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- Replaced COWFIX.COM with updated version - Added Adventure game source to disk image Credit and thanks to Ladislau Szilagyi. Co-Authored-By: ladislau szilagyi <87603175+Laci1953@users.noreply.github.com>pull/393/head
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COWGOL ADVENT.COW ADVMAIN.COW XRND.AS |
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#1 |
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You are standing at the end of a road before a small brick |
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building. Around you is a forest. A small stream flows out |
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of the building and down a gully. |
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#2 |
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You have walked up a hill, still in the forest. The road |
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slopes back down the other side of the hill. There is a |
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building in the distance. |
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#3 |
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You are inside a building, a well house for a large spring. |
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#4 |
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You are in a valley in the forest beside a stream tumbling |
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along a rocky bed. |
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#5 |
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You are in open forest, with a deep valley to one side. |
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#6 |
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You are in open forest near both a valley and a road. |
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#7 |
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At your feet all the water of the stream splashes into a |
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2-inch slit in the rock. Downstream the streambed is bare rock. |
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#8 |
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You are in a 20-foot depression floored with bare dirt. Set |
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into the dirt is a strong steel grate mounted in concrete. |
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A dry streambed leads into the depression. |
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#9 |
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You are in a small chamber beneath a 3x3 steel grate to the |
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surface. A low crawl over cobbles leads inward to the West. |
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#10 |
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You are crawling over cobbles in a low passage. There is a |
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dim light at the east end of the passage. |
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#11 |
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You are in a debris room filled with stuff washed in from the |
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surface. A low wide passage with cobbles becomes plugged |
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with mud and debris here, but an awkward canyon leads |
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upward and west. A note on the wall says: |
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Magic Word "XYZZY" |
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#12 |
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You are in an awkward sloping east/west canyon. |
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#13 |
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You are in a splendid chamber thirty feet high. The walls |
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are frozen rivers of orange stone. An awkward canyon and a |
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good passage exit from east and west sides of the chamber. |
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#14 |
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At your feet is a small pit breathing traces of white mist. |
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An east passage ends here except for a small crack leading |
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on. |
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#15 |
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You are at one end of a vast hall stretching forward out of |
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sight to the west. There are openings to either side. |
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Nearby, a wide stone staircase leads downward. The hall |
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is filled with wisps of white mist swaying to and fro |
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almost as if alive. A cold wind blows up the staircase. |
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There is a passage at the top of a dome behind you. |
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#16 |
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The crack is far too small for you to follow. |
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#17 |
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You are on the east bank of a fissure slicing clear across |
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the hall. The mist is quite thick here, and the fissure |
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is too wide to jump. |
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#18 |
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This is a low room with a crude note on the wall. The |
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note says: |
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You won't get it up the steps. |
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#19 |
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You are in the hall of the mountain king, with passages |
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off in all directions. |
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#20 |
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You are at the bottom of the pit with a broken neck. |
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#21 |
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You didn't make it. |
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#22 |
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The dome is unclimbable. |
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#23 |
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You are at the west end of the twopit room. There is a |
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large hole in the wall above the pit at this end of the |
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room. |
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#24 |
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You are that the bottom of the eastern pit in the twopit |
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room. There is a small pool of oil in one corner of the |
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pit. |
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#25 |
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You are at the bottom of the western pit in the towpit room. |
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There is a large hole in the wall about 25 feet above you. |
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#26 |
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You clamber up the plant and scurry through the hole at the |
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top. |
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#27 |
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You are on the west side of the fissure in the hall of mists. |
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#28 |
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You are in a low N/S passage at a hole in the floor. The |
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hole goes down to an E/W passage. |
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#29 |
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You are in the south side chamber. |
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#30 |
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You are in the west side chamber of the hall of the |
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mountain king. A passage continues west and up here. |
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#31 |
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>$< |
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#32 |
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You can't get by the snake. |
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#33 |
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You are in a large room, with a passage to the south, |
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a passage to the west, and a wall of broken rock to the |
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east. There is a large "Y2" on a rock in the room's |
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center. |
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#34 |
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You are in a jumble of rock, with cracks everywhere. |
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#35 |
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You're at a low window overlooking a huge pit, which |
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extends up out of sight. A floor is indistinctly visible |
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over 50 feet below. Traces of white mist cover the floor |
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of the pit, becoming thicker to the right. Marks in the |
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dust around the window would seem to indicate that |
