mirror of https://github.com/wwarthen/RomWBW.git
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INFOCOM GAMES |
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|
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A collection of all Official releases of the interactive fiction games |
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produced by Infocom in the 1980's |
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|
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Game List follows including the revision number and release date |
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|
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amfv.z4 - (A Mind Forever Voyaging) - r77-s850814.z4 |
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arthur.z6 - (Arthur) - r74-s890714 |
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ballyhoo.z3 - (Ballyhoo) - r97-s851218 |
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beyond.z5 - (Beyond Zork) - r57-s871221 |
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border.z5 - (Border Zone) - r9-s871008 |
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bureau.z4 - (Bureaucracy) - r116-s870602 |
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cutthr.z3 - (Cutthroats) - r23-s840809 |
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deadline.z3 - (Deadline) - r27-s831005 |
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enchant.z3 - (Enchanter) - r29-s860820 |
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hitchhik.z3 - (Hitchhiker's Guide) - r59-s851108 |
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hollywoo.z3 - (Hollywood Hijinx) - r37-s861215 |
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infidel.z3 - (Infidel) - r22-s830916 |
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journey.z6 - (Journey) - r83-s890706 |
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leather.z3 - (Leather Goddesses of Phobos) - r59-s860730 |
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lurking.z3 - (The Lurking Horror) - r203-s870506 |
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moonmist.z3 - (Moonmist) - r9-s861022 |
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nordbert.z4 - (Nord and Bert Couldn't Make Head or Tail of It) - r19-s870722 |
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planet.z3 - (Planetfall) - r37-s851003 |
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plunder.z3 - (Plundered Hearts) - r26-s870730 |
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seastalk.z3 - (Seastalker) - r16-s850603 |
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sherlock.z5 - (Sherlock) - r26-s880127 |
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shogun.z6 - (Shogun) - r322-s890706 |
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sorcerer.z3 - (Sorcerer) - r15-s851108 |
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spellb.z3 - (Spellbreaker) - r87-s860904 |
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starcros.z3 - (Starcross) - r17-s821021 |
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stationf.z3 - (Stationfall) - r107-s870430 |
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suspect.z3 - (Suspect) - r14-s841005 |
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suspend.z3 - (Suspended) - r8-s840521 |
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trinity.z4 - (Trinity) - r12-s860926 |
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wishbr.z3 - (Wishbringer) - r69-s850920 |
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witness.z3 - (Witness) - r22-s840924 |
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zork0.z6 - (Zork 0) - r393-s890714 |
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zork1.z3 - (Zork 1) - r88-s840726 |
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zork2.z3 - (Zork 2) - r48-s840904 |
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zork3.z3 - (Zork 3) - r17-s840727 |
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|
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The versions above are generally from The Text Adventure |
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Masterpieces of Infocom CD (1996) is the source of most |
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modern releases and downloads. The copyright rests with Activision. |
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|
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The "official" version of Hitchhiker is the one that Douglas |
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Adams posted on his web site in the mid-90s. The BBC later |
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posted an illustrated version based on the same game file. |
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|
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The above games have been curated from here <https://eblong.com/infocom/>. |
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Game documentation can be found here <https://infodoc.plover.net/> |
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|
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To run these you need a Z-Machine interpreter |
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|
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VEZZA |
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|
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Vezza is a modern Infocom/Inform/Z-machine text adventure interpreter for 8 bit |
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z80 based computers. What makes it modern is that it is written in hand-crafted |
|||
z80 assembler for maximum speed, and can load not only the classics such as |
|||
Zork 1,2 and 3 but also the later games. |
|||
|
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It can run v1-v8* inform format interactive fiction game files |
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|
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This tool is free but the developer accepts your support by letting |
|||
you pay what you think is fair for the tool. If you find this useful |
|||
consider donating at https://sijnstra.itch.io/vezza |
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|
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The following files are located in user area 15 |
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|
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Available builds (requires CP/M version 3 or compatible system): |
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vezza-b.com - 80x24 screen, vt52 + Banked CP/M 3 |
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vezza-FG.com - 80x30 screen, VT100/ANSI CP/M 3 (tested on Z80-MBC2 & FabGL) |
