in a maze of twisty little passages, all alike.
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#88
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You are in a long, narrow corridor stretching out of sight
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to the west. At the eastern end is a hole through which
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you can see a profusion of leaves,
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#89
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There is nothing here to climb. Use "up" or "out" to leave
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the pit.
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#90
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You have climbed up the plant and out of the pit.
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#91
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||||
You are at the top of a steep incline above a large room.
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You could climb down here, but you would not be able to
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climb up. There is a passage leading back to the north.
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#92
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||||
You are in the giant room. The ceiling is too high up
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||||
for your lamp to show it. Cavernous passages lead east,
|
||||
north, and south. On the west wall is scrawled the
|
||||
inscription:
|
||||
"Fee Fie Foe Foo" {sic}
|
||||
#93
|
||||
The passage here is blocked by a recent cave-in.
|
||||
#94
|
||||
You are at one end of an immense north/south passage.
|
||||
#95
|
||||
You are in a magnificent cavern with a rushing stream,
|
||||
which cascades over a sparkling waterfall into a
|
||||
roaring whirlpool which disappears through a hole in
|
||||
the floor. Passages exit to the south and west.
|
||||
#96
|
||||
You are in the soft room. The walls are covered with
|
||||
heavy curtains, the floor with a thick pile carpet.
|
||||
Moss covers the ceiling.
|
||||
#97
|
||||
This is the oriental room. Ancient oriental cave drawings
|
||||
cover the walls. A gently sloping passage leads upward
|
||||
to the north, another passage leads se, and a hands and
|
||||
knees crawl leads west.
|
||||
#98
|
||||
You are following a wide path around the outer edge of a
|
||||
large cavern. Far below, through a heavy white mist,
|
||||
strange splashing noises can be heard. The mist rises up
|
||||
through a fissure in the ceiling. The path exits to the
|
||||
south and west.
|
||||
#99
|
||||
You are in an alcove. A small nw path seems to widen
|
||||
after a short distance. An extremely tight tunnel leads
|
||||
east. It looks like a very tight squeeze. An eerie
|
||||
light can be seen at the other end.
|
||||
#100
|
||||
You're in a small chamber lit by an eerie green light. An
|
||||
extremely narrow tunnel exits to the west. A dark corridor
|
||||
leads ne.
|
||||
#101
|
||||
You're in the dark-room. A corridor leading south is the
|
||||
only exit.
|
||||
#102
|
||||
You are in an arched hall. A coral passage once continued
|
||||
up and east from here, but is now blocked by debris. The
|
||||
air smells of sea water.
|
||||
#103
|
||||
You're in a large room carved out of sedimentary rock.
|
||||
The floor and walls are littered with bits of shells
|
||||
imbedded in the stone. A shallow passage proceeds
|
||||
downward, and a somewhat steeper one leads up. A low
|
||||
hands and knees passage enters from the south.
|
||||
#104
|
||||
You are in a long sloping corridor with ragged sharp walls.
|
||||
#105
|
||||
You are in a cul-de-sac about eight feet across.
|
||||
#106
|
||||
You are in an anteroom leading to a large passage to the
|
||||
east. Small passages go west and up. The remnants of
|
||||
recent digging are evident. A sign in midair here says:
|
||||
"Cave under construction beyond this point."
|
||||
"Proceed at your own risk."
|
||||
"Witt construction company"
|
||||
#107
|
||||
You are in a maze of twisty little passages, all different.
|
||||
#108
|
||||
You are at Witt's end. Passages lead off in ALL directions.
|
||||
#109
|
||||
You are in a north/south canyon about 25 feet across. The
|
||||
floor is covered by white mist seeping in from the north.
|
||||
The walls extend upward for well over 100 feet. Suspended
|
||||
from some unseen point far above you, an enormous two-
|
||||
sided mirror is hanging paralled to and midway between
|
||||
the canyon walls. (The mirror is obviously provided
|
||||
for the use of the dwarves, who as you know, are
|
||||
extremely vain.) A small window can be seen in either
|
||||
wall, some fifty feet up.
|
||||
#110
|
||||
You're at a low window overlooking a huge pit, which
|
||||
extends up out of sight. A floor is indistinctly visible
|
||||
over 50 feet below. Traces of white mist cover the floor
|
||||
of the pit, becoming thicker to the left. Marks in the
|
||||
dust around the window would seem to indicate that
|
||||
someone has been here recently. Directly across the pit
|
||||
from you and 25 feet away there is a similar window
|
||||
looking into a lighted room. A shadowy figure can be seen
|
||||
there peering back at you.
|
||||
#111
|
||||
A large stalactite extends from the roof and almost reaches
|
||||
the floor below. You could climb down it, and jump from
|
||||
it to the floor, but having done so you would be unable to
|
||||
reach it to climb back up.
|
||||
#112
|
||||
You are in a little maze of twisting passages, all different.
|
||||
#113
|
||||
You are at the edge of a large underground reservoir. An
|
||||
opaque cloud of white mist fills the room and rises
|
||||
rapidly upward. The lake is fed by a stream which tumbles
|
||||
out of a hole in the wall about 10 feet overhead and
|
||||
splashes noisily into the water somewhere within the mist.
|
||||
The only passage goes back toward the south.
|
||||
#114
|
||||
Dead end.
|
||||
#115
|
||||
You are at the northeast end of an immense room, even
|
||||
larger than the giant room. It appears to be a repository
|
||||
for the "adventure" program. Massive torches far overhead
|
||||
bathe the room with smoky yellow light. Scattered about
|
||||
you can be seen a pile of bottles (all of them empty), a
|
||||
nursery of young beanstalks murmuring quietly, a bed of
|
||||
oysters, a bundle of black rods with rusty stars on their
|
||||
ends, and a collection of brass lanterns. Off to one side
|
||||
a great many Dwarves are sleeping on the floor, snoring
|
||||
loudly. A sign nearby reads:
|
||||
"Do NOT disturb the Dwarves!"
|
||||
An immense mirror is hanging against one wall, and
|
||||
stretches to the other end of the room, where various
|
||||
other sundry objects can be glimpsed dimly in the distance.
|
||||
#116
|
||||
You are at the southwest end of the repository. To one
|
||||
side is a pit full of fierce green snakes. On the other
|
||||
side is a row of small wicker cages, each of which contains
|
||||
a little sulking bird. In one corner is a bundle of
|
||||
black rods with rusty marks on their ends. A large
|
||||
number of velvet pillows are scattered about on the floor.
|
||||
A vast mirror stretches off to the northeast. At your
|
||||
feet is a large steel grate, next to which is a sign
|
||||
which reads:
|
||||
"Treasure vault. Keys in main office."
|
||||
#117
|
||||
You are on one side of a large deep chasm. A heavy white
|
||||
mist rising up from below obscures all view of the far
|
||||
side. A sw path leads away from the chasm into a winding
|
||||
corridor.