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someone has been here recently. Directly across the pit |
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from you and 25 feet away there is a similar window |
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looking into a lighted room. A shadowy figure can |
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be seen there peering back at you. |
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#36 |
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You are in a dirty broken passage. To the east is a |
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crawl. To the west is a large passage. Above you is |
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another passage. |
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#37 |
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You are on the brink of a small clean climbable pit. A |
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crawl leads west. |
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#38 |
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You are in the bottom of a small pit with a little stream, |
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which enters and exits through tiny slits. |
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#39 |
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You are in a large room full of dusty rocks. There is a |
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big hole in the floor. There are cracks everywhere, and |
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a passage leading east. |
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#40 |
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You have crawled through a very low wide passage parallel |
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to and north of the hall of mists. |
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#41 |
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You are at the west end of hall of mists. A low wide crawl |
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continues west and another goes north. To the south is a |
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little passage 6 feet off the floor. |
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#42 |
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You are in a maze of twisty little passages, all alike. |
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#43 |
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You are in a maze of twisty little passages, all alike. |
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#44 |
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You are in a maze of twisty little passages, all alike. |
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#45 |
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You are in a maze of twisty little passages, all alike. |
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#46 |
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Dead end |
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#47 |
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Dead end |
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#48 |
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Dead end |
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#49 |
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You are in a maze of twisty little passages, all alike. |
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#50 |
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You are in a maze of twisty little passages, all alike. |
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#51 |
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You are in a maze of twisty little passages, all alike. |
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#52 |
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You are in a maze of twisty little passages, all alike. |
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#53 |
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You are in a maze of twisty little passages, all alike. |
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#54 |
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Dead end |
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#55 |
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You are in a maze of twisty little passages, all alike. |
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#56 |
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Dead end |
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#57 |
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You are on the brink of a thirty foot pit with a massive |
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orange column down one wall. You could climb down here but |
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you could not get back up. The maze continues at this level. |
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#58 |
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Dead end |
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#59 |
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You have crawled through a very low wide passage paralled |
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to and north of the hall of mists. |
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#60 |
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You are at the east end of a very long hall apparently |
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without side chambers. To the east a low wide crawl |
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slants up. To the north a round two foot hole slants |
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down. |
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#61 |
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You are at the west end of a very long featureless hall. |
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The hall joins up with a narrow north/south passage. |
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#62 |
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You are at a crossover of a high N/S passage and a low |
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E/W one. |
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#63 |
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Dead end |
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#64 |
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You are at a complex junction. A low hands and knees passage |
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from the north joins a higher crawl from the east to make |
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a walking passage going west. There is also a large room |
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above. The air is damp here. |
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#65 |
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You are in bedquilt, a long east/west passage with holes |
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everywhere. To explore at random select north, south, up |
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or down. |
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#66 |
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You are in a room whose walls resemble swiss cheese. |
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Obvious passages go west, east, ne, and nw. Part of the |
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room is occupied by a large bedrock block. |
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#67 |
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You are at the east end of the twopit room. The floor |
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here is littered with thin rock slabs, which make it easy |
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to descend the pits. There is a path here bypassing |
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the pits to connect passages from east and west. |
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There are holes all over, but the only bit one is on |
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the wall directly over the west pit where you can't |
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get at it. |
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#68 |
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You are in a large low circular chamber whose floor is |
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an immense slab fallen from the ceiling (slab room). |
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East and west there once were large passages, but they |
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are now filled with boulders. Low small passages go |
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north and south, and the south one quickly bends west |
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around the boulders. |
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#69 |
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You are in a secret N/S canyon above a large room. |
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#70 |
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You are in a secret N/S canyon above a sizable passage. |
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#71 |
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You are in a secret canyon at a junction of three canyons, |
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bearing north, south and se. The north one is as tall as |
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the other two combined. |
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#72 |
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You are in a large low room. Crawls lead north, se, and sw. |
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#73 |
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Dead end crawl. |
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#74 |
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You are in a secret canyon which here runs E/W. It crosses |
