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===== INFOCOM GAMES ===== |
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A collection of all official releases of the interactive fiction games |
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produced by Infocom in the 1980's. The copyright rests with Activision. |
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Game List follows including the revision number and release date |
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amfv.z4 - (A Mind Forever Voyaging) - r77-s850814.z4 |
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arthur.z6 - (Arthur) - r74-s890714 |
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ballyhoo.z3 - (Ballyhoo) - r97-s851218 |
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beyond.z5 - (Beyond Zork) - r57-s871221 |
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border.z5 - (Border Zone) - r9-s871008 |
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bureau.z4 - (Bureaucracy) - r116-s870602 |
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cutthr.z3 - (Cutthroats) - r23-s840809 |
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deadline.z3 - (Deadline) - r27-s831005 |
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enchant.z3 - (Enchanter) - r29-s860820 |
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h2g2.z3 - (The Hitchhiker's Guide to the Galaxy) - r59-s851108 |
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hollyw.z3 - (Hollywood Hijinx) - r37-s861215 |
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infidel.z3 - (Infidel) - r22-s830916 |
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journey.z6 - (Journey) - r83-s890706 |
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leather.z3 - (Leather Goddesses of Phobos) - r59-s860730 |
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lurking.z3 - (The Lurking Horror) - r203-s870506 |
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moonmist.z3 - (Moonmist) - r9-s861022 |
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nordbert.z4 - (Nord and Bert Couldn't Make Head or Tail of It) - r19-s870722 |
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planet.z3 - (Planetfall) - r37-s851003 |
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plunder.z3 - (Plundered Hearts) - r26-s870730 |
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seastalk.z3 - (Seastalker) - r16-s850603 |
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sherlock.z5 - (Sherlock) - r26-s880127 |
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shogun.z6 - (Shogun) - r322-s890706 |
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sorcerer.z3 - (Sorcerer) - r15-s851108 |
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spellb.z3 - (Spellbreaker) - r87-s860904 |
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starcros.z3 - (Starcross) - r17-s821021 |
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stationf.z3 - (Stationfall) - r107-s870430 |
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suspect.z3 - (Suspect) - r14-s841005 |
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suspend.z3 - (Suspended) - r8-s840521 |
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trinity.z4 - (Trinity) - r12-s860926 |
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wishb.z3 - (Wishbringer) - r69-s850920 |
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witness.z3 - (Witness) - r22-s840924 |
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zork0.z6 - (Zork 0) - r393-s890714 |
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zork1.z3 - (Zork 1) - r88-s840726 |
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zork2.z3 - (Zork 2) - r48-s840904 |
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zork3.z3 - (Zork 3) - r17-s840727 |
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The versions above are generally from the "Classic Text Adventure |
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Masterpieces" released by Activision in (1996) which is the source of |
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most modern releases. |
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The version of Hitchhiker is the one that Douglas Adams postedon his web |
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site in the mid-90s. The BBC later posted an illustrated version based |
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on the same game file. |
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The above games have been curated from here <https://eblong.com/infocom/>. |
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Full game documentation can be found here <https://infodoc.plover.net/> |
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The game files are a virtual machine code commonly known as Z-Machine, they |
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are portable and will run on any machine that has a Z-Machine interpreter. |
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All the Z3 games come with the official CP/M interpreter (Version C) last |
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updated by Inforcom on 5th Feb 1985 |
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All latter games Z4, Z5,.. and above, are more sophisticated and require |
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a better interpreter. i.e. VEZZA. |
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VEZZA |
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Vezza is a modern Infocom/Inform/Z-machine text adventure interpreter for |
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8 bit z80 based computers. What makes it modern is that it is written in |
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hand-crafted z80 assembler for maximum speed, and can load not only the |
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classics such as Zork 1,2 and 3 but also the latter games. |
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It can run Z1 up to Z8 inform format interactive fiction game files. To run |
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a game with Vezza just type Vezza followed by the game you want to run. e.g. |
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`VEZZA ZORK0.Z6` |
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**Note:** One of the bigger constraints is available RAM. An OS such as ZPM |
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since it uses banked RAM does have a good amount of available RAM and was |
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used to test these games work. |
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This tool is free but the developer accepts your support by letting you |
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pay what you think is fair for the tool. If you find this useful consider |
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donating at: |
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https://sijnstra.itch.io/vezza |
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The following files are located in user area 15 |
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Available builds (requires CP/M version 3 or compatible system): |
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vezza-b.com - 80x24 screen, vt52 + Banked CP/M 3 |
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vezza-FG.com - 80x30 screen, VT100/ANSI CP/M 3 (tested on Z80-MBC2 & FabGL) |
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Other builds (Large memory CP/M 2.2, no timed input): |
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vezza-C2.com - 80x24 RunCPM VT100 - no colour |
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vezza-CC.com - 80x24 RunCPM VT100 with 256 ANSI colour codes |
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Slow builds due to BIOS limitations (extra register presevation, less cache, |
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smaller memory build): |
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vezza-AV.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour & high |
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RAM. Works on Agon Light CP/M 2.2 |
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Note: Issues with very high I/O such as screen animations |
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vezza-AX.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour, high |
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RAM & FabGL Italic. Works on Agon Light CP/M 2.2 |
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Note: Issues with very high I/O such as screen animations |
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vezza-RW.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour with low |
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RAM. Tested on RC 2014 SC-126 using TeraTerm |
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You should (test and) choose one that works on you configuration, and |
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ideally copy and rename it as vezza.com, so the Alias COM files can find |
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and execute the game. |
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The above is a subset of available builds. The full repository is available |
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at https://gitlab.com/sijnstra1/vezza/ |
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VEZZA |
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Please see official documentation at the following links |
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https://sijnstra.itch.io/vezza |
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https://gitlab.com/sijnstra1/vezza |
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# |
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# Add the ReadMe document |
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# |
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d_infocom/Readme.txt 0: |
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