|
||||
#118
|
||||
You are in a long winding corridor sloping out of sight
|
||||
in both directions.
|
||||
#119
|
||||
You are in a secret canyon which exits to the north and east.
|
||||
#120
|
||||
You are in a secret canyon which exits to the north and east.
|
||||
#121
|
||||
You are in a secret canyon which exits to the north and east.
|
||||
#122
|
||||
You are on the far side of the chasm. A ne path leads away
|
||||
from the chasm on this side.
|
||||
#123
|
||||
You're in a long east/west corridor. A faint rumbling noise
|
||||
can be heard in the distance.
|
||||
#124
|
||||
The path forks here. The left fork leads northeast. A dull
|
||||
rumbling seems to get louder in that direction. The right
|
||||
fork leads southeast down a gentle slope. The main
|
||||
corridor enters from the west.
|
||||
#125
|
||||
The walls are quite warm here. From the north can be heard
|
||||
a steady roar, so loud that the entire cave seems to be
|
||||
trembling. Another passage leads south, and a low crawl
|
||||
goes east.
|
||||
#126
|
||||
You are on the edge of a breath-taking view. Far below
|
||||
you is an active volcano, from which great gouts of molten
|
||||
lava come surging out, cascading back down into the depths.
|
||||
The glowing rock fills the farthest reaches of the cavern
|
||||
with a blood-red glare, giving everything an eerie,
|
||||
macabre appearance. The air is filled with flickering
|
||||
sparks of ash and a heavy smell of brimstone. The walls
|
||||
are hot to the touch, and the thundering of the volcano
|
||||
drowns out all other sounds. Embedded in the jagged roof
|
||||
far overhead are myriad formations composed of pure
|
||||
white alabaster, which scatter their murky light into
|
||||
sinister apparitions upon the walls. To one side is a
|
||||
deep gorge, filled with a bizarre chaos of tortured
|
||||
rock which seems to have been crafted by the Devil
|
||||
Himself. An immense river of fire crashes out from
|
||||
the depths of the volcano, burns its way through the
|
||||
gorge, and plummets into a bottomless pit far off to your
|
||||
left. To the right, an immense geyser of blistering
|
||||
steam erupts continuously from a barren island in the
|
||||
center of a sulfurous lake, which bubbles ominously.
|
||||
The far right wall is aflame with an incandescence of its
|
||||
own, which lends an additional infernal splendor to the
|
||||
already hellish scene. A dark, foreboding passage exits
|
||||
to the south.
|
||||
#127
|
||||
You are in a small chamber filled with large boulders.
|
||||
The walls are very warm, causing the air in the room
|
||||
to be almost stifling from the heat. The only exit
|
||||
is a crawl heading west, through which is coming
|
||||
a low rumbling.
|
||||
#128
|
||||
You are walking along a gently sloping north/south passage
|
||||
lined with oddly shaped limestone formations.
|
||||
#129
|
||||
You are standing at the entrance to a large, barren
|
||||
room. A sign posted above the entrance reads:
|
||||
"Caution! Bear in room!"
|
||||
#130
|
||||
You are inside a barren room. The center of the room
|
||||
is completely empty except for some dust. Marks in
|
||||
the dust lead away toward the far end of the room.
|
||||
The only exit is the way you came in.
|
||||
#131
|
||||
You are in a maze of twisting little passages, all different.
|
||||
#132
|
||||
You are in a little maze of twisty passages, all different.
|
||||
#133
|
||||
You are in a twisting maze of little passages, all different.
|
||||
#134
|
||||
You are in a twisting little maze of passages, all different.
|
||||
#135
|
||||
You are in a twisty little maze of passages, all different.
|
||||
#136
|
||||
You are in a twisty maze of little passages, all different.
|
||||
#137
|
||||
You are in a little twisty maze of passages, all different.
|
||||
#138
|
||||
You are in a maze of little twisting passages, all different.
|
||||
#139
|
||||
You are in a maze of little twisty passages, all different.
|
||||
#140
|
||||
Dead end.
|
||||
293
Source/Images/d_cowgol/u0/ADVENT2.TXT
Normal file
293
Source/Images/d_cowgol/u0/ADVENT2.TXT
Normal file
@@ -0,0 +1,293 @@
|
||||
#1
|
||||
You're at end of road again.
|
||||
#2
|
||||
You're at hill in road.
|
||||
#3
|
||||
You're inside building.
|
||||
#4
|
||||
You're in valley.
|
||||
#5
|
||||
You're in forest.
|
||||
#6
|
||||
You're in forest.
|
||||
#7
|
||||
You're at slit in streambed.
|
||||
#8
|
||||
You're outside grate.
|
||||
#9
|
||||
You're below the grate.
|
||||
#10
|
||||
You're in cobble crawl.
|
||||
#11
|
||||
You're in debris room.
|
||||
#12
|
||||
You are in an awkward sloping east/west canyon.
|
||||
#13
|
||||
You're in bird chamber.
|
||||
#14
|
||||
You're at top of small pit.
|
||||
#15
|
||||
You're in hall of mists.
|
||||
#16
|
||||
The crack is far too small for you to follow.
|
||||
#17
|
||||
You're on east bank of fissure.
|
||||
#18
|
||||
You're in nugget of gold room.
|
||||
#19
|
||||
You're in hall of mt. king.
|
||||
#20
|
||||
You are the the bottom of the pit with a broken neck.
|
||||
#21
|
||||
You didn't make it.
|
||||
#22
|
||||
The dome is unclimbable.
|
||||
#23
|
||||
You're at west end of twopit room.
|
||||
#24
|
||||
You're in east pit.
|
||||
#25
|
||||
You're in west pit.
|
||||
#26
|
||||
You clamber up the plant and scurry through the hole at the
|
||||
top.
|
||||
#27
|
||||
You are on the west side of the fissure in the hall of mists.
|
||||
#28
|
||||
You are in a low N/S passage at a hole in the floor. The
|
||||
hole goes down to an E/W passage.
|
||||
#29
|
||||
You are in the south side chamber.
|
||||
#30
|
||||
You are in the west side chamber of the hall of the
|
||||
mountain king. A passage continues west and up here.
|
||||
#31
|
||||
>$<
|
||||
#32
|
||||
You can't get by the snake.
|
||||
#33
|
||||
You're at "Y2".
|
||||
#34
|
||||
You are in a jumble of rock, with cracks everywhere.
|
||||
#35
|
||||
You're at window on pit.
|
||||
#36
|
||||
You're in dirty passage.
|
||||
#37
|
||||
You are on the brink of a small clean climbable pit. A
|
||||
crawl leads west.
|
||||
#38
|
||||
You are in the bottom of a small pit with a little stream,
|
||||
which enters and exits through tiny slits.
|
||||
#39
|
||||
You're in dusty rock room.