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over a very tight canyon 15 feet below. If you go down you |
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may not be able to get back up. |
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#75 |
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You are at a wide place in a very tight N/S canyon. |
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#76 |
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The canyon here becomes too tight to go further south. |
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#77 |
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You are in a tall E/W canyon. A low tight crawl goes 3 |
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feet north and seems to open up. |
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#78 |
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The canyon runs into a mass of boulders -- dead end. |
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#79 |
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The stream flows out through a pair of 1 foot diameter |
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sewer pipes. It would be advisable to use the exit. |
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#80 |
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You are in a maze of twisty little passages, all alike. |
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#81 |
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Dead end. |
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#82 |
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Dead end. |
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#83 |
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You are in a maze of twisty little passages, all alike. |
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#84 |
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You are in a maze of twisty little passages, all alike. |
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#85 |
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Dead end. |
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#86 |
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Dead end. |
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#87 |
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You are in a maze of twisty little passages, all alike. |
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#88 |
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You are in a long, narrow corridor stretching out of sight |
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to the west. At the eastern end is a hole through which |
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you can see a profusion of leaves, |
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#89 |
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There is nothing here to climb. Use "up" or "out" to leave |
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the pit. |
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#90 |
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You have climbed up the plant and out of the pit. |
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#91 |
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You are at the top of a steep incline above a large room. |
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You could climb down here, but you would not be able to |
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climb up. There is a passage leading back to the north. |
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#92 |
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You are in the giant room. The ceiling is too high up |
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for your lamp to show it. Cavernous passages lead east, |
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north, and south. On the west wall is scrawled the |
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inscription: |
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"Fee Fie Foe Foo" {sic} |
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#93 |
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The passage here is blocked by a recent cave-in. |
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#94 |
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You are at one end of an immense north/south passage. |
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#95 |
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You are in a magnificent cavern with a rushing stream, |
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which cascades over a sparkling waterfall into a |
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roaring whirlpool which disappears through a hole in |
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the floor. Passages exit to the south and west. |
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#96 |
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You are in the soft room. The walls are covered with |
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heavy curtains, the floor with a thick pile carpet. |
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Moss covers the ceiling. |
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#97 |
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This is the oriental room. Ancient oriental cave drawings |
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cover the walls. A gently sloping passage leads upward |
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to the north, another passage leads se, and a hands and |
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knees crawl leads west. |
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#98 |
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You are following a wide path around the outer edge of a |
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large cavern. Far below, through a heavy white mist, |
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strange splashing noises can be heard. The mist rises up |
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through a fissure in the ceiling. The path exits to the |
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south and west. |
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#99 |
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You are in an alcove. A small nw path seems to widen |
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after a short distance. An extremely tight tunnel leads |
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east. It looks like a very tight squeeze. An eerie |
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light can be seen at the other end. |
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#100 |
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You're in a small chamber lit by an eerie green light. An |
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extremely narrow tunnel exits to the west. A dark corridor |
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leads ne. |
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#101 |
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You're in the dark-room. A corridor leading south is the |
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only exit. |
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#102 |
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You are in an arched hall. A coral passage once continued |
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up and east from here, but is now blocked by debris. The |
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air smells of sea water. |
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#103 |
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You're in a large room carved out of sedimentary rock. |
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The floor and walls are littered with bits of shells |
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imbedded in the stone. A shallow passage proceeds |
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downward, and a somewhat steeper one leads up. A low |
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hands and knees passage enters from the south. |
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#104 |
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You are in a long sloping corridor with ragged sharp walls. |
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#105 |
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You are in a cul-de-sac about eight feet across. |
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#106 |
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You are in an anteroom leading to a large passage to the |
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east. Small passages go west and up. The remnants of |
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recent digging are evident. A sign in midair here says: |
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"Cave under construction beyond this point." |
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"Proceed at your own risk." |
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"Witt construction company" |
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#107 |
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You are in a maze of twisty little passages, all different. |
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#108 |
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You are at Witt's end. Passages lead off in ALL directions. |
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#109 |
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You are in a north/south canyon about 25 feet across. The |
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floor is covered by white mist seeping in from the north. |
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The walls extend upward for well over 100 feet. Suspended |
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from some unseen point far above you, an enormous two- |
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sided mirror is hanging paralled to and midway between |
