diff --git a/Doc/RomWBW Disk Catalog.pdf b/Doc/RomWBW Disk Catalog.pdf
index 8f2e3ba9..1f364cd2 100644
Binary files a/Doc/RomWBW Disk Catalog.pdf and b/Doc/RomWBW Disk Catalog.pdf differ
diff --git a/Source/Doc/Catalog.md b/Source/Doc/Catalog.md
index 5657156c..3ca4f099 100644
--- a/Source/Doc/Catalog.md
+++ b/Source/Doc/Catalog.md
@@ -1278,44 +1278,45 @@ The following files are found in
* /Source/Images/d_infocom
-| **File** | **Description** |
-|-------------|----------------------------------------------------|
-| amfv.z4 | A Mind Forever Voyaging (*) |
-| arthur.z6 | Arthur - The Quest for Excalibur (*) |
-| ballyhoo.z3 | Ballyhoo |
-| beyond.z5 | Beyond Zork (*) |
-| border.z5 | Border Zone (*) |
-| bureau.z4 | Bureaucracy (*) |
-| cutthr.z3 | Cutthroats |
-| deadline.z3 | Deadline |
-| enchant.z3 | Enchanter |
-| h2g2.z3 | The Hitchhiker's Guide to the Galaxy |
-| hollyw.z3 | Hollywood Hijinx |
-| infidel.z3 | Infidel |
-| journey.z6 | Journey (*) |
-| leather.z3 | Leather Goddesses of Phobos |
-| lurking.z3 | The Lurking Horror |
-| moonmist.z3 | Moonmist |
-| nordbert.z4 | Nord and Bert Couldn't Make Head or Tail of It (*) |
-| planet.z3 | Planetfall |
-| plunder.z3 | Plundered Hearts |
-| readme.txt | Additional Documentation |
-| seastalk.z3 | Seastalker |
-| sherlock.z5 | Sherlock (*) |
-| shogun.z6 | Shogun (*) |
-| sorcerer.z3 | Sorcerer |
-| spellb.z3 | Spellbreaker |
-| starcros.z3 | Starcross |
-| stationf.z3 | Stationfall |
-| suspect.z3 | Suspect |
-| suspend.z3 | Suspended |
-| trinity.z4 | Trinity (*) |
-| wishb.z3 | Wishbringer |
-| witness.z3 | Witness |
-| zork0.z6 | Zork Zero (*) |
-| zork1.z3 | Zork I |
-| zork2.z3 | Zork II |
-| zork3.z3 | Zork III |
+| **File** | **Description** |
+|--------------|----------------------------------------------------|
+| amfv.z4 | A Mind Forever Voyaging (*) |
+| arthur.z6 | Arthur - The Quest for Excalibur (*) |
+| ballyhoo.z3 | Ballyhoo |
+| beyond.z5 | Beyond Zork (*) |
+| border.z5 | Border Zone (*) |
+| bureau.z4 | Bureaucracy (*) |
+| cutthr.z3 | Cutthroats |
+| deadline.z3 | Deadline |
+| enchant.z3 | Enchanter |
+| h2g2.z3 | The Hitchhiker's Guide to the Galaxy |
+| hollyw.z3 | Hollywood Hijinx |
+| infidel.z3 | Infidel |
+| journey.z6 | Journey (*) |
+| leather.z3 | Leather Goddesses of Phobos |
+| lurking.z3 | The Lurking Horror |
+| moonmist.z3 | Moonmist |
+| nordbert.z4 | Nord and Bert Couldn't Make Head or Tail of It (*) |
+| planet.z3 | Planetfall |
+| plunder.z3 | Plundered Hearts |
+| readme.txt | Documentation about the Infocom games |
+| seastalk.z3 | Seastalker |
+| sherlock.z5 | Sherlock (*) |
+| shogun.z6 | Shogun (*) |
+| sorcerer.z3 | Sorcerer |
+| spellb.z3 | Spellbreaker |
+| starcros.z3 | Starcross |
+| stationf.z3 | Stationfall |
+| suspect.z3 | Suspect |
+| suspend.z3 | Suspended |
+| trinity.z4 | Trinity (*) |
+| wishb.z3 | Wishbringer |
+| witness.z3 | Witness |
+| zork0.z6 | Zork Zero (*) |
+| zork1.z3 | Zork I |
+| zork2.z3 | Zork II |
+| zork3.z3 | Zork III |
+| zorknote.txt | Documentation about terminal config of COM files |
The above games have been curated from here .