|
||||
#40
|
||||
You have crawled through a very low wide passage parallel
|
||||
to and north of the hall of mists.
|
||||
#41
|
||||
You're at west end of hall of mists.
|
||||
#42
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#43
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#44
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#45
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#46
|
||||
Dead end.
|
||||
#47
|
||||
Dead end.
|
||||
#48
|
||||
Dead end.
|
||||
#49
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#50
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#51
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#52
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#53
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#54
|
||||
Dead end.
|
||||
#55
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#56
|
||||
Dead end.
|
||||
#57
|
||||
You're at brink of pit.
|
||||
#58
|
||||
Dead end.
|
||||
#59
|
||||
You have crawled through a very low wide passage paralled
|
||||
to and north of the hall of mists.
|
||||
#60
|
||||
You're at east end of long hall.
|
||||
#61
|
||||
You're at west end of long hall.
|
||||
#62
|
||||
You are at a crossover of a high N/S passage and a low
|
||||
E/W one.
|
||||
#63
|
||||
Dead end.
|
||||
#64
|
||||
You're at complex junction.
|
||||
#65
|
||||
You are in bedquilt, a long east/west passage with holes
|
||||
everywhere. To explore at random select north, south, up
|
||||
or down.
|
||||
#66
|
||||
You're in swiss cheese room.
|
||||
#67
|
||||
You're at east end of twopit room.
|
||||
#68
|
||||
You're in slab room.
|
||||
#69
|
||||
You are in a secret N/S canyon above a large room.
|
||||
#70
|
||||
You are in a secret N/S canyon above a sizable passage.
|
||||
#71
|
||||
You're at junction of three secret canyons.
|
||||
#72
|
||||
You are in a large low room. Crawls lead north, se, and sw.
|
||||
#73
|
||||
Dead end crawl.
|
||||
#74
|
||||
You're at secret E/W canyon above tight canyon.
|
||||
#75
|
||||
You are at a wide place in a very tight N/S canyon.
|
||||
#76
|
||||
The canyon here becomes too tight to go further south.
|
||||
#77
|
||||
You are in a tall E/W canyon. A low tight crawl goes 3
|
||||
feet north and seems to open up.
|
||||
#78
|
||||
The canyon runs into a mass of boulders -- dead end.
|
||||
#79
|
||||
The stream flows out through a pair of 1 foot diameter
|
||||
sewer pipes. It would be advisable to use the exit.
|
||||
#80
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#81
|
||||
Dead end.
|
||||
#82
|
||||
Dead end.
|
||||
#83
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#84
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#85
|
||||
Dead end.
|
||||
#86
|
||||
Dead end.
|
||||
#87
|
||||
You are in a maze of twisty little passages, all alike.
|
||||
#88
|
||||
You're in narrow corridor.
|
||||
#89
|
||||
There is nothing here to climb. Use "up" or "out" to leave
|
||||
the pit.
|
||||
#90
|
||||
You have climbed up the plant and out of the pit.
|
||||
#91
|
||||
You're at steep incline above large room.
|
||||
#92
|
||||
You're in giant room.
|
||||
#93
|
||||
The passage here is blocked by a recent cave-in.
|
||||
#94
|
||||
You are at one end of an immense north/south passage.
|
||||
#95
|
||||
You're in cavern with waterfall.
|
||||
#96
|
||||
You're in soft room.
|
||||
#97
|
||||
You're in oriental room.
|
||||
#98
|
||||
You're in misty cavern.
|
||||
#99
|
||||
You're in alcove.
|
||||
#100
|
||||
You're in plover room.
|
||||
#101
|
||||
You're in dark-room.
|
||||
#102
|
||||
You're in arched hall.
|
||||
#103
|
||||
You're in shell room.
|
||||
#104
|
||||
You are in a long sloping corridor with ragged sharp walls.
|
||||
#105
|
||||
You are in a cul-de-sac about eight feet across.
|
||||
#106
|
||||
You're in anteroom.
|
||||
#107
|
||||
You are in a maze of twisty little passages, all different.
|
||||
#108
|
||||
You're at Witt's end.
|
||||
#109
|
||||
You're in mirror canyon.
|
||||
#110
|
||||
You're at window on pit.
|
||||
#111
|
||||
You're at top of stalactite.
|
||||
#112
|
||||
You are in a little maze of twisting passages, all different.
|
||||
#113
|
||||
You're at reservoir.
|
||||
#114
|
||||
Dead end.
|
||||
#115
|
||||
You're at ne end of repository.
|
||||
#116
|
||||
You're at sw end of repository.
|
||||
#117
|
||||
You're on sw side of chasm.
|
||||
#118
|
||||
You're in sloping corridor.
|
||||
#119
|
||||
You are in a secret canyon which exits to the north and east.
|
||||
#120
|
||||
You are in a secret canyon which exits to the north and east.
|
||||
#121
|
||||
You are in a secret canyon which exits to the north and east.
|
||||
#122
|
||||
You're on ne side of chasm.
|
||||
#123
|
||||
You're in corridor.
|
||||
#124
|
||||
You're at fork in path.
|
||||
#125
|
||||
You're at junction with warm walls.
|
||||
#126
|
||||
You're at breath-taking view.
|
||||
#127
|
||||
You're in chamber of boulders.
|
||||
#128
|
||||
You're in limestone passage.
|
||||
#129
|
||||
You're in front of barren room.
|
||||
#130
|
||||
You're in barren room.
|
||||
#131
|
||||
You are in a maze of twisting little passages, all different.
|
||||
#132
|
||||
You are in a little maze of twisty passages, all different.
|
||||
#133
|
||||
You are in a twisting maze of little passages, all different.
|
||||
#134
|
||||
You are in a twisting little maze of passages, all different.
|
||||
#135
|
||||
You are in a twisty little maze of passages, all different.
|
||||
#136
|
||||
You are in a twisty maze of little passages, all different.
|
||||
#137
|
||||
You are in a little twisty maze of passages, all different.
|
||||
#138
|
||||
You are in a maze of little twisting passages, all different.
|
||||
#139
|
||||
You are in a maze of little twisty passages, all different.
|
||||
#140
|
||||
Dead end.
|
||||
269
Source/Images/d_cowgol/u0/ADVENT3.TXT
Normal file
269
Source/Images/d_cowgol/u0/ADVENT3.TXT
Normal file
@@ -0,0 +1,269 @@
|
||||
#1
|
||||
/Set of keys.
|
||||
/There are some keys on the ground here.
|
||||
/
|
||||
#2
|
||||
/Brass lantern
|
||||
/There is a shiny brass lamp nearby.
|
||||
/There is a lamp shining nearby.
|
||||
/
|
||||
#3
|
||||
/*Grate
|
||||
/The grate is locked.
|
||||
/The grate is open.
|
||||
/
|
||||
#4
|
||||
/Wicker cage
|
||||
/There is a small wicker cage discarded nearby.