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the canyon walls. (The mirror is obviously provided |
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for the use of the dwarves, who as you know, are |
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extremely vain.) A small window can be seen in either |
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wall, some fifty feet up. |
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#110 |
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You're at a low window overlooking a huge pit, which |
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extends up out of sight. A floor is indistinctly visible |
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over 50 feet below. Traces of white mist cover the floor |
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of the pit, becoming thicker to the left. Marks in the |
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dust around the window would seem to indicate that |
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someone has been here recently. Directly across the pit |
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from you and 25 feet away there is a similar window |
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looking into a lighted room. A shadowy figure can be seen |
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there peering back at you. |
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#111 |
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A large stalactite extends from the roof and almost reaches |
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the floor below. You could climb down it, and jump from |
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it to the floor, but having done so you would be unable to |
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reach it to climb back up. |
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#112 |
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You are in a little maze of twisting passages, all different. |
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#113 |
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You are at the edge of a large underground reservoir. An |
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opaque cloud of white mist fills the room and rises |
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rapidly upward. The lake is fed by a stream which tumbles |
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out of a hole in the wall about 10 feet overhead and |
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splashes noisily into the water somewhere within the mist. |
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The only passage goes back toward the south. |
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#114 |
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Dead end. |
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#115 |
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You are at the northeast end of an immense room, even |
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larger than the giant room. It appears to be a repository |
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for the "adventure" program. Massive torches far overhead |
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bathe the room with smoky yellow light. Scattered about |
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you can be seen a pile of bottles (all of them empty), a |
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nursery of young beanstalks murmuring quietly, a bed of |
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oysters, a bundle of black rods with rusty stars on their |
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ends, and a collection of brass lanterns. Off to one side |
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a great many Dwarves are sleeping on the floor, snoring |
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loudly. A sign nearby reads: |
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"Do NOT disturb the Dwarves!" |
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An immense mirror is hanging against one wall, and |
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stretches to the other end of the room, where various |
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other sundry objects can be glimpsed dimly in the distance. |
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#116 |
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You are at the southwest end of the repository. To one |
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side is a pit full of fierce green snakes. On the other |
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side is a row of small wicker cages, each of which contains |
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a little sulking bird. In one corner is a bundle of |
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black rods with rusty marks on their ends. A large |
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number of velvet pillows are scattered about on the floor. |
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A vast mirror stretches off to the northeast. At your |
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feet is a large steel grate, next to which is a sign |
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which reads: |
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"Treasure vault. Keys in main office." |
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#117 |
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You are on one side of a large deep chasm. A heavy white |
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mist rising up from below obscures all view of the far |
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side. A sw path leads away from the chasm into a winding |
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corridor. |
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#118 |
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You are in a long winding corridor sloping out of sight |
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in both directions. |
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#119 |
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You are in a secret canyon which exits to the north and east. |
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#120 |
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You are in a secret canyon which exits to the north and east. |
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#121 |
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You are in a secret canyon which exits to the north and east. |
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#122 |
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You are on the far side of the chasm. A ne path leads away |
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from the chasm on this side. |
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#123 |
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You're in a long east/west corridor. A faint rumbling noise |
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can be heard in the distance. |
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#124 |
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The path forks here. The left fork leads northeast. A dull |
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rumbling seems to get louder in that direction. The right |
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fork leads southeast down a gentle slope. The main |
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corridor enters from the west. |
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#125 |
||||
|
The walls are quite warm here. From the north can be heard |
||||
|
a steady roar, so loud that the entire cave seems to be |
||||
|
trembling. Another passage leads south, and a low crawl |
||||
|
goes east. |
||||
|
#126 |
||||
|
You are on the edge of a breath-taking view. Far below |
||||
|
you is an active volcano, from which great gouts of molten |
||||
|
lava come surging out, cascading back down into the depths. |
||||
|
The glowing rock fills the farthest reaches of the cavern |
||||
|
with a blood-red glare, giving everything an eerie, |
||||
|
macabre appearance. The air is filled with flickering |
||||
|
sparks of ash and a heavy smell of brimstone. The walls |
||||
|
are hot to the touch, and the thundering of the volcano |
||||
|
drowns out all other sounds. Embedded in the jagged roof |
||||
|
far overhead are myriad formations composed of pure |
||||
|
white alabaster, which scatter their murky light into |
||||
|
sinister apparitions upon the walls. To one side is a |
||||
|
deep gorge, filled with a bizarre chaos of tortured |
||||
|
rock which seems to have been crafted by the Devil |
||||
|
Himself. An immense river of fire crashes out from |
||||
|
the depths of the volcano, burns its way through the |
||||
|
gorge, and plummets into a bottomless pit far off to your |
||||
|
left. To the right, an immense geyser of blistering |
||||
|
steam erupts continuously from a barren island in the |
||||
|
center of a sulfurous lake, which bubbles ominously. |
||||
|
The far right wall is aflame with an incandescence of its |
||||
|
own, which lends an additional infernal splendor to the |
||||
|
already hellish scene. A dark, foreboding passage exits |
||||
|
to the south. |
||||
|
#127 |
||||
|
You are in a small chamber filled with large boulders. |
||||
|
The walls are very warm, causing the air in the room |
||||
|
to be almost stifling from the heat. The only exit |
||||
|
is a crawl heading west, through which is coming |
||||
|
a low rumbling. |
||||
|
#128 |
||||
|
You are walking along a gently sloping north/south passage |
||||
|
lined with oddly shaped limestone formations. |
||||
|
#129 |
||||
|
You are standing at the entrance to a large, barren |
||||
|
room. A sign posted above the entrance reads: |
||||
|
"Caution! Bear in room!" |
||||
|
#130 |
||||
|
You are inside a barren room. The center of the room |
||||
|
is completely empty except for some dust. Marks in |
||||
|