Full game documentation can be found here
diff --git a/Source/Images/d_infocom/Readme.txt b/Source/Images/d_infocom/Readme.txt
index 7e933208..47aa9b70 100644
--- a/Source/Images/d_infocom/Readme.txt
+++ b/Source/Images/d_infocom/Readme.txt
@@ -2,7 +2,8 @@
===== INFOCOM GAMES =====
A collection of all official releases of the interactive fiction games
-produced by Infocom in the 1980's. The copyright rests with Activision.
+produced by Infocom in the 1980's. The copyright rests with Activision,
+and since 2022 that transferred to Microsoft
Game List follows including the revision number and release date
diff --git a/Source/Images/d_infocom/u0/ZORKNOTE.TXT b/Source/Images/d_infocom/u0/ZORKNOTE.TXT
new file mode 100644
index 00000000..6601644e
--- /dev/null
+++ b/Source/Images/d_infocom/u0/ZORKNOTE.TXT
@@ -0,0 +1,93 @@
+
+ Forward - MAP - July 2025
+
+ The following article describes how to configure the game Interpreters
+(COM files) included with this distribution. Specifically this allows
+the terminal control codes to be changed to your specific needs.
+
+Additional to the addresses below, the following address is relevant
+
+02D0h File name extension of the data file
+ must be 3 bytes long, fill with ascii spaces (20H)
+
+The following link containing the interpreter source code is also useful:
+https://github.com/erkyrath/infocom-zcode-terps/blob/master/cpm80/zorkcpm.prn
+
+=========================================================================
+
+ Customizing INFOCOM(tm) Games
+ notes on CP/M addresses
+
+ I don't know wheather or not this is a duplicate effort, but since
+I haven't found a similar listing.......
+
+ When I first saw that Infocom was selling off all their CP/M compatible
+games for only $14.95 I was overjoyed. Now I could buy all the titles that
+I always wanted but could not really afford. Atlast, guilt free software.
+
+ I ended up buying Zork1 for the Osborne I, Zork2 and Zork3 for the DEC
+Rainbow, and Wishbringer for the Kaypro II. (My computer system is an Ampro
+Little Board with Teac 55b and 55f drives. The terminal emulates a DEC
+VT100. With my current hardware I can read or write to almost any 5.25"
+format.) I thought everything was going to be so simple, use MULTIDSK and
+MCOPY to transfer the programs to Ampro format and away I go! Wrong answer.
+Although all the programs would execute, the terminal was confused beyond
+belief.
+
+ Some rainy day time with all the .com files and a trusty debugger
+got me all the data I needed to unconfuse the terminal and allow me to
+customize the display to just the way I wanted it. Now I'd like to 'share
+the wealth' with anyone else bitten by the Infocom bug.
+
+ The program starts off with an initial jump to 0200h, the start of
+the actual program code. Next comes all the good stuff;
+
+0103h Charactors per line
+ a 78 charactor line is 4Eh
+
+0104h Lines per screen
+ a 23 line terminal (excluding status) is 17h
+
+0105h File name of the data file without file extent
+ must be 8 bytes long, fill with ascii spaces (20H)
+ if you have ZORK1.dat then 'ZORK1',20h,20h,20h goes here
+
+010Dh Screen LF after CR (1 = yes;0 = no)
+
+010Eh Printer LF after CR (1 = yes;0 = no)
+
+010Fh Inverse video offset
+ if you can add a 80h to the ascii charactor value to get
+ inverse video, this byte's for you
+
+ The following strings start with a one byte charactor count,
+ the charactor string, and then a null fill (00H)
+
+0110h Terminal init. string
+ Clear screen, move cursor to lower left, set scroll region
+ VT100 = 12 1b 5b 32 4a 1b 5b 32 33 3b 31 48 1b 5b 32 3b 32 33 72 00
+
+0131h Terminal reset string
+ Put everything back the way it was
+
+0152h Begin status line display
+ Move cursor to upper left and set video attribute (inverse, bold, etc)
+
+0173h End status line display
+ Move cursor to lower left and reset video attribute
+
+0194h Printer init. string
+ room for anything special you need to set up your printer
+
+0200h Start of the program code
+
+
+ I hope you have as much fun with the games as I have had, you can't
+beat them at their close-out price. It's unfortunate that they have dropped
+their CP/M support, I can't see buying a clone just to play with the
+Leather Goddess.
+
+ Gar Nelson
+ Olympia, Wa.
+
+GEnie address ==> G.NELSON