|
||||
/
|
||||
#5
|
||||
/Black rod
|
||||
/A three foot black rod with a rusty star on an end lies nearby.
|
||||
/
|
||||
#6
|
||||
/Black rod
|
||||
/A three foot black rod with a rusty mark on an end lies nearby.
|
||||
/
|
||||
#7
|
||||
/*Steps
|
||||
/Rough stone steps lead down the pit.
|
||||
/Rough stone steps lead up the dome.
|
||||
/
|
||||
#8
|
||||
/Little bird in cage
|
||||
/A cheerful little bird is sitting here singing.
|
||||
/There is a little bird in the cage.
|
||||
/
|
||||
#9
|
||||
/*Rusty door
|
||||
/The way north is barred by a massive, rusty, iron door.
|
||||
/The way north leads through a massive, rusty, iron door.
|
||||
/
|
||||
#10
|
||||
/Velvet pillow
|
||||
/A small velvet pillow lies on the floor.
|
||||
/
|
||||
#11
|
||||
/*Snake
|
||||
/A huge green fierce snake bars the way!
|
||||
//
|
||||
#12
|
||||
/*Fissure
|
||||
//A crystal bridge now spans the fissure.
|
||||
/The crystal bridge has vanished!
|
||||
/
|
||||
#13
|
||||
/*Stone tablet
|
||||
/A massive stone tablet imbedded in the wall reads:
|
||||
"Congratulations on bringing light into the dark-room!"
|
||||
/
|
||||
#14
|
||||
/Giant clam >Grunt!<
|
||||
/There is an enormous clam here with its shell tightly closed.
|
||||
/
|
||||
#15
|
||||
/Giant oyster >Groan!<
|
||||
/There is an enormous oyster here with its shell tightly closed.
|
||||
/Interesting. There seems to be something written on the
|
||||
underside of the oyster.
|
||||
/
|
||||
#16
|
||||
/"Spelunker Today"
|
||||
/There are a few recent issues of "Spelunker Today" magazine
|
||||
here.
|
||||
/
|
||||
#17
|
||||
#18
|
||||
#19
|
||||
/Tasty food
|
||||
/There is tasty food here.
|
||||
/
|
||||
#20
|
||||
/Small bottle
|
||||
/There is a bottle of water here.
|
||||
/There is an empty bottle here.
|
||||
/There is a bottle of oil here.
|
||||
/
|
||||
#21
|
||||
/Water in the bottle.
|
||||
/
|
||||
#22
|
||||
/Oil in the bottle
|
||||
/
|
||||
#23
|
||||
/*Mirror
|
||||
//
|
||||
#24
|
||||
/*Plant
|
||||
/There is a tiny little plant in the pit, murmuring
|
||||
"Water, Water, ..."
|
||||
/The plant spurts into furious growth for a few seconds.
|
||||
/There is a 12-foot-tall beanstalk stretching up out of
|
||||
the pit, bellowing "Water!! Water!!"
|
||||
/The plant grows explosively, almost filling the bottom
|
||||
of the pit.
|
||||
/There is a gigantic beanstalk stretching all the way
|
||||
up to the hole.
|
||||
/You've over-watered the plant! It's shriveling up!
|
||||
It's, It's...
|
||||
/
|
||||
#25
|
||||
/*Phony plant
|
||||
/
|
||||
/The top of a 12-foot-tall beanstalk is poking up out of
|
||||
the west pit.
|
||||
/There is a huge beanstalk growing out of the west pit up to
|
||||
the hole.
|
||||
/
|
||||
#26
|
||||
/*Stalactite
|
||||
//
|
||||
#27
|
||||
/*Shadowy figure
|
||||
/The shadowy figure seems to be trying to attract your attention.
|
||||
/
|
||||
#28
|
||||
/Dwarf's axe
|
||||
/There is a little axe here.
|
||||
/There is a little axe lying beside the bear.
|
||||
/
|
||||
#29
|
||||
/*Cave drawings
|
||||
//
|
||||
#30
|
||||
/*Pirate
|
||||
//
|
||||
#31
|
||||
/*Dragon
|
||||
/A huge green fierce dragon bars the way!
|
||||
/Congratulations! You have just vanquished a dragon with
|
||||
your bare hands! (Unbelievable, Isn't it?)
|
||||
/The body of a huge green dead dragon is lying off to one
|
||||
side.
|
||||
/
|
||||
#32
|
||||
/*Chasm
|
||||
/A rickety wooden bridge extends across the chasm, vanishing
|
||||
into the mist. A sign posted on the bridge reads:
|
||||
"Stop! Pay Troll!"
|
||||
/The wreckage of a bridge (and a dead bear) can be seen
|
||||
at the bottom of the chasm.
|
||||
/
|
||||
#33
|
||||
/*Troll
|
||||
/A burly troll stands by the bridge and insists you throw
|
||||
him a treasure before you may cross.
|
||||
/The troll steps out from beneath the bridge and blocks
|
||||
your way.
|
||||
//
|
||||
#34
|
||||
/*Phony troll
|
||||
/The troll is nowhere to be seen.
|
||||
/
|
||||
#35
|
||||
//There is a ferocious cave bear eyeing you from the far
|
||||
end of the room!
|
||||
/There is a gentle cave bear sitting placidly in one corner.
|
||||
/There is a contented-looking bear wandering about nearby.
|
||||
//
|
||||
#36
|
||||
/*Message in second maze
|
||||
/There is a message scrawled in the dust in a flowery script,
|
||||
reading:
|
||||
"This is not the maze where the"
|
||||
"pirate leaves his treasure chest"
|
||||
/
|
||||
#37
|
||||
/*Volcano and,or Geyser
|
||||
//
|
||||
#38
|
||||
/*Vending machine
|
||||
/There is a massive vending machine here. The instructions
|
||||
on it read:
|
||||
"Drop coins here to receive fresh batteries."
|
||||
/
|
||||
#39
|
||||
/Batteries
|
||||
/There are fresh batteries here.
|
||||
/Some worn-out batteries have been discarded nearby.
|
||||
/
|
||||
#40
|
||||
/*Carpet and,or moss
|
||||
//
|
||||
#41
|
||||
#42
|
||||
#43
|
||||
#44
|
||||
#45
|
||||
#46
|
||||
#47
|
||||
#48
|
||||
#49
|
||||
#50
|
||||
/Large gold nugget
|
||||
/There is a large sparkling nugget of gold here!
|
||||
/
|
||||
#51
|
||||
/Several diamonds
|
||||
/There are diamonds here!
|
||||
/
|
||||
#52
|
||||
/Bars of silver
|
||||
/There are bars of silver here!
|
||||
/
|
||||
#53
|
||||
/Precious jewelry
|
||||
/There is precious jewelry here!
|
||||
/
|
||||
#54
|
||||
/Rare coins
|
||||
/There are many coins here!