the dust lead away toward the far end of the room. |
||||
|
The only exit is the way you came in. |
||||
|
#131 |
||||
|
You are in a maze of twisting little passages, all different. |
||||
|
#132 |
||||
|
You are in a little maze of twisty passages, all different. |
||||
|
#133 |
||||
|
You are in a twisting maze of little passages, all different. |
||||
|
#134 |
||||
|
You are in a twisting little maze of passages, all different. |
||||
|
#135 |
||||
|
You are in a twisty little maze of passages, all different. |
||||
|
#136 |
||||
|
You are in a twisty maze of little passages, all different. |
||||
|
#137 |
||||
|
You are in a little twisty maze of passages, all different. |
||||
|
#138 |
||||
|
You are in a maze of little twisting passages, all different. |
||||
|
#139 |
||||
|
You are in a maze of little twisty passages, all different. |
||||
|
#140 |
||||
|
Dead end. |
||||
@ -0,0 +1,293 @@ |
|||||
|
#1 |
||||
|
You're at end of road again. |
||||
|
#2 |
||||
|
You're at hill in road. |
||||
|
#3 |
||||
|
You're inside building. |
||||
|
#4 |
||||
|
You're in valley. |
||||
|
#5 |
||||
|
You're in forest. |
||||
|
#6 |
||||
|
You're in forest. |
||||
|
#7 |
||||
|
You're at slit in streambed. |
||||
|
#8 |
||||
|
You're outside grate. |
||||
|
#9 |
||||
|
You're below the grate. |
||||
|
#10 |
||||
|
You're in cobble crawl. |
||||
|
#11 |
||||
|
You're in debris room. |
||||
|
#12 |
||||
|
You are in an awkward sloping east/west canyon. |
||||
|
#13 |
||||
|
You're in bird chamber. |
||||
|
#14 |
||||
|
You're at top of small pit. |
||||
|
#15 |
||||
|
You're in hall of mists. |
||||
|
#16 |
||||
|
The crack is far too small for you to follow. |
||||
|
#17 |
||||
|
You're on east bank of fissure. |
||||
|
#18 |
||||
|
You're in nugget of gold room. |
||||
|
#19 |
||||
|
You're in hall of mt. king. |
||||
|
#20 |
||||
|
You are the the bottom of the pit with a broken neck. |
||||
|
#21 |
||||
|
You didn't make it. |
||||
|
#22 |
||||
|
The dome is unclimbable. |
||||
|
#23 |
||||
|
You're at west end of twopit room. |
||||
|
#24 |
||||
|
You're in east pit. |
||||
|
#25 |
||||
|
You're in west pit. |
||||
|
#26 |
||||
|
You clamber up the plant and scurry through the hole at the |
||||
|
top. |
||||
|
#27 |
||||
|
You are on the west side of the fissure in the hall of mists. |
||||
|
#28 |
||||
|
You are in a low N/S passage at a hole in the floor. The |
||||
|
hole goes down to an E/W passage. |
||||
|
#29 |
||||
|
You are in the south side chamber. |
||||
|
#30 |
||||
|
You are in the west side chamber of the hall of the |
||||
|
mountain king. A passage continues west and up here. |
||||
|
#31 |
||||
|
>$< |
||||
|
#32 |
||||
|
You can't get by the snake. |
||||
|
#33 |
||||
|
You're at "Y2". |
||||
|
#34 |
||||
|
You are in a jumble of rock, with cracks everywhere. |
||||
|
#35 |
||||
|
You're at window on pit. |
||||
|
#36 |
||||
|
You're in dirty passage. |
||||
|
#37 |
||||
|
You are on the brink of a small clean climbable pit. A |
||||
|
crawl leads west. |
||||
|
#38 |
||||
|
You are in the bottom of a small pit with a little stream, |
||||
|
which enters and exits through tiny slits. |
||||
|
#39 |
||||
|
You're in dusty rock room. |
||||
|
#40 |
||||
|
You have crawled through a very low wide passage parallel |
||||
|
to and north of the hall of mists. |
||||
|
#41 |
||||
|
You're at west end of hall of mists. |
||||
|
#42 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#43 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#44 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#45 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#46 |
||||
|
Dead end. |
||||
|
#47 |
||||
|
Dead end. |
||||
|
#48 |
||||
|
Dead end. |
||||
|
#49 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#50 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#51 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#52 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#53 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#54 |
||||
|
Dead end. |
||||
|
#55 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#56 |
||||
|
Dead end. |
||||
|
#57 |
||||
|
You're at brink of pit. |
||||
|
#58 |
||||
|
Dead end. |
||||
|
#59 |
||||
|
You have crawled through a very low wide passage paralled |
||||
|
to and north of the hall of mists. |
||||
|
#60 |
||||
|
You're at east end of long hall. |
||||
|
#61 |
||||
|
You're at west end of long hall. |
||||
|
#62 |
||||
|
You are at a crossover of a high N/S passage and a low |
||||
|
E/W one. |
||||
|
#63 |
||||
|
Dead end. |
||||
|
#64 |
||||
|
You're at complex junction. |
||||
|
#65 |
||||
|
You are in bedquilt, a long east/west passage with holes |
||||
|
everywhere. To explore at random select north, south, up |
||||
|
or down. |
||||
|
#66 |
||||
|
You're in swiss cheese room. |
||||
|
#67 |
||||
|
You're at east end of twopit room. |
||||
|
#68 |
||||
|
You're in slab room. |
||||
|
#69 |
||||
|
You are in a secret N/S canyon above a large room. |
||||
|
#70 |
||||
|
You are in a secret N/S canyon above a sizable passage. |
||||
|
#71 |
||||
|
You're at junction of three secret canyons. |
||||
|
#72 |
||||
|
You are in a large low room. Crawls lead north, se, and sw. |
||||
|
#73 |
||||
|
Dead end crawl. |
||||
|
#74 |
||||
|
You're at secret E/W canyon above tight canyon. |
||||
|
#75 |
||||
|
You are at a wide place in a very tight N/S canyon. |
||||
|
#76 |
||||
|
The canyon here becomes too tight to go further south. |
||||
|
#77 |
||||
|
You are in a tall E/W canyon. A low tight crawl goes 3 |
||||
|
feet north and seems to open up. |
||||
|
#78 |
||||
|
The canyon runs into a mass of boulders -- dead end. |
||||
|
#79 |
||||
|
The stream flows out through a pair of 1 foot diameter |
||||
|
sewer pipes. It would be advisable to use the exit. |
||||
|
#80 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#81 |
||||
|
Dead end. |
||||
|
#82 |
||||
|
Dead end. |
||||
|
#83 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#84 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#85 |
||||
|
Dead end. |
||||
|
#86 |
||||
|
Dead end. |
||||
|
#87 |
||||
|
You are in a maze of twisty little passages, all alike. |
||||
|
#88 |
||||
|
You're in narrow corridor. |
||||
|
#89 |
||||
|
There is nothing here to climb. Use "up" or "out" to leave |
||||
|
the pit. |
||||
|
#90 |
||||
|
You have climbed up the plant and out of the pit. |
||||
|
#91 |
||||
|
You're at steep incline above large room. |
||||
|
#92 |
||||
|
You're in giant room. |
||||
|
#93 |
||||
|
The passage here is blocked by a recent cave-in. |
||||
|
#94 |
||||
|
You are at one end of an immense north/south passage. |
||||
|
#95 |
||||
|
You're in cavern with waterfall. |
||||
|
#96 |
||||
|
You're in soft room. |
||||
|
#97 |
||||
|
You're in oriental room. |
||||
|
#98 |
||||
|
You're in misty cavern. |
||||
|
#99 |
||||
|
You're in alcove. |
||||
|
#100 |
||||
|
You're in plover room. |
||||
|
#101 |
||||
|
You're in dark-room. |
||||
|
#102 |
||||
|
You're in arched hall. |
||||
|
#103 |
||||
|
You're in shell room. |
||||
|
#104 |
||||
|
You are in a long sloping corridor with ragged sharp walls. |
||||
|
#105 |
||||
|
You are in a cul-de-sac about eight feet across. |
||||
|
#106 |
||||
|
You're in anteroom. |
||||
|
#107 |
||||
|
You are in a maze of twisty little passages, all different. |
||||
|
#108 |
||||
|
You're at Witt's end. |
||||
|
#109 |
||||
|
You're in mirror canyon. |
||||
|
#110 |
||||
|
You're at window on pit. |
||||
|
#111 |
||||
|
You're at top of stalactite. |
||||
|
#112 |
||||
|
You are in a little maze of twisting passages, all different. |
||||
|
#113 |
||||
|
You're at reservoir. |
||||
|
#114 |
||||
|
Dead end. |
||||
|
#115 |
||||
|
You're at ne end of repository. |
||||
|
#116 |
||||
|
You're at sw end of repository. |
||||
|
#117 |
||||
|
You're on sw side of chasm. |
||||
|
#118 |
||||
|
You're in sloping corridor. |
||||
|
#119 |
||||
|
You are in a secret canyon which exits to the north and east. |
||||
|
#120 |
||||
|
You are in a secret canyon which exits to the north and east. |
||||
|
#121 |
||||
|
You are in a secret canyon which exits to the north and east. |
||||
|
#122 |
||||
|
You're on ne side of chasm. |
||||
|
#123 |
||||
|
You're in corridor. |
||||
|
#124 |
||||
|
You're at fork in path. |
||||
|
#125 |
||||
|
You're at junction with warm walls. |
||||
|
#126 |
||||
|
You're at breath-taking view. |
||||
|
#127 |
||||
|
You're in chamber of boulders. |
||||
|
#128 |
||||
|
You're in limestone passage. |
||||
|
#129 |
||||
|
You're in front of barren room. |
||||
|
#130 |
||||
|
You're in barren room. |
||||
|
#131 |
||||
|
You are in a maze of twisting little passages, all different. |
||||
|
#132 |
||||
|
You are in a little maze of twisty passages, all different. |
||||
|
#133 |
||||
|
You are in a twisting maze of little passages, all different. |
||||
|
#134 |
||||
|
You are in a twisting little maze of passages, all different. |
||||
|
#135 |
||||
|
You are in a twisty little maze of passages, all different. |
||||
|
#136 |
||||
|
You are in a twisty maze of little passages, all different. |
||||
|
#137 |
||||
|
You are in a little twisty maze of passages, all different. |
||||
|
#138 |
||||
|
You are in a maze of little twisting passages, all different. |
||||
|
#139 |
||||
|
You are in a maze of little twisty passages, all different. |
||||
|
#140 |
||||
|
Dead end. |
||||
@ -0,0 +1,269 @@ |
|||||
|
#1 |
||||
|
/Set of keys. |
||||
|
/There are some keys on the ground here. |
||||
|
/ |
||||
|
#2 |
||||
|
/Brass lantern |
||||
|
/There is a shiny brass lamp nearby. |
||||
|
/There is a lamp shining nearby. |
||||
|
/ |
||||
|
#3 |
||||
|
/*Grate |
||||
|
/The grate is locked. |
||||
|
/The grate is open. |
||||
|
/ |
||||
|
#4 |
||||
|
/Wicker cage |
||||
|
/There is a small wicker cage discarded nearby. |
||||
|
/ |
||||
|
#5 |
||||
|
/Black rod |
||||
|
/A three foot black rod with a rusty star on an end lies nearby. |
||||
|
/ |
||||
|
#6 |
||||
|
/Black rod |
||||
|
/A three foot black rod with a rusty mark on an end lies nearby. |
||||
|
/ |
||||
|
#7 |
||||
|
/*Steps |
||||
|
/Rough stone steps lead down the pit. |
||||
|
/Rough stone steps lead up the dome. |
||||
|
/ |
||||
|
#8 |
||||
|
/Little bird in cage |
||||
|
/A cheerful little bird is sitting here singing. |
||||
