===== INFOCOM GAMES ===== A collection of all official releases of the interactive fiction games produced by Infocom in the 1980's. The copyright rests with Activision, and since 2022 that transferred to Microsoft Game List follows including the revision number and release date amfv.z4 - (A Mind Forever Voyaging) - r77-s850814.z4 arthur.z6 - (Arthur) - r74-s890714 ballyhoo.z3 - (Ballyhoo) - r97-s851218 beyond.z5 - (Beyond Zork) - r57-s871221 border.z5 - (Border Zone) - r9-s871008 bureau.z4 - (Bureaucracy) - r116-s870602 cutthr.z3 - (Cutthroats) - r23-s840809 deadline.z3 - (Deadline) - r27-s831005 enchant.z3 - (Enchanter) - r29-s860820 h2g2.z3 - (The Hitchhiker's Guide to the Galaxy) - r59-s851108 hollyw.z3 - (Hollywood Hijinx) - r37-s861215 infidel.z3 - (Infidel) - r22-s830916 journey.z6 - (Journey) - r83-s890706 leather.z3 - (Leather Goddesses of Phobos) - r59-s860730 lurking.z3 - (The Lurking Horror) - r203-s870506 moonmist.z3 - (Moonmist) - r9-s861022 nordbert.z4 - (Nord and Bert Couldn't Make Head or Tail of It) - r19-s870722 planet.z3 - (Planetfall) - r37-s851003 plunder.z3 - (Plundered Hearts) - r26-s870730 seastalk.z3 - (Seastalker) - r16-s850603 sherlock.z5 - (Sherlock) - r26-s880127 shogun.z6 - (Shogun) - r322-s890706 sorcerer.z3 - (Sorcerer) - r15-s851108 spellb.z3 - (Spellbreaker) - r87-s860904 starcros.z3 - (Starcross) - r17-s821021 stationf.z3 - (Stationfall) - r107-s870430 suspect.z3 - (Suspect) - r14-s841005 suspend.z3 - (Suspended) - r8-s840521 trinity.z4 - (Trinity) - r12-s860926 wishb.z3 - (Wishbringer) - r69-s850920 witness.z3 - (Witness) - r22-s840924 zork0.z6 - (Zork 0) - r393-s890714 zork1.z3 - (Zork 1) - r88-s840726 zork2.z3 - (Zork 2) - r48-s840904 zork3.z3 - (Zork 3) - r17-s840727 The versions above are generally from the "Classic Text Adventure Masterpieces" released by Activision in (1996) which is the source of most modern releases. The version of Hitchhiker is the one that Douglas Adams postedon his web site in the mid-90s. The BBC later posted an illustrated version based on the same game file. The above games have been curated from here . Full game documentation can be found here The game files are a virtual machine code commonly known as Z-Machine, they are portable and will run on any machine that has a Z-Machine interpreter. All the Z3 games come with the official CP/M interpreter (Version C) last updated by Inforcom on 5th Feb 1985 All latter games Z4, Z5,.. and above, are more sophisticated and require a better interpreter. i.e. VEZZA. VEZZA Vezza is a modern Infocom/Inform/Z-machine text adventure interpreter for 8 bit z80 based computers. What makes it modern is that it is written in hand-crafted z80 assembler for maximum speed, and can load not only the classics such as Zork 1,2 and 3 but also the latter games. It can run Z1 up to Z8 inform format interactive fiction game files. To run a game with Vezza just type Vezza followed by the game you want to run. e.g. `VEZZA ZORK0.Z6` **Note:** One of the bigger constraints is available RAM. An OS such as ZPM since it uses banked RAM does have a good amount of available RAM and was used to test these games work. This tool is free but the developer accepts your support by letting you pay what you think is fair for the tool. If you find this useful consider donating at: https://sijnstra.itch.io/vezza The following files are located in user area 15 Available builds (requires CP/M version 3 or compatible system): vezza-b.com - 80x24 screen, vt52 + Banked CP/M 3 vezza-FG.com - 80x30 screen, VT100/ANSI CP/M 3 (tested on Z80-MBC2 & FabGL) Other builds (Large memory CP/M 2.2, no timed input): vezza-C2.com - 80x24 RunCPM VT100 - no colour vezza-CC.com - 80x24 RunCPM VT100 with 256 ANSI colour codes Slow builds due to BIOS limitations (extra register presevation, less cache, smaller memory build): vezza-AV.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour & high RAM. Works on Agon Light CP/M 2.2 Note: Issues with very high I/O such as screen animations vezza-AX.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour, high RAM & FabGL Italic. Works on Agon Light CP/M 2.2 Note: Issues with very high I/O such as screen animations vezza-RW.com - CP/M 2.2 with VT100 codes plus 16 bit ANSI colour with low RAM. Tested on RC 2014 SC-126 using TeraTerm You should (test and) choose one that works on you configuration, and ideally copy and rename it as vezza.com, so the Alias COM files can find and execute the game. The above is a subset of available builds. The full repository is available at https://gitlab.com/sijnstra1/vezza/