|
||||
/
|
||||
#55
|
||||
/Treasure chest
|
||||
/The pirate's treasure chest is here!
|
||||
/
|
||||
#56
|
||||
/Golden eggs
|
||||
/There is a large nest here, full of golden eggs!
|
||||
/The nest of golden eggs has vanished!
|
||||
/Done!
|
||||
/
|
||||
#57
|
||||
/Jeweled trident
|
||||
/There is a jewel-encrusted trident here!
|
||||
/
|
||||
#58
|
||||
/Ming vase
|
||||
/There is a delicate, precious, ming vase here!
|
||||
/The vase is now resting, delicately, on a velvet pillow.
|
||||
/The floor is littered with worthless shards of pottery.
|
||||
/The ming vase drops with a delicate crash.
|
||||
/
|
||||
#59
|
||||
/Egg-sized emerald
|
||||
/There is an emerald here the size of a plover's egg!
|
||||
/
|
||||
#60
|
||||
/Platinum pyramid
|
||||
/There is a platinum pyramid here, 8 inches on a side!
|
||||
/
|
||||
#61
|
||||
/Glistening pearl
|
||||
/Off to one side lies a glistening pearl!
|
||||
/
|
||||
#62
|
||||
/Persian rug
|
||||
/There is a persian rug spread out on the floor!
|
||||
/The dragon is sprawled out on a persian rug!!
|
||||
/
|
||||
#63
|
||||
/Rare spices
|
||||
/There are rare spices here!
|
||||
/
|
||||
#64
|
||||
/Golden chain
|
||||
/There is a golden chain lying in a heap on the floor!
|
||||
/The bear is locked to the wall with a golden chain!
|
||||
/There is a golden chain locked to the wall!
|
||||
/
|
||||
584
Source/Images/d_cowgol/u0/ADVENT4.TXT
Normal file
584
Source/Images/d_cowgol/u0/ADVENT4.TXT
Normal file
@@ -0,0 +1,584 @@
|
||||
#1
|
||||
|
||||
|
||||
Somewhere nearby is Colossal Cave, where others have
|
||||
found fortunes in treasure and gold, though it is rumored
|
||||
that some who enter are never seen again. Magic is said
|
||||
to work in the cave. I will be your eyes and hands. Direct
|
||||
me with commands of 1 or 2 words. I should warn you that I
|
||||
look at only the first five letters of each word, so you'll
|
||||
have to enter "Northeast" as "ne" to distinguish it from
|
||||
"North". (Should you get stuck, type "help" for some
|
||||
general hints).
|
||||
|
||||
#2
|
||||
A little dwarf with a big knife blocks your way.
|
||||
#3
|
||||
A little dwarf just walked around a corner, saw you,
|
||||
threw a little axe at you which missed, cursed, and ran away.
|
||||
#4
|
||||
There is a threatening little dwarf in the room with you!
|
||||
#5
|
||||
One sharp, nasty knife is thrown at you!
|
||||
#6
|
||||
None of them hit you!
|
||||
#7
|
||||
One of them gets you!
|
||||
#8
|
||||
A hollow voice says "Plugh".
|
||||
#9
|
||||
There is no way to go that direction.
|
||||
#10
|
||||
I am unsure how you are facing. Use compass points or
|
||||
nearby objects.
|
||||
#11
|
||||
I don't know in from out here. Use compass points or name
|
||||
something in the general direction you want to go.
|
||||
#12
|
||||
I don't know how to apply that word here.
|
||||
#13
|
||||
I don't understand that!
|
||||
#14
|
||||
I'm game. Would you care to explain how?
|
||||
#15
|
||||
Sorry, but I am not allowed to give more detail. I will
|
||||
repeat the long description of your location.
|
||||
#16
|
||||
It is now pitch dark. If you proceed you will likely fall
|
||||
into a pit.
|
||||
#17
|
||||
If you prefer, simply type W rather than West.
|
||||
#18
|
||||
Are you trying to catch the bird?
|
||||
#19
|
||||
The bird is frightened right now and you cannot catch
|
||||
it no matter what you try. Perhaps you might try later.
|
||||
#20
|
||||
Are you trying to somehow deal with the snake?
|
||||
#21
|
||||
You can't kill the snake, or drive it away, or avoid it,
|
||||
or anything like that. There is a way to get by, but you
|
||||
don't have the necessary resources right now.
|
||||
#22
|
||||
Do you really want to quit now?
|
||||
#23
|
||||
You fell into a pit and broke every bone in your body!
|
||||
#24
|
||||
You are already carrying it!
|
||||
#25
|
||||
You can't be serious!
|
||||
#26
|
||||
The bird was unafraid when you entered, but as you approach
|
||||
it becomes disturbed and you cannot catch it.
|
||||
#27
|
||||
You can catch the bird, but you cannot carry it.
|
||||
#28
|
||||
There is nothing here with a lock!
|
||||
#29
|
||||
You aren't carrying it!
|
||||
#30
|
||||
The little bird attacks the green snake, and in an
|
||||
astounding flurry drives the snake away.
|
||||
#31
|
||||
You have no keys!
|
||||
#32
|
||||
It has no lock.
|
||||
#33
|
||||
I don't know how to lock or unlock such a thing.
|
||||
#34
|
||||
It was already locked.
|
||||
#35
|
||||
The grate is now locked.
|
||||
#36
|
||||
The grate is now unlocked.
|
||||
#37
|
||||
It was already unlocked.
|
||||
#38
|
||||
You have no source of light.
|
||||
#39
|
||||
Your lamp is now on.
|
||||
#40
|
||||
Your lamp is now off.
|
||||
#41
|
||||
There is no way to get past the bear to unlock the chain,_
|
||||
which is probably just as well.
|
||||
#42
|
||||
Nothing happens.
|
||||
#43
|
||||
Where?
|
||||
#44
|
||||
There is nothing here to attack.
|
||||
#45
|
||||
The little bird is now dead. Its body disappears.
|
||||
#46
|
||||
Attacking the snake both doesn't work and is very dangerous.
|
||||
#47
|
||||
You killed a little dwarf.
|
||||
#48
|
||||
You attack a little dwarf, but he dodges out of the way.
|
||||
#49
|
||||
With what? Your bare hands?
|
||||
#50
|
||||
Good try, but that is an old worn-out magic word.
|
||||
#51
|
||||
I know of places, actions, and things. Most of my vocabulary
|
||||
describes places and is used to move you there. To move, try
|
||||
words like forest, building, downstream, enter, east, west,
|
||||
north, south, up or down. I know about a few special
|
||||
objects, like a black rod hidden in the cave. These objects
|
||||
can be manipulated using some of the action words I know.