|
/There is a little bird in the cage. |
||||
|
/ |
||||
|
#9 |
||||
|
/*Rusty door |
||||
|
/The way north is barred by a massive, rusty, iron door. |
||||
|
/The way north leads through a massive, rusty, iron door. |
||||
|
/ |
||||
|
#10 |
||||
|
/Velvet pillow |
||||
|
/A small velvet pillow lies on the floor. |
||||
|
/ |
||||
|
#11 |
||||
|
/*Snake |
||||
|
/A huge green fierce snake bars the way! |
||||
|
// |
||||
|
#12 |
||||
|
/*Fissure |
||||
|
//A crystal bridge now spans the fissure. |
||||
|
/The crystal bridge has vanished! |
||||
|
/ |
||||
|
#13 |
||||
|
/*Stone tablet |
||||
|
/A massive stone tablet imbedded in the wall reads: |
||||
|
"Congratulations on bringing light into the dark-room!" |
||||
|
/ |
||||
|
#14 |
||||
|
/Giant clam >Grunt!< |
||||
|
/There is an enormous clam here with its shell tightly closed. |
||||
|
/ |
||||
|
#15 |
||||
|
/Giant oyster >Groan!< |
||||
|
/There is an enormous oyster here with its shell tightly closed. |
||||
|
/Interesting. There seems to be something written on the |
||||
|
underside of the oyster. |
||||
|
/ |
||||
|
#16 |
||||
|
/"Spelunker Today" |
||||
|
/There are a few recent issues of "Spelunker Today" magazine |
||||
|
here. |
||||
|
/ |
||||
|
#17 |
||||
|
#18 |
||||
|
#19 |
||||
|
/Tasty food |
||||
|
/There is tasty food here. |
||||
|
/ |
||||
|
#20 |
||||
|
/Small bottle |
||||
|
/There is a bottle of water here. |
||||
|
/There is an empty bottle here. |
||||
|
/There is a bottle of oil here. |
||||
|
/ |
||||
|
#21 |
||||
|
/Water in the bottle. |
||||
|
/ |
||||
|
#22 |
||||
|
/Oil in the bottle |
||||
|
/ |
||||
|
#23 |
||||
|
/*Mirror |
||||
|
// |
||||
|
#24 |
||||
|
/*Plant |
||||
|
/There is a tiny little plant in the pit, murmuring |
||||
|
"Water, Water, ..." |
||||
|
/The plant spurts into furious growth for a few seconds. |
||||
|
/There is a 12-foot-tall beanstalk stretching up out of |
||||
|
the pit, bellowing "Water!! Water!!" |
||||
|
/The plant grows explosively, almost filling the bottom |
||||
|
of the pit. |
||||
|
/There is a gigantic beanstalk stretching all the way |
||||
|
up to the hole. |
||||
|
/You've over-watered the plant! It's shriveling up! |
||||
|
It's, It's... |
||||
|
/ |
||||
|
#25 |
||||
|
/*Phony plant |
||||
|
/ |
||||
|
/The top of a 12-foot-tall beanstalk is poking up out of |
||||
|
the west pit. |
||||
|
/There is a huge beanstalk growing out of the west pit up to |
||||
|
the hole. |
||||
|
/ |
||||
|
#26 |
||||
|
/*Stalactite |
||||
|
// |
||||
|
#27 |
||||
|
/*Shadowy figure |
||||
|
/The shadowy figure seems to be trying to attract your attention. |
||||
|
/ |
||||
|
#28 |
||||
|
/Dwarf's axe |
||||
|
/There is a little axe here. |
||||
|
/There is a little axe lying beside the bear. |
||||
|
/ |
||||
|
#29 |
||||
|
/*Cave drawings |
||||
|
// |
||||
|
#30 |
||||
|
/*Pirate |
||||
|
// |
||||
|
#31 |
||||
|
/*Dragon |
||||
|
/A huge green fierce dragon bars the way! |
||||
|
/Congratulations! You have just vanquished a dragon with |
||||
|
your bare hands! (Unbelievable, Isn't it?) |
||||
|
/The body of a huge green dead dragon is lying off to one |
||||
|
side. |
||||
|
/ |
||||
|
#32 |
||||
|
/*Chasm |
||||
|
/A rickety wooden bridge extends across the chasm, vanishing |
||||
|
into the mist. A sign posted on the bridge reads: |
||||
|
"Stop! Pay Troll!" |
||||
|
/The wreckage of a bridge (and a dead bear) can be seen |
||||
|
at the bottom of the chasm. |
||||
|
/ |
||||
|
#33 |
||||
|
/*Troll |
||||
|
/A burly troll stands by the bridge and insists you throw |
||||
|
him a treasure before you may cross. |
||||
|
/The troll steps out from beneath the bridge and blocks |
||||
|
your way. |
||||
|
// |
||||
|
#34 |
||||
|
/*Phony troll |
||||
|
/The troll is nowhere to be seen. |
||||
|
/ |
||||
|
#35 |
||||
|
//There is a ferocious cave bear eyeing you from the far |
||||
|
end of the room! |
||||
|
/There is a gentle cave bear sitting placidly in one corner. |
||||
|
/There is a contented-looking bear wandering about nearby. |
||||
|
// |
||||
|
#36 |
||||
|
/*Message in second maze |
||||
|
/There is a message scrawled in the dust in a flowery script, |
||||
|
reading: |
||||
|
"This is not the maze where the" |
||||
|
"pirate leaves his treasure chest" |
||||
|
/ |
||||
|
#37 |
||||
|
/*Volcano and,or Geyser |
||||
|
// |
||||
|
#38 |
||||
|
/*Vending machine |
||||
|
/There is a massive vending machine here. The instructions |
||||
|
on it read: |
||||
|
"Drop coins here to receive fresh batteries." |
||||
|
/ |
||||
|
#39 |
||||
|
/Batteries |
||||
|
/There are fresh batteries here. |
||||
|
/Some worn-out batteries have been discarded nearby. |
||||
|
/ |
||||
|
#40 |
||||
|
/*Carpet and,or moss |
||||
|
// |
||||
|
#41 |
||||
|
#42 |
||||
|
#43 |
||||
|
#44 |
||||
|
#45 |
||||
|
#46 |
||||
|
#47 |
||||
|
#48 |
||||
|
#49 |
||||
|
#50 |
||||
|
/Large gold nugget |
||||
|
/There is a large sparkling nugget of gold here! |
||||
|
/ |
||||
|
#51 |
||||
|
/Several diamonds |
||||
|
/There are diamonds here! |
||||
|
/ |
||||
|
#52 |
||||
|
/Bars of silver |
||||
|
/There are bars of silver here! |
||||
|
/ |
||||
|
#53 |
||||
|
/Precious jewelry |
||||
|
/There is precious jewelry here! |
||||
|
/ |
||||
|
#54 |
||||
|
/Rare coins |
||||
|
/There are many coins here! |
||||
|
/ |
||||
|
#55 |
||||
|
/Treasure chest |
||||
|
/The pirate's treasure chest is here! |
||||
|
/ |
||||
|
#56 |
||||
|
/Golden eggs |
||||
|
/There is a large nest here, full of golden eggs! |
||||
|
/The nest of golden eggs has vanished! |
||||
|
/Done! |
||||
|
/ |
||||
|
#57 |
||||
|
/Jeweled trident |
||||
|
/There is a jewel-encrusted trident here! |
||||
|
/ |
||||
|
#58 |
||||
|
/Ming vase |
||||
|
/There is a delicate, precious, ming vase here! |
||||
|
/The vase is now resting, delicately, on a velvet pillow. |
||||
|
/The floor is littered with worthless shards of pottery. |
||||
|
/The ming vase drops with a delicate crash. |
||||
|
/ |
||||
|
#59 |
||||
|
/Egg-sized emerald |
||||
|
/There is an emerald here the size of a plover's egg! |
||||
|
/ |
||||
|
#60 |
||||
|
/Platinum pyramid |
||||
|
/There is a platinum pyramid here, 8 inches on a side! |
||||
|
/ |
||||
|
#61 |
||||
|
/Glistening pearl |
||||
|
/Off to one side lies a glistening pearl! |
||||
|
/ |
||||
|
#62 |
||||
|
/Persian rug |
||||
|
/There is a persian rug spread out on the floor! |
||||
|
/The dragon is sprawled out on a persian rug!! |
||||
|
/ |
||||
|
#63 |
||||
|
/Rare spices |
||||
|
/There are rare spices here! |
||||
|
/ |
||||
|
#64 |
||||
|
/Golden chain |
||||
|
/There is a golden chain lying in a heap on the floor! |
||||
|
/The bear is locked to the wall with a golden chain! |
||||
|
/There is a golden chain locked to the wall! |
||||
|
/ |
||||
@ -0,0 +1,584 @@ |
|||||
|
#1 |
||||
|
|
||||
|
|
||||
|
Somewhere nearby is Colossal Cave, where others have |
||||
|
found fortunes in treasure and gold, though it is rumored |
||||
|
that some who enter are never seen again. Magic is said |
||||
|
to work in the cave. I will be your eyes and hands. Direct |
||||
|
me with commands of 1 or 2 words. I should warn you that I |
||||
|
look at only the first five letters of each word, so you'll |
||||
|
have to enter "Northeast" as "ne" to distinguish it from |
||||
|
"North". (Should you get stuck, type "help" for some |
||||
|
general hints). |
||||
|
|
||||
|
#2 |
||||
|
A little dwarf with a big knife blocks your way. |
||||
|
#3 |
||||
|
A little dwarf just walked around a corner, saw you, |
||||
|
threw a little axe at you which missed, cursed, and ran away. |
||||
|
#4 |
||||
|
There is a threatening little dwarf in the room with you! |
||||
|
#5 |
||||
|
One sharp, nasty knife is thrown at you! |
||||
|
#6 |
||||
|
None of them hit you! |
||||
|
#7 |
||||
|
One of them gets you! |
||||
|
#8 |
||||
|
A hollow voice says "Plugh". |
||||
|
#9 |
||||
|
There is no way to go that direction. |
||||
|
#10 |
||||
|
I am unsure how you are facing. Use compass points or |
||||
|
nearby objects. |
||||
|
#11 |
||||
|
I don't know in from out here. Use compass points or name |
||||
|
something in the general direction you want to go. |
||||
|
#12 |
||||
|
I don't know how to apply that word here. |
||||
|
#13 |
||||
|
I don't understand that! |
||||
|
#14 |
||||
|
I'm game. Would you care to explain how? |
||||
|
#15 |
||||
|
Sorry, but I am not allowed to give more detail. I will |
||||
|
repeat the long description of your location. |
||||
|
#16 |
||||
|
It is now pitch dark. If you proceed you will likely fall |
||||
|
into a pit. |
||||
|
#17 |
||||
|
If you prefer, simply type W rather than West. |
||||
|
#18 |
||||
|
Are you trying to catch the bird? |
||||
|
#19 |
||||
|
The bird is frightened right now and you cannot catch |
||||
|
it no matter what you try. Perhaps you might try later. |
||||
|
#20 |
||||
|
Are you trying to somehow deal with the snake? |
||||
|
#21 |
||||
|
You can't kill the snake, or drive it away, or avoid it, |
||||
|
or anything like that. There is a way to get by, but you |
||||
|
don't have the necessary resources right now. |
||||
|
#22 |
||||
|
Do you really want to quit now? |
||||
|
#23 |
||||
|
You fell into a pit and broke every bone in your body! |
||||
|
#24 |
||||
|
You are already carrying it! |
||||
|
#25 |
||||
|
You can't be serious! |
||||
|
#26 |
||||
|
The bird was unafraid when you entered, but as you approach |
||||
|
it becomes disturbed and you cannot catch it. |
||||
|
#27 |
||||
|
You can catch the bird, but you cannot carry it. |
||||
|
#28 |
||||
|
There is nothing here with a lock! |
||||
|
#29 |
||||
|
You aren't carrying it! |
||||
|
#30 |
||||
|
The little bird attacks the green snake, and in an |
||||
|
astounding flurry drives the snake away. |
||||
|
#31 |
||||
|
You have no keys! |
||||
|
#32 |
||||
|
It has no lock. |
||||
|
#33 |
||||
|
I don't know how to lock or unlock such a thing. |
||||
|
#34 |
||||
|
It was already locked. |
||||
|
#35 |
||||
|
The grate is now locked. |
||||
|
#36 |
||||
|
The grate is now unlocked. |
||||
|
#37 |
||||
|
It was already unlocked. |
||||
|
#38 |
||||
|
You have no source of light. |
||||
|
#39 |
||||
|
Your lamp is now on. |
||||
|
#40 |
||||
|
Your lamp is now off. |
||||
|
#41 |
||||
|
There is no way to get past the bear to unlock the chain,_ |
