diff --git a/Doc/ROM Applications.pdf b/Doc/ROM Applications.pdf index ca96c7eb..02d0ef45 100644 Binary files a/Doc/ROM Applications.pdf and b/Doc/ROM Applications.pdf differ diff --git a/Doc/RomWBW Applications.pdf b/Doc/RomWBW Applications.pdf index 9a2f26f6..09083955 100644 Binary files a/Doc/RomWBW Applications.pdf and b/Doc/RomWBW Applications.pdf differ diff --git a/Doc/RomWBW Architecture.pdf b/Doc/RomWBW Architecture.pdf index a2957559..52d49b6d 100644 Binary files a/Doc/RomWBW Architecture.pdf and b/Doc/RomWBW Architecture.pdf differ diff --git a/Doc/RomWBW Disk Catalog.pdf b/Doc/RomWBW Disk Catalog.pdf index b8d3fed9..874f9cb7 100644 Binary files a/Doc/RomWBW Disk Catalog.pdf and b/Doc/RomWBW Disk Catalog.pdf differ diff --git a/Doc/RomWBW Getting Started.pdf b/Doc/RomWBW Getting Started.pdf index 30917f7d..83bb6e27 100644 Binary files a/Doc/RomWBW Getting Started.pdf and b/Doc/RomWBW Getting Started.pdf differ diff --git a/Source/Doc/Architecture.md b/Source/Doc/Architecture.md index 5afc0cd0..fa44729f 100644 --- a/Source/Doc/Architecture.md +++ b/Source/Doc/Architecture.md @@ -34,6 +34,7 @@ header-includes: \usepackage{fancyhdr} \usepackage{xcolor} \usepackage{xhfill} + \usepackage{graphicx} \renewcommand*{\familydefault}{\sfdefault} \renewcommand{\maketitle}{ \begin{titlepage} @@ -194,7 +195,7 @@ simpler and more memory efficient to keep everything in RAM. At startup Runtime Memory Layout ===================== -![Banked Switched Memory Layout](Graphics/Bank Switched Memory){ width=80% } +![Banked Switched Memory Layout](Graphics/BankSwitchedMemory){ width=80% } System Boot Process =================== @@ -344,7 +345,7 @@ functions (such as cursor positioning, scrolling, etc.). Figure 7.1 depicts the relationship between these components of HBIOS video processing: -![Character / Emulation / Video Services](Graphics/Character Emulation Video Services){ width=100% } +![Character / Emulation / Video Services](Graphics/CharacterEmulationVideoServices){ width=100% } Normally, the operating system will simply utilize the CIOXXX functions to send and receive character data. The Character I/O Services will diff --git a/Source/Doc/Graphics/Bank Switched Memory.pdf b/Source/Doc/Graphics/BankSwitchedMemory.pdf similarity index 100% rename from Source/Doc/Graphics/Bank Switched Memory.pdf rename to Source/Doc/Graphics/BankSwitchedMemory.pdf diff --git a/Source/Doc/Graphics/Bank Switched Memory.png b/Source/Doc/Graphics/BankSwitchedMemory.png similarity index 100% rename from Source/Doc/Graphics/Bank Switched Memory.png rename to Source/Doc/Graphics/BankSwitchedMemory.png diff --git a/Source/Doc/Graphics/Bank Switched Memory.vsd b/Source/Doc/Graphics/BankSwitchedMemory.vsd similarity index 100% rename from Source/Doc/Graphics/Bank Switched Memory.vsd rename to Source/Doc/Graphics/BankSwitchedMemory.vsd diff --git a/Source/Doc/Graphics/Character Emulation Video Services.pdf b/Source/Doc/Graphics/CharacterEmulationVideoServices.pdf similarity index 100% rename from Source/Doc/Graphics/Character Emulation Video Services.pdf rename to Source/Doc/Graphics/CharacterEmulationVideoServices.pdf diff --git a/Source/Doc/Graphics/Character Emulation Video Services.png b/Source/Doc/Graphics/CharacterEmulationVideoServices.png similarity index 100% rename from Source/Doc/Graphics/Character Emulation Video Services.png rename to Source/Doc/Graphics/CharacterEmulationVideoServices.png diff --git a/Source/Doc/Graphics/Character Emulation Video Services.vsd b/Source/Doc/Graphics/CharacterEmulationVideoServices.vsd similarity index 100% rename from Source/Doc/Graphics/Character Emulation Video Services.vsd rename to Source/Doc/Graphics/CharacterEmulationVideoServices.vsd diff --git a/Source/HBIOS/hbios.inc b/Source/HBIOS/hbios.inc index 0cb96410..498d51c7 100644 --- a/Source/HBIOS/hbios.inc +++ b/Source/HBIOS/hbios.inc @@ -54,6 +54,7 @@ BF_VDASCR .EQU BF_VDA + 11 ; SCROLL BF_VDAKST .EQU BF_VDA + 12 ; GET KEYBOARD STATUS BF_VDAKFL .EQU BF_VDA + 13 ; FLUSH KEYBOARD BUFFER BF_VDAKRD .EQU BF_VDA + 14 ; READ KEYBOARD +BF_VDARDC .EQU BF_VDA + 15 ; READ CHARACTER ; BF_SND .EQU $50 BF_SNDRESET .EQU BF_SND + 0 ; RESET SOUND SYSTEM diff --git a/Source/ver.inc b/Source/ver.inc index cab99f56..202747a4 100644 --- a/Source/ver.inc +++ b/Source/ver.inc @@ -2,4 +2,4 @@ #DEFINE RMN 1 #DEFINE RUP 1 #DEFINE RTP 0 -#DEFINE BIOSVER "3.1.1-pre.127" +#DEFINE BIOSVER "3.1.1-pre.128" diff --git a/Source/ver.lib b/Source/ver.lib index 9b867e0d..33f8c767 100644 --- a/Source/ver.lib +++ b/Source/ver.lib @@ -3,5 +3,5 @@ rmn equ 1 rup equ 1 rtp equ 0 biosver macro - db "3.1.1-pre.127" + db "3.1.1-pre.128" endm