|
||||
Usually you will need to give both the object and action
|
||||
words (In either order), but sometimes I can infer the
|
||||
object from the verb alone. Some objects also imply verbs;
|
||||
in particular, "inventory" implies "take inventory", which
|
||||
causes me to give you a list of what you're carrying. The
|
||||
objects have side effects; for instance, the rod scares the
|
||||
bird. Usually people having trouble moving just need
|
||||
to try a few more words. Usually people trying unsuccessfully
|
||||
to manipulate an object are attempting something beyond their
|
||||
(or my!) capabilities and should try a completely different
|
||||
tack. To speed the game you can sometimes move long distances
|
||||
with a single word. For example, "building" usually gets you
|
||||
to the building from anywhere above ground except when lost
|
||||
in the forest. Also, note that cave passages turn a lot, and
|
||||
that leaving a room to the north does not guarantee entering
|
||||
the next from the south.
|
||||
Good luck!
|
||||
#52
|
||||
It misses!
|
||||
#53
|
||||
It gets you!
|
||||
#54
|
||||
OK
|
||||
#55
|
||||
You can't unlock the keys.
|
||||
#56
|
||||
You have crawled around in some little holes and wound up
|
||||
back in the main passage.
|
||||
#57
|
||||
I don't know where the cave is, but hereabouts no stream
|
||||
can run on the surface for very long. I would try the stream.
|
||||
#58
|
||||
I need more detailed instructions to do that.
|
||||
#59
|
||||
I can only tell you what you see as you move about and
|
||||
manipulate things. I cannot tell you where remote things are.
|
||||
#60
|
||||
I don't know that word.
|
||||
#61
|
||||
What?
|
||||
#62
|
||||
Are you trying to get into the cave?
|
||||
#63
|
||||
The grate is very solid and has a hardened steel lock. You
|
||||
cannot enter without a key, and there are no keys nearby.
|
||||
I would recommend looking elsewhere for the keys.
|
||||
#64
|
||||
The trees of the forest are large hardwood oak and maple,
|
||||
with an occasional grove of pine or spruce. There is quite
|
||||
a bit of undergrowth, largely birch and ash saplings plus
|
||||
nondescript bushes of various sorts. This time of year
|
||||
visibility is quite restricted by all the leaves, but travel
|
||||
is quite easy if you detour around the spruce and berry
|
||||
bushes.
|
||||
#65
|
||||
|
||||
|
||||
Welcome to ADVENTURE!
|
||||
=====================
|
||||
-Original development by Willie Crowther.
|
||||
-Major features added by Don Woods.
|
||||
-Conversion to BDS C by J. R. Jaeger
|
||||
-Unix standardization by Jerry D. Pohl.
|
||||
-OS/2 Conversion by Martin Heller
|
||||
-Conversion to TurboC 2.0 by Daimler
|
||||
|
||||
Would you like instructions?
|
||||
|
||||
#66
|
||||
Digging without a shovel is quite impractical. Even with a
|
||||
shovel progress is unlikely.
|
||||
#67
|
||||
Blasting requires dynamite.
|
||||
#68
|
||||
I'm as confused as you are.
|
||||
#69
|
||||
Mist is a white vapor, usually water. Seen from time to time
|
||||
in caverns. It can be found anywhere but is frequently a
|
||||
sign of a deep pit leading down to water.
|
||||
#70
|
||||
Your feet are now wet.
|
||||
#71
|
||||
I think I just lost my appetite.
|
||||
#72
|
||||
Thank you. It was delicious!
|
||||
#73
|
||||
You have taken a drink from the stream. The water tastes
|
||||
strongly of minerals, but is not unpleasant. It is extremely
|
||||
cold.
|
||||
#74
|
||||
The bottle of water is now empty.
|
||||
#75
|
||||
Rubbing the electric lamp is not particularly rewarding.
|
||||
Anyway, nothing exciting happens.
|
||||
#76
|
||||
Peculiar. Nothing unexpected happens.
|
||||
#77
|
||||
Your bottle is empty and the ground is wet.
|
||||
#78
|
||||
You can't pour that.
|
||||
#79
|
||||
Watch it!
|
||||
#80
|
||||
Which way?
|
||||
#81
|
||||
Oh dear, you seem to have gotten yourself killed. I might
|
||||
be able to help you out, but I've never really done this
|
||||
before. Do you want me to try to reincarnate you?
|
||||
#82
|
||||
All right. But don't blame me if something goes wr......
|
||||
--- POOF !! ---
|
||||
You are engulfed in a cloud of orange smoke. Coughing and
|
||||
gasping, you emerge from the smoke and find...
|
||||
#83
|
||||
You clumsy oaf, you've done it again! I don't know how long
|
||||
I can keep this up. Do you want me to try reincarnating
|
||||
you again?
|
||||
#84
|
||||
Okay, now where did i put my orange smoke? ... > POOF! <
|
||||
Everything disappears in a dense cloud of orange smoke.
|
||||
#85
|
||||
Now you've really done it! I'm out of orange smoke! You
|
||||
don't expect me to do a decent reincarnation without any
|
||||
orange smoke, do you?
|
||||
#86
|
||||
Okay, If you're so smart, do it yourself! I'm leaving!
|
||||
#87
|
||||
Reserved
|
||||
#88
|
||||
Reserved
|
||||
#89
|
||||
Reserved
|
||||
#90
|
||||
Reserved
|
||||
#91
|
||||
Sorry, but I no longer seem to remember how it was you
|
||||
got here.
|
||||
#92
|
||||
You can't carry anything more. You'll have to drop something
|
||||
first.
|
||||
#93
|
||||
You can't go through a locked steel grate!
|
||||
#94
|
||||
I believe what you want is right here with you.
|
||||
#95
|
||||
You don't fit through a two-inch slit!
|
||||
#96
|
||||
I respectfully suggest you go across the bridge instead
|
||||
of jumping.
|
||||
#97
|
||||
There is no way across the fissure.
|
||||
#98
|
||||
You're not carrying anything.
|
||||
#99
|
||||
You are currently holding the following:
|
||||
#100
|
||||
It's not hungry (It's merely pinin' for the Fjords). Besides
|
||||
You have no bird seed.
|
||||
#101
|
||||
The snake has now devoured your bird.
|
||||
#102
|
||||
There's nothing here it wants to eat (Except perhaps you).
|
||||
#103
|
||||
You fool, Dwarves eat only coal! Now you've made
|
||||
him REALLY mad !!
|
||||
#104
|
||||
You have nothing in which to carry it.
|
||||
#105
|
||||
Your bottle is already full.
|
||||
#106
|
||||
There is nothing here with which to fill the bottle.
|
||||
#107
|
||||
Your bottle is now full of water.
|
||||
#108
|
||||
Your bottle is now full of oil.
|
||||
#109
|
||||
You can't fill that.
|
||||
#110
|
||||
Don't be ridiculous!
|
||||
#111
|
||||
The door is extremely rusty and refuses to open.