||||
|
which is probably just as well. |
||||
|
#42 |
||||
|
Nothing happens. |
||||
|
#43 |
||||
|
Where? |
||||
|
#44 |
||||
|
There is nothing here to attack. |
||||
|
#45 |
||||
|
The little bird is now dead. Its body disappears. |
||||
|
#46 |
||||
|
Attacking the snake both doesn't work and is very dangerous. |
||||
|
#47 |
||||
|
You killed a little dwarf. |
||||
|
#48 |
||||
|
You attack a little dwarf, but he dodges out of the way. |
||||
|
#49 |
||||
|
With what? Your bare hands? |
||||
|
#50 |
||||
|
Good try, but that is an old worn-out magic word. |
||||
|
#51 |
||||
|
I know of places, actions, and things. Most of my vocabulary |
||||
|
describes places and is used to move you there. To move, try |
||||
|
words like forest, building, downstream, enter, east, west, |
||||
|
north, south, up or down. I know about a few special |
||||
|
objects, like a black rod hidden in the cave. These objects |
||||
|
can be manipulated using some of the action words I know. |
||||
|
Usually you will need to give both the object and action |
||||
|
words (In either order), but sometimes I can infer the |
||||
|
object from the verb alone. Some objects also imply verbs; |
||||
|
in particular, "inventory" implies "take inventory", which |
||||
|
causes me to give you a list of what you're carrying. The |
||||
|
objects have side effects; for instance, the rod scares the |
||||
|
bird. Usually people having trouble moving just need |
||||
|
to try a few more words. Usually people trying unsuccessfully |
||||
|
to manipulate an object are attempting something beyond their |
||||
|
(or my!) capabilities and should try a completely different |
||||
|
tack. To speed the game you can sometimes move long distances |
||||
|
with a single word. For example, "building" usually gets you |
||||
|
to the building from anywhere above ground except when lost |
||||
|
in the forest. Also, note that cave passages turn a lot, and |
||||
|
that leaving a room to the north does not guarantee entering |
||||
|
the next from the south. |
||||
|
Good luck! |
||||
|
#52 |
||||
|
It misses! |
||||
|
#53 |
||||
|
It gets you! |
||||
|
#54 |
||||
|
OK |
||||
|
#55 |
||||
|
You can't unlock the keys. |
||||
|
#56 |
||||
|
You have crawled around in some little holes and wound up |
||||
|
back in the main passage. |
||||
|
#57 |
||||
|
I don't know where the cave is, but hereabouts no stream |
||||
|
can run on the surface for very long. I would try the stream. |
||||
|
#58 |
||||
|
I need more detailed instructions to do that. |
||||
|
#59 |
||||
|
I can only tell you what you see as you move about and |
||||
|
manipulate things. I cannot tell you where remote things are. |
||||
|
#60 |
||||
|
I don't know that word. |
||||
|
#61 |
||||
|
What? |
||||
|
#62 |
||||
|
Are you trying to get into the cave? |
||||
|
#63 |
||||
|
The grate is very solid and has a hardened steel lock. You |
||||
|
cannot enter without a key, and there are no keys nearby. |
||||
|
I would recommend looking elsewhere for the keys. |
||||
|
#64 |
||||
|
The trees of the forest are large hardwood oak and maple, |
||||
|
with an occasional grove of pine or spruce. There is quite |
||||
|
a bit of undergrowth, largely birch and ash saplings plus |
||||
|
nondescript bushes of various sorts. This time of year |
||||
|
visibility is quite restricted by all the leaves, but travel |
||||
|
is quite easy if you detour around the spruce and berry |
||||
|
bushes. |
||||
|
#65 |
||||
|
|
||||
|
|
||||
|
Welcome to ADVENTURE! |
||||
|
===================== |
||||
|
-Original development by Willie Crowther. |
||||
|
-Major features added by Don Woods. |
||||
|
-Conversion to BDS C by J. R. Jaeger |
||||
|
-Unix standardization by Jerry D. Pohl. |
||||
|
-OS/2 Conversion by Martin Heller |
||||
|
-Conversion to TurboC 2.0 by Daimler |
||||
|
|
||||
|
Would you like instructions? |
||||
|
|
||||
|
#66 |
||||
|
Digging without a shovel is quite impractical. Even with a |
||||
|
shovel progress is unlikely. |
||||
|
#67 |
||||
|
Blasting requires dynamite. |
||||
|
#68 |
||||
|
I'm as confused as you are. |
||||
|
#69 |
||||
|
Mist is a white vapor, usually water. Seen from time to time |
||||
|
in caverns. It can be found anywhere but is frequently a |
||||
|
sign of a deep pit leading down to water. |
||||
|
#70 |
||||
|
Your feet are now wet. |
||||
|
#71 |
||||
|
I think I just lost my appetite. |
||||
|
#72 |
||||
|
Thank you. It was delicious! |
||||
|
#73 |
||||
|
You have taken a drink from the stream. The water tastes |
||||
|
strongly of minerals, but is not unpleasant. It is extremely |
||||
|
cold. |
||||
|
#74 |
||||
|
The bottle of water is now empty. |
||||
|
#75 |
||||
|
Rubbing the electric lamp is not particularly rewarding. |
||||
|
Anyway, nothing exciting happens. |
||||
|
#76 |
||||
|
Peculiar. Nothing unexpected happens. |
||||
|
#77 |
||||
|
Your bottle is empty and the ground is wet. |
||||
|
#78 |
||||
|
You can't pour that. |
||||
|
#79 |
||||
|
Watch it! |
||||
|
#80 |
||||
|
Which way? |
||||
|
#81 |
||||
|
Oh dear, you seem to have gotten yourself killed. I might |
||||
|
be able to help you out, but I've never really done this |
||||
|
before. Do you want me to try to reincarnate you? |
||||
|
#82 |
||||
|
All right. But don't blame me if something goes wr...... |
||||
|
--- POOF !! --- |
||||
|
You are engulfed in a cloud of orange smoke. Coughing and |
||||
|
gasping, you emerge from the smoke and find... |
||||
|
#83 |
||||
|
You clumsy oaf, you've done it again! I don't know how long |
||||
|
I can keep this up. Do you want me to try reincarnating |
||||
|
you again? |
||||
|
#84 |
||||
|
Okay, now where did i put my orange smoke? ... > POOF! < |
||||
|
Everything disappears in a dense cloud of orange smoke. |
||||
|
#85 |
||||
|
Now you've really done it! I'm out of orange smoke! You |
||||
|
don't expect me to do a decent reincarnation without any |
||||
|
orange smoke, do you? |
||||
|
#86 |
||||
|
Okay, If you're so smart, do it yourself! I'm leaving! |
||||
|
#87 |
||||
|
Reserved |
||||
|
#88 |
||||
|
Reserved |
||||
|
#89 |
||||
|
Reserved |
||||
|
#90 |
||||
|
Reserved |
||||
|
#91 |
||||
|
Sorry, but I no longer seem to remember how it was you |
||||
|
got here. |
||||
|
#92 |
||||
|
You can't carry anything more. You'll have to drop something |
||||
|
first. |
||||
|
#93 |
||||
|
You can't go through a locked steel grate! |
||||
|
#94 |
||||
|
I believe what you want is right here with you. |
||||
|
#95 |
||||
|
You don't fit through a two-inch slit! |
||||
|
#96 |
||||
|
I respectfully suggest you go across the bridge instead |
||||
|
of jumping. |
||||
|
#97 |
||||
|
There is no way across the fissure. |
||||
|
#98 |
||||
|
You're not carrying anything. |
||||
|
#99 |
||||
|
You are currently holding the following: |
||||
|
#100 |
||||
|
It's not hungry (It's merely pinin' for the Fjords). Besides |
||||
|
You have no bird seed. |
||||
|
#101 |
||||
|
The snake has now devoured your bird. |
||||
|
#102 |
||||
|
There's nothing here it wants to eat (Except perhaps you). |
||||
|
#103 |
||||
|
You fool, Dwarves eat only coal! Now you've made |
||||
|
him REALLY mad !! |
||||
|
#104 |
||||
|
You have nothing in which to carry it. |
||||
|
#105 |
||||
|
Your bottle is already full. |
||||
|
#106 |
||||
|
There is nothing here with which to fill the bottle. |
||||
|
#107 |
||||
|
Your bottle is now full of water. |
||||
|
#108 |
||||
|
Your bottle is now full of oil. |
||||
|
#109 |
||||
|
You can't fill that. |
||||
|
#110 |
||||
|
Don't be ridiculous! |
||||
|
#111 |
||||
|
The door is extremely rusty and refuses to open. |
||||
|
#112 |
||||
|
The plant indignantly shakes the oil off its leaves and asks: |
||||
|
"Water?". |
||||
|
#113 |
||||
|
The hinges are quite thoroughly rusted now and won't budge. |
||||
|
#114 |
||||
|
The oil has freed up the hinges so that the door will now move, |
||||
|
although it requires some effort. |
||||
|
#115 |
||||
|
The plant has exceptionally deep roots and cannot be pulled free. |
||||
|
#116 |
||||
|
The Dwarves' knives vanish as they strike the walls of the cave. |
||||
|
#117 |
||||
|
Something you're carrying won't fit through the tunnel with |
||||
|
you. You'd best take inventory and drop something. |
||||
|
#118 |
||||
|
You can't fit this five-foot clam through that little passage! |
||||
|
#119 |
||||
|
You can't fit this five foot oyster through that little passage! |
||||
|
#120 |
||||
|
I advise you to put down the clam before opening it. >STRAIN!< |
||||
|
#121 |
||||
|
I advise you to put down the oyster before opening it. |
||||
|
>WRENCH!< |
||||
|
#122 |
||||
|
You don't have anything strong enough to open the clam. |
||||
|
#123 |
||||
|
You don't have anything strong enough to open the oyster. |
||||
|
#124 |
||||
|
A glistening pearl falls out of the clam and rolls away. |
||||
|
Goodness, this must really be an oyster. (I never was |
||||
|
very good at identifying bivalves.) Whatever it is, |
||||
|
it has now snapped shut again. |
||||
|
#125 |
||||
|
The oyster creaks open, revealing nothing but oyster inside. |
||||
|
It promptly snaps shut again. |
||||
|
#126 |
||||
|
You have crawled around in some little holes and found your |
||||
|
way blocked by a recent cave-in. You are now back in the |
||||
|
main passage. |
||||
|
#127 |
||||
|
There are faint rustling noises from the darkness behind |
||||
|
you. |
||||
|
#128 |
||||
|
Out from the shadows behind you pounces a bearded pirate! |
||||
|
"Har, har" he chortles, "I'll just take all this booty and |
||||
|
hide it away with me chest deep in the maze!". He snatches |
||||
|
your treasure and vanishes into the gloom. |
||||
|
#129 |
||||
|
A sepulchral voice reverberating through the cave says: |
||||
|
"Cave closing soon. All adventurers exit immediately |
||||
|
through main office." |
||||
|
#130 |
||||
|
A mysterious recorded voice groans into life and announces: |
||||
|
"This exit is closed. Please leave via main office." |
||||
|
#131 |
||||
|
It looks as though you're dead. Well, seeing as how it's so |
||||
|
close to closing time anyway, I think we'll just call it a day. |
||||
|
#132 |
||||
|
The sepulchral voice entones, "The cave is now closed." As |
||||
|
the echoes fade, there is a blinding flash of light (and a |
||||
|