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|
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Other builds (Large memory CP/M 2.2, no timed input): |
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vezza-C2.com - 80x24 RunCPM VT100 - no colour |
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vezza-CC.com - 80x24 RunCPM VT100 with 256 ANSI colour codes |
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|
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Slow builds due to BIOS limitations (extra register presevation, less cache, smaller memory build): |
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vezza-AV.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour & high |
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RAM. Works on Agon Light CP/M 2.2 |
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Note: Issues with very high I/O such as screen animations |
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vezza-AX.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour, high |
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RAM & FabGL Italic. Works on Agon Light CP/M 2.2 |
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Note: Issues with very high I/O such as screen animations |
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vezza-RW.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour with low |
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RAM. Tested on RC 2014 SC-126 using TeraTerm |
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|
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You should (test and) choose one that works on you configuration, |
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and possibly copy and rename it as vezza.com. |
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|
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The above is a subset of available builds. The full repository is avalable at |
|||
https://gitlab.com/sijnstra1/vezza/ |
|||
|
|||
|
|||
|
|||
|
|||
INFOCOM GAMES |
|||
|
|||
A collection of all official releases of the interactive fiction games |
|||
produced by Infocom in the 1980's. The copyright rests with Activision. |
|||
|
|||
Game List follows including the revision number and release date |
|||
|
|||
amfv.z4 - (A Mind Forever Voyaging) - r77-s850814.z4 |
|||
arthur.z6 - (Arthur) - r74-s890714 |
|||
ballyhoo.z3 - (Ballyhoo) - r97-s851218 |
|||
beyond.z5 - (Beyond Zork) - r57-s871221 |
|||
border.z5 - (Border Zone) - r9-s871008 |
|||
bureau.z4 - (Bureaucracy) - r116-s870602 |
|||
cutthr.z3 - (Cutthroats) - r23-s840809 |
|||
deadline.z3 - (Deadline) - r27-s831005 |
|||
enchant.z3 - (Enchanter) - r29-s860820 |
|||
h2g2.z3 - (The Hitchhiker's Guide to the Galaxy) - r59-s851108 |
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hollyw.z3 - (Hollywood Hijinx) - r37-s861215 |
|||
infidel.z3 - (Infidel) - r22-s830916 |
|||
journey.z6 - (Journey) - r83-s890706 |
|||
leather.z3 - (Leather Goddesses of Phobos) - r59-s860730 |
|||
lurking.z3 - (The Lurking Horror) - r203-s870506 |
|||
moonmist.z3 - (Moonmist) - r9-s861022 |
|||
nordbert.z4 - (Nord and Bert Couldn't Make Head or Tail of It) - r19-s870722 |
|||
planet.z3 - (Planetfall) - r37-s851003 |
|||
plunder.z3 - (Plundered Hearts) - r26-s870730 |
|||
seastalk.z3 - (Seastalker) - r16-s850603 |
|||
sherlock.z5 - (Sherlock) - r26-s880127 |
|||
shogun.z6 - (Shogun) - r322-s890706 |
|||
sorcerer.z3 - (Sorcerer) - r15-s851108 |
|||
spellb.z3 - (Spellbreaker) - r87-s860904 |
|||
starcros.z3 - (Starcross) - r17-s821021 |
|||
stationf.z3 - (Stationfall) - r107-s870430 |
|||
suspect.z3 - (Suspect) - r14-s841005 |
|||
suspend.z3 - (Suspended) - r8-s840521 |
|||
trinity.z4 - (Trinity) - r12-s860926 |
|||
wishbr.z3 - (Wishbringer) - r69-s850920 |
|||
witness.z3 - (Witness) - r22-s840924 |
|||
zork0.z6 - (Zork 0) - r393-s890714 |
|||
zork1.z3 - (Zork 1) - r88-s840726 |
|||
zork2.z3 - (Zork 2) - r48-s840904 |
|||
zork3.z3 - (Zork 3) - r17-s840727 |
|||
|
|||
The versions above are generally from the "Classic Text Adventure |
|||
Masterpieces" released by Activision in (1996) which is the source of most modern releases. |
|||
|
|||
The version of Hitchhiker is the one that Douglas Adams postedon his web |
|||
site in the mid-90s. The BBC later posted an illustrated version based |
|||
on the same game file. |
|||
|
|||
The above games have been curated from here <https://eblong.com/infocom/>. |
|||
Full game documentation can be found here <https://infodoc.plover.net/> |
|||
|
|||
To run these you need a Z-Machine interpreter |
|||
|
|||
VEZZA |
|||
|
|||
Vezza is a modern Infocom/Inform/Z-machine text adventure interpreter for |
|||
8 bit z80 based computers. What makes it modern is that it is written in |
|||
hand-crafted z80 assembler for maximum speed, and can load not only the |
|||
classics such as Zork 1,2 and 3 but also the latter games. |
|||
|
|||
It can run v1-v8* inform format interactive fiction game files |
|||
|
|||
This tool is free but the developer accepts your support by letting you |
|||
pay what you think is fair for the tool. If you find this useful consider |
|||
donating at: |
|||
|
|||
https://sijnstra.itch.io/vezza |
|||
|
|||
The following files are located in user area 15 |
|||
|
|||
Available builds (requires CP/M version 3 or compatible system): |
|||
vezza-b.com - 80x24 screen, vt52 + Banked CP/M 3 |
|||
vezza-FG.com - 80x30 screen, VT100/ANSI CP/M 3 (tested on Z80-MBC2 & FabGL) |
|||
|
|||
Other builds (Large memory CP/M 2.2, no timed input): |
|||
vezza-C2.com - 80x24 RunCPM VT100 - no colour |
|||
vezza-CC.com - 80x24 RunCPM VT100 with 256 ANSI colour codes |
|||
|
|||
Slow builds due to BIOS limitations (extra register presevation, less cache, |
|||
smaller memory build): |
|||
vezza-AV.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour & high |
|||
RAM. Works on Agon Light CP/M 2.2 |
|||
Note: Issues with very high I/O such as screen animations |
|||
vezza-AX.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour, high |
|||
RAM & FabGL Italic. Works on Agon Light CP/M 2.2 |
|||
Note: Issues with very high I/O such as screen animations |
|||
vezza-RW.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour with low |
|||
RAM. Tested on RC 2014 SC-126 using TeraTerm |
|||
|
|||
You should (test and) choose one that works on you configuration, and |
|||
possibly copy and rename it as vezza.com. |
|||
|
|||
The above is a subset of available builds. The full repository is available |
|||
at https://gitlab.com/sijnstra1/vezza/ |
|||
|
|||
|
|||
|
|||
|
|||
@ -0,0 +1,8 @@ |
|||
VEZZA |
|||
|
|||
Please see official documentation at the following links |
|||
|
|||
https://sijnstra.itch.io/vezza |
|||
|
|||
https://gitlab.com/sijnstra1/vezza |
|||
|
|||
Loading…
Reference in new issue