|
||||
#112
|
||||
The plant indignantly shakes the oil off its leaves and asks:
|
||||
"Water?".
|
||||
#113
|
||||
The hinges are quite thoroughly rusted now and won't budge.
|
||||
#114
|
||||
The oil has freed up the hinges so that the door will now move,
|
||||
although it requires some effort.
|
||||
#115
|
||||
The plant has exceptionally deep roots and cannot be pulled free.
|
||||
#116
|
||||
The Dwarves' knives vanish as they strike the walls of the cave.
|
||||
#117
|
||||
Something you're carrying won't fit through the tunnel with
|
||||
you. You'd best take inventory and drop something.
|
||||
#118
|
||||
You can't fit this five-foot clam through that little passage!
|
||||
#119
|
||||
You can't fit this five foot oyster through that little passage!
|
||||
#120
|
||||
I advise you to put down the clam before opening it. >STRAIN!<
|
||||
#121
|
||||
I advise you to put down the oyster before opening it.
|
||||
>WRENCH!<
|
||||
#122
|
||||
You don't have anything strong enough to open the clam.
|
||||
#123
|
||||
You don't have anything strong enough to open the oyster.
|
||||
#124
|
||||
A glistening pearl falls out of the clam and rolls away.
|
||||
Goodness, this must really be an oyster. (I never was
|
||||
very good at identifying bivalves.) Whatever it is,
|
||||
it has now snapped shut again.
|
||||
#125
|
||||
The oyster creaks open, revealing nothing but oyster inside.
|
||||
It promptly snaps shut again.
|
||||
#126
|
||||
You have crawled around in some little holes and found your
|
||||
way blocked by a recent cave-in. You are now back in the
|
||||
main passage.
|
||||
#127
|
||||
There are faint rustling noises from the darkness behind
|
||||
you.
|
||||
#128
|
||||
Out from the shadows behind you pounces a bearded pirate!
|
||||
"Har, har" he chortles, "I'll just take all this booty and
|
||||
hide it away with me chest deep in the maze!". He snatches
|
||||
your treasure and vanishes into the gloom.
|
||||
#129
|
||||
A sepulchral voice reverberating through the cave says:
|
||||
"Cave closing soon. All adventurers exit immediately
|
||||
through main office."
|
||||
#130
|
||||
A mysterious recorded voice groans into life and announces:
|
||||
"This exit is closed. Please leave via main office."
|
||||
#131
|
||||
It looks as though you're dead. Well, seeing as how it's so
|
||||
close to closing time anyway, I think we'll just call it a day.
|
||||
#132
|
||||
The sepulchral voice entones, "The cave is now closed." As
|
||||
the echoes fade, there is a blinding flash of light (and a
|
||||
small puff of orange smoke). . . .
|
||||
As your eyes refocus you look around and find...
|
||||
#133
|
||||
There is a loud explosion, and a twenty-foot hole appears in
|
||||
the far wall, burying the Dwarves in the rubble. You march
|
||||
through the hole and find yourself in the main office, where
|
||||
a cheering band of friendly elves carry the conquering
|
||||
adventurer off into the sunset.
|
||||
#134
|
||||
There is a loud explosion, and a twenty-foot hole appears in
|
||||
the far wall, burying the snakes in the rubble. A river of
|
||||
molten lava pours in through the hole, destroying
|
||||
everything in its path, including you!!
|
||||
#135
|
||||
There is a loud explosion, and you are suddenly splashed across
|
||||
the walls of the room.
|
||||
#136
|
||||
The resulting ruckus has awakened the Dwarves. There are now
|
||||
several threatening little Dwarves in the room with you!
|
||||
Most of them throw knives at you! All of them get you!
|
||||
#137
|
||||
Oh, leave the poor unhappy bird alone.
|
||||
#138
|
||||
I daresay whatever you want is around here somewhere.
|
||||
#139
|
||||
I don't know the word "stop". Use "quit" if you want to
|
||||
give up.
|
||||
#140
|
||||
You can't get there from here.
|
||||
#141
|
||||
You are being followed by a very large, tame bear.
|
||||
#142
|
||||
If you want to end your adventure early, say "quit". To
|
||||
suspend you adventure such that you can continue later
|
||||
say "suspend" (or "pause" or "save"). To see how well
|
||||
you're doing, say "score". To get full credit for a
|
||||
treasure, you must have left it safely in the building,
|
||||
though you get partial credit just for locating it.
|
||||
You lose points for getting killed, or for quitting,
|
||||
though the former costs you more. There are also points
|
||||
based on how much (If any) of the cave you've managed to
|
||||
explore; in particular, there is a large bonus just for
|
||||
getting in (to distinguish the beginners from the rest of
|
||||
the pack), and there are other ways to determine whether
|
||||
you've been through some of the more harrowing sections.
|
||||
If you think you've found all the treasures, just keep
|
||||
exploring for a while. If nothing interesting happens, you
|
||||
haven't found them all yet. If something interesting DOES
|
||||
happen, it means you're getting a bonus and have an
|
||||
opportunity to garner many more points in the master's
|
||||
section. I may occasionally offer hints in you seem to
|
||||
be having trouble. If I do, I'll warn you in
|
||||
advance how much it will affect your score to accept the
|
||||
hints. Finally, to save paper, you may specify "brief",
|
||||
which tells me never to repeat the full description of a place
|
||||
unless you explicitly ask me to.
|
||||
#143
|
||||
Do you indeed wish to quit now?
|
||||
#144
|
||||
There is nothing here with which to fill the vase.
|
||||
#145
|
||||
The sudden change in temperature has delicately shattered
|
||||
the vase.
|
||||
#146
|
||||
It is beyond your power to do that.
|
||||
#147
|
||||
I don't know how.
|
||||
#148
|
||||
It is too far up for you to reach.
|
||||
#149
|
||||
You killed a little Dwarf. The body vanished in a cloud
|
||||
of greasy black smoke.
|
||||
#150
|
||||
The shell is very strong and impervious to attack.
|
||||
#151
|
||||
What's the matter, can't you read? Now you'd best start
|
||||
over.
|
||||
#152
|
||||
The axe bounces harmlessly off the dragon's thick scales.
|
||||
#153
|
||||
The dragon looks rather nasty. You'd best not try to get by.
|
||||
#154
|
||||
The little bird attacks the green dragon, and in an
|
||||
astounding flurry gets burnt to a cinder. The ashes blow away.
|
||||
#155
|
||||
On what?
|
||||
#156
|
||||
Okay, from now on I'll only describe a place in full the
|
||||
first time you come to it. To get the full description
|
||||
say "look".
|
||||
#157
|
||||
Trolls are close relatives with the rocks and have skin as
|
||||
tough as that of a rhinoceros. The troll fends off your
|
||||
blows effortlessly.
|
||||
#158
|
||||
The troll deftly catches the axe, examines it carefully,
|
||||
and tosses it back, declaring, "Good workmanship,
|
||||
but it's not valuable enough.".