small puff of orange smoke). . . . |
||||
|
As your eyes refocus you look around and find... |
||||
|
#133 |
||||
|
There is a loud explosion, and a twenty-foot hole appears in |
||||
|
the far wall, burying the Dwarves in the rubble. You march |
||||
|
through the hole and find yourself in the main office, where |
||||
|
a cheering band of friendly elves carry the conquering |
||||
|
adventurer off into the sunset. |
||||
|
#134 |
||||
|
There is a loud explosion, and a twenty-foot hole appears in |
||||
|
the far wall, burying the snakes in the rubble. A river of |
||||
|
molten lava pours in through the hole, destroying |
||||
|
everything in its path, including you!! |
||||
|
#135 |
||||
|
There is a loud explosion, and you are suddenly splashed across |
||||
|
the walls of the room. |
||||
|
#136 |
||||
|
The resulting ruckus has awakened the Dwarves. There are now |
||||
|
several threatening little Dwarves in the room with you! |
||||
|
Most of them throw knives at you! All of them get you! |
||||
|
#137 |
||||
|
Oh, leave the poor unhappy bird alone. |
||||
|
#138 |
||||
|
I daresay whatever you want is around here somewhere. |
||||
|
#139 |
||||
|
I don't know the word "stop". Use "quit" if you want to |
||||
|
give up. |
||||
|
#140 |
||||
|
You can't get there from here. |
||||
|
#141 |
||||
|
You are being followed by a very large, tame bear. |
||||
|
#142 |
||||
|
If you want to end your adventure early, say "quit". To |
||||
|
suspend you adventure such that you can continue later |
||||
|
say "suspend" (or "pause" or "save"). To see how well |
||||
|
you're doing, say "score". To get full credit for a |
||||
|
treasure, you must have left it safely in the building, |
||||
|
though you get partial credit just for locating it. |
||||
|
You lose points for getting killed, or for quitting, |
||||
|
though the former costs you more. There are also points |
||||
|
based on how much (If any) of the cave you've managed to |
||||
|
explore; in particular, there is a large bonus just for |
||||
|
getting in (to distinguish the beginners from the rest of |
||||
|
the pack), and there are other ways to determine whether |
||||
|
you've been through some of the more harrowing sections. |
||||
|
If you think you've found all the treasures, just keep |
||||
|
exploring for a while. If nothing interesting happens, you |
||||
|
haven't found them all yet. If something interesting DOES |
||||
|
happen, it means you're getting a bonus and have an |
||||
|
opportunity to garner many more points in the master's |
||||
|
section. I may occasionally offer hints in you seem to |
||||
|
be having trouble. If I do, I'll warn you in |
||||
|
advance how much it will affect your score to accept the |
||||
|
hints. Finally, to save paper, you may specify "brief", |
||||
|
which tells me never to repeat the full description of a place |
||||
|
unless you explicitly ask me to. |
||||
|
#143 |
||||
|
Do you indeed wish to quit now? |
||||
|
#144 |
||||
|
There is nothing here with which to fill the vase. |
||||
|
#145 |
||||
|
The sudden change in temperature has delicately shattered |
||||
|
the vase. |
||||
|
#146 |
||||
|
It is beyond your power to do that. |
||||
|
#147 |
||||
|
I don't know how. |
||||
|
#148 |
||||
|
It is too far up for you to reach. |
||||
|
#149 |
||||
|
You killed a little Dwarf. The body vanished in a cloud |
||||
|
of greasy black smoke. |
||||
|
#150 |
||||
|
The shell is very strong and impervious to attack. |
||||
|
#151 |
||||
|
What's the matter, can't you read? Now you'd best start |
||||
|
over. |
||||
|
#152 |
||||
|
The axe bounces harmlessly off the dragon's thick scales. |
||||
|
#153 |
||||
|
The dragon looks rather nasty. You'd best not try to get by. |
||||
|
#154 |
||||
|
The little bird attacks the green dragon, and in an |
||||
|
astounding flurry gets burnt to a cinder. The ashes blow away. |
||||
|
#155 |
||||
|
On what? |
||||
|
#156 |
||||
|
Okay, from now on I'll only describe a place in full the |
||||
|
first time you come to it. To get the full description |
||||
|
say "look". |
||||
|
#157 |
||||
|
Trolls are close relatives with the rocks and have skin as |
||||
|
tough as that of a rhinoceros. The troll fends off your |
||||
|
blows effortlessly. |
||||
|
#158 |
||||
|
The troll deftly catches the axe, examines it carefully, |
||||
|
and tosses it back, declaring, "Good workmanship, |
||||
|
but it's not valuable enough.". |
||||
|
#159 |
||||
|
The troll catches your treasure and scurries away out of sight. |
||||
|
#160 |
||||
|
The troll refuses to let you cross. |
||||
|
#161 |
||||
|
There is no longer any way across the chasm. |
||||
|
#162 |
||||
|
Just as you reach the other side, the bridge buckles beneath |
||||
|
the weight of the bear, which was still following you around. |
||||
|
You scrabble desperately for support, but as the bridge |
||||
|
collapses you stumble back and fall into the chasm. |
||||
|
#163 |
||||
|
The bear lumbers toward the troll, who lets out a |
||||
|
startled shriek and scurries away. The bear soon gives |
||||
|
up pursuit and wanders back. |
||||
|
#164 |
||||
|
The axe misses and lands near the bear where you can't get |
||||
|
at it. |
||||
|
#165 |
||||
|
With what? Your bare hands? Agains HIS bear hands?? |
||||
|
#166 |
||||
|
The bear is confused; he only wants to be your friend. |
||||
|
#167 |
||||
|
For crying out loud, the poor thing is already dead! |
||||
|
#168 |
||||
|
The bear eagerly wolfs down your food, after which he seems |
||||
|
to calm down considerably, and even becomes rather friendly. |
||||
|
#169 |
||||
|
The bear is still chained to the wall. |
||||
|
#170 |
||||
|
The chain is still locked. |
||||
|
#171 |
||||
|
The chain is now unlocked. |
||||
|
#172 |
||||
|
The chain is now locked. |
||||
|
#173 |
||||
|
There is nothing here to which the chain can be locked. |
||||
|
#174 |
||||
|
There is nothing here to eat. |
||||
|
#175 |
||||
|
Do you want the hint? |
||||
|
#176 |
||||
|
Do you need help getting out of the maze? |
||||
|
#177 |
||||
|
You can make the passages look less alike by dropping things. |
||||
|
#178 |
||||
|
Are you trying to explore beyond the plover room? |
||||
|
#179 |
||||
|
There is a way to explore that region without having to |
||||
|
worry about falling into a pit. None of the objects |
||||
|
available is immediately useful in descovering the secret. |
||||
|
#180 |
||||
|
Do you need help getting out of here? |
||||
|
#181 |
||||
|
Don't go west. |
||||
|
#182 |
||||
|
Gluttony is not one of the Troll's vices. Avarice, however, is. |
||||
|
#183 |
||||
|
Your lamp is getting dim.. You'd best start wrapping this up, |
||||
|
unless you can find some fresh batteries. I seem to recall |
||||
|
there's a vending machine in the maze. Bring some coins |
||||
|
with you. |
||||
|
#184 |
||||
|
Your lamp has run out of power. |
||||
|
#185 |
||||
|
There's not much point in wandering around out here, and you |
||||
|
can't explore the cave without a lamp. So let's just call |
||||
|
it a day. |
||||
|
#186 |
||||
|
There are faint rustling noises from the darkness behind you. |
||||
|
As you turn toward them, the beam of your lamp falls across a |
||||
|
bearded pirate. He is carrying a large chest. "Shiver me |
||||
|
timbers!" he cries, "I've been spotted! I'd best hide |
||||
|
meself off to the maze and hide me chest!". With that, |
||||
|
he vanished into the gloom. |
||||
|
#187 |
||||
|
Your lamp is getting dim. You'd best go back for |
||||
|
those batteries. |
||||
|
#188 |
||||
|
Your lamp is getting dim.. I'm taking the liberty of replacing |
||||
|
the batteries. |
||||
|
#189 |
||||
|
Your lamp is getting dim, and you're out of spare batteries. |
||||
|
You'd best start wrapping this up. |
||||
|
#190 |
||||
|
I'm afraid the magazine is written in Dwarvish. |
||||
|
#191 |
||||
|
"This is not the maze where the pirate leaves his treasure |
||||
|
chest." |
||||
|
#192 |
||||
|
Hmm, this looks like a clue, which means it'll cost you 10 |
||||
|
points to read it. Should I go ahead and read it anyway? |
||||
|
#193 |
||||
|
It says, "There is something strange about this place, |
||||
|
such that one of the words I've always known now has |
||||
|
a new effect." |
||||
|
#194 |
||||
|
It says the same thing it did before. |
||||
|
#195 |
||||
|
I'm afraid I don't understand. |
||||
|
#196 |
||||
|
"Congratulations on bringing light into the dark-room!" |
||||
|
#197 |
||||
|
You strike the mirror a resounding blow, whereupon it |
||||
|
shatters into a myriad tiny fragments. |
||||
|
#198 |
||||
|
You have taken the vase and hurled it delicately to the |
||||
|
ground. |
||||
|
#199 |
||||
|
You prod the nearest Dwarf, who wakes up grumpily, takes |
||||
|
one look at you, curses, and grabs for his axe. |
||||
|
#200 |
||||
|
Is this acceptable? |
||||
|
#201 |
||||
|
There's no point in suspending a demonstration game. |
||||
File diff suppressed because it is too large
Binary file not shown.
@ -0,0 +1,53 @@ |
|||||
|
; Xorshift is a class of pseudorandom number generators discovered |
||||
|
; by George Marsaglia and detailed in his 2003 paper, Xorshift RNGs. |
||||
|
; |
||||
|
; 16-bit xorshift pseudorandom number generator by John Metcalf |
||||
|
; returns hl = pseudorandom number |
||||
|
; corrupts a |
||||
|
|
||||
|
; generates 16-bit pseudorandom numbers with a period of 65535 |
||||
|
; using the xorshift method: |
||||
|
|
||||
|
; hl ^= hl << 7 |
||||
|
; hl ^= hl >> 9 |
||||
|
; hl ^= hl << 8 |
||||
|
|
||||
|
; some alternative shift triplets which also perform well are: |
||||
|
; 6, 7, 13; 7, 9, 13; 9, 7, 13. |
||||
|
|
||||
|
psect text |
||||
|
|
||||
|
GLOBAL _xrnd, _xrndseed |
||||
|
|
||||
|
_xrnd: |
||||
|
ld hl,1 ; seed must not be 0 |
||||
|
ld a,h |
||||
|
rra |
||||
|
ld a,l |
||||
|
rra |
||||
|
xor h |
||||
|
ld h,a |
||||
|
ld a,l |
||||
|
rra |
||||
|
ld a,h |
||||
|
rra |
||||
|
xor l |
||||
|
ld l,a |
||||
|
xor h |
||||
|
ld h,a |
||||
|
ld (_xrnd+1),hl |
||||
|
res 7,h ;make-it positive... |
||||
|
ret |
||||
|
|
||||
|
_xrndseed: |
||||
|
ld a,r |
||||
|
ld l,a |
||||
|
ld a,r |
||||
|
ld h,a |
||||
|
or l ; HL must be not NULL |
||||
|
jr nz,1f |
||||
|
inc hl |
||||
|
1: |
||||
|
ld (_xrnd+1),hl |
||||
|
ret |
||||
|
|
||||
Loading…
Reference in new issue