|
||||
#159
|
||||
The troll catches your treasure and scurries away out of sight.
|
||||
#160
|
||||
The troll refuses to let you cross.
|
||||
#161
|
||||
There is no longer any way across the chasm.
|
||||
#162
|
||||
Just as you reach the other side, the bridge buckles beneath
|
||||
the weight of the bear, which was still following you around.
|
||||
You scrabble desperately for support, but as the bridge
|
||||
collapses you stumble back and fall into the chasm.
|
||||
#163
|
||||
The bear lumbers toward the troll, who lets out a
|
||||
startled shriek and scurries away. The bear soon gives
|
||||
up pursuit and wanders back.
|
||||
#164
|
||||
The axe misses and lands near the bear where you can't get
|
||||
at it.
|
||||
#165
|
||||
With what? Your bare hands? Agains HIS bear hands??
|
||||
#166
|
||||
The bear is confused; he only wants to be your friend.
|
||||
#167
|
||||
For crying out loud, the poor thing is already dead!
|
||||
#168
|
||||
The bear eagerly wolfs down your food, after which he seems
|
||||
to calm down considerably, and even becomes rather friendly.
|
||||
#169
|
||||
The bear is still chained to the wall.
|
||||
#170
|
||||
The chain is still locked.
|
||||
#171
|
||||
The chain is now unlocked.
|
||||
#172
|
||||
The chain is now locked.
|
||||
#173
|
||||
There is nothing here to which the chain can be locked.
|
||||
#174
|
||||
There is nothing here to eat.
|
||||
#175
|
||||
Do you want the hint?
|
||||
#176
|
||||
Do you need help getting out of the maze?
|
||||
#177
|
||||
You can make the passages look less alike by dropping things.
|
||||
#178
|
||||
Are you trying to explore beyond the plover room?
|
||||
#179
|
||||
There is a way to explore that region without having to
|
||||
worry about falling into a pit. None of the objects
|
||||
available is immediately useful in descovering the secret.
|
||||
#180
|
||||
Do you need help getting out of here?
|
||||
#181
|
||||
Don't go west.
|
||||
#182
|
||||
Gluttony is not one of the Troll's vices. Avarice, however, is.
|
||||
#183
|
||||
Your lamp is getting dim.. You'd best start wrapping this up,
|
||||
unless you can find some fresh batteries. I seem to recall
|
||||
there's a vending machine in the maze. Bring some coins
|
||||
with you.
|
||||
#184
|
||||
Your lamp has run out of power.
|
||||
#185
|
||||
There's not much point in wandering around out here, and you
|
||||
can't explore the cave without a lamp. So let's just call
|
||||
it a day.
|
||||
#186
|
||||
There are faint rustling noises from the darkness behind you.
|
||||
As you turn toward them, the beam of your lamp falls across a
|
||||
bearded pirate. He is carrying a large chest. "Shiver me
|
||||
timbers!" he cries, "I've been spotted! I'd best hide
|
||||
meself off to the maze and hide me chest!". With that,
|
||||
he vanished into the gloom.
|
||||
#187
|
||||
Your lamp is getting dim. You'd best go back for
|
||||
those batteries.
|
||||
#188
|
||||
Your lamp is getting dim.. I'm taking the liberty of replacing
|
||||
the batteries.
|
||||
#189
|
||||
Your lamp is getting dim, and you're out of spare batteries.
|
||||
You'd best start wrapping this up.
|
||||
#190
|
||||
I'm afraid the magazine is written in Dwarvish.
|
||||
#191
|
||||
"This is not the maze where the pirate leaves his treasure
|
||||
chest."
|
||||
#192
|
||||
Hmm, this looks like a clue, which means it'll cost you 10
|
||||
points to read it. Should I go ahead and read it anyway?
|
||||
#193
|
||||
It says, "There is something strange about this place,
|
||||
such that one of the words I've always known now has
|
||||
a new effect."
|
||||
#194
|
||||
It says the same thing it did before.
|
||||
#195
|
||||
I'm afraid I don't understand.
|
||||
#196
|
||||
"Congratulations on bringing light into the dark-room!"
|
||||
#197
|
||||
You strike the mirror a resounding blow, whereupon it
|
||||
shatters into a myriad tiny fragments.
|
||||
#198
|
||||
You have taken the vase and hurled it delicately to the
|
||||
ground.
|
||||
#199
|
||||
You prod the nearest Dwarf, who wakes up grumpily, takes
|
||||
one look at you, curses, and grabs for his axe.
|
||||
#200
|
||||
Is this acceptable?
|
||||
#201
|
||||
There's no point in suspending a demonstration game.
|
||||
3105
Source/Images/d_cowgol/u0/ADVMAIN.COW
Normal file
3105
Source/Images/d_cowgol/u0/ADVMAIN.COW
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
53
Source/Images/d_cowgol/u0/XRND.AS
Normal file
53
Source/Images/d_cowgol/u0/XRND.AS
Normal file
@@ -0,0 +1,53 @@
|
||||
; Xorshift is a class of pseudorandom number generators discovered
|
||||
; by George Marsaglia and detailed in his 2003 paper, Xorshift RNGs.
|
||||
;
|
||||
; 16-bit xorshift pseudorandom number generator by John Metcalf
|
||||
; returns hl = pseudorandom number
|
||||
; corrupts a
|
||||
|
||||
; generates 16-bit pseudorandom numbers with a period of 65535
|
||||
; using the xorshift method:
|
||||
|
||||
; hl ^= hl << 7
|
||||
; hl ^= hl >> 9
|
||||
; hl ^= hl << 8
|
||||
|
||||
; some alternative shift triplets which also perform well are:
|
||||
; 6, 7, 13; 7, 9, 13; 9, 7, 13.
|
||||
|
||||
psect text
|
||||
|
||||
GLOBAL _xrnd, _xrndseed
|
||||
|
||||
_xrnd:
|
||||
ld hl,1 ; seed must not be 0
|
||||
ld a,h
|
||||
rra
|
||||
ld a,l
|
||||
rra
|
||||
xor h
|
||||
ld h,a
|
||||
ld a,l
|
||||
rra
|
||||
ld a,h
|
||||
rra
|
||||
xor l
|
||||
ld l,a
|
||||
xor h
|
||||
ld h,a
|
||||
ld (_xrnd+1),hl
|
||||
res 7,h ;make-it positive...
|
||||
ret
|
||||
|
||||
_xrndseed:
|
||||
ld a,r
|
||||
ld l,a
|
||||
ld a,r
|
||||
ld h,a
|
||||
or l ; HL must be not NULL
|
||||
jr nz,1f
|
||||
inc hl
|
||||
1:
|
||||
ld (_xrnd+1),hl
|
||||
ret
|
||||
|
||||
Reference in New Issue
Block a user