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584 lines
17 KiB
584 lines
17 KiB
#1
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Somewhere nearby is Colossal Cave, where others have
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found fortunes in treasure and gold, though it is rumored
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that some who enter are never seen again. Magic is said
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to work in the cave. I will be your eyes and hands. Direct
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me with commands of 1 or 2 words. I should warn you that I
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look at only the first five letters of each word, so you'll
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have to enter "Northeast" as "ne" to distinguish it from
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"North". (Should you get stuck, type "help" for some
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general hints).
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#2
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A little dwarf with a big knife blocks your way.
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#3
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A little dwarf just walked around a corner, saw you,
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threw a little axe at you which missed, cursed, and ran away.
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#4
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There is a threatening little dwarf in the room with you!
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#5
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One sharp, nasty knife is thrown at you!
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#6
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None of them hit you!
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#7
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One of them gets you!
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#8
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A hollow voice says "Plugh".
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#9
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There is no way to go that direction.
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#10
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I am unsure how you are facing. Use compass points or
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nearby objects.
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#11
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I don't know in from out here. Use compass points or name
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something in the general direction you want to go.
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#12
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I don't know how to apply that word here.
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#13
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I don't understand that!
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#14
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I'm game. Would you care to explain how?
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#15
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Sorry, but I am not allowed to give more detail. I will
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repeat the long description of your location.
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#16
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It is now pitch dark. If you proceed you will likely fall
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into a pit.
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#17
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If you prefer, simply type W rather than West.
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#18
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Are you trying to catch the bird?
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#19
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The bird is frightened right now and you cannot catch
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it no matter what you try. Perhaps you might try later.
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#20
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Are you trying to somehow deal with the snake?
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#21
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You can't kill the snake, or drive it away, or avoid it,
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or anything like that. There is a way to get by, but you
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don't have the necessary resources right now.
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#22
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Do you really want to quit now?
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#23
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You fell into a pit and broke every bone in your body!
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#24
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You are already carrying it!
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#25
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You can't be serious!
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#26
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The bird was unafraid when you entered, but as you approach
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it becomes disturbed and you cannot catch it.
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#27
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You can catch the bird, but you cannot carry it.
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#28
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There is nothing here with a lock!
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#29
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You aren't carrying it!
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#30
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The little bird attacks the green snake, and in an
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astounding flurry drives the snake away.
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#31
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You have no keys!
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#32
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It has no lock.
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#33
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I don't know how to lock or unlock such a thing.
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#34
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It was already locked.
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#35
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The grate is now locked.
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#36
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The grate is now unlocked.
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#37
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It was already unlocked.
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#38
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You have no source of light.
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#39
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Your lamp is now on.
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#40
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Your lamp is now off.
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#41
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There is no way to get past the bear to unlock the chain,_
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which is probably just as well.
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#42
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Nothing happens.
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#43
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Where?
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#44
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There is nothing here to attack.
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#45
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The little bird is now dead. Its body disappears.
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#46
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Attacking the snake both doesn't work and is very dangerous.
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#47
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You killed a little dwarf.
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#48
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You attack a little dwarf, but he dodges out of the way.
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#49
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With what? Your bare hands?
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#50
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Good try, but that is an old worn-out magic word.
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#51
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I know of places, actions, and things. Most of my vocabulary
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describes places and is used to move you there. To move, try
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words like forest, building, downstream, enter, east, west,
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north, south, up or down. I know about a few special
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objects, like a black rod hidden in the cave. These objects
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can be manipulated using some of the action words I know.
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Usually you will need to give both the object and action
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words (In either order), but sometimes I can infer the
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object from the verb alone. Some objects also imply verbs;
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in particular, "inventory" implies "take inventory", which
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causes me to give you a list of what you're carrying. The
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objects have side effects; for instance, the rod scares the
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bird. Usually people having trouble moving just need
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to try a few more words. Usually people trying unsuccessfully
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to manipulate an object are attempting something beyond their
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(or my!) capabilities and should try a completely different
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tack. To speed the game you can sometimes move long distances
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with a single word. For example, "building" usually gets you
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to the building from anywhere above ground except when lost
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in the forest. Also, note that cave passages turn a lot, and
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that leaving a room to the north does not guarantee entering
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the next from the south.
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Good luck!
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#52
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It misses!
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#53
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It gets you!
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#54
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OK
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#55
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You can't unlock the keys.
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#56
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You have crawled around in some little holes and wound up
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back in the main passage.
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#57
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I don't know where the cave is, but hereabouts no stream
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can run on the surface for very long. I would try the stream.
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#58
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I need more detailed instructions to do that.
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#59
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I can only tell you what you see as you move about and
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manipulate things. I cannot tell you where remote things are.
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#60
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I don't know that word.
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#61
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What?
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#62
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Are you trying to get into the cave?
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#63
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The grate is very solid and has a hardened steel lock. You
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cannot enter without a key, and there are no keys nearby.
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I would recommend looking elsewhere for the keys.
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#64
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The trees of the forest are large hardwood oak and maple,
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with an occasional grove of pine or spruce. There is quite
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a bit of undergrowth, largely birch and ash saplings plus
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nondescript bushes of various sorts. This time of year
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visibility is quite restricted by all the leaves, but travel
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is quite easy if you detour around the spruce and berry
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bushes.
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#65
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Welcome to ADVENTURE!
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=====================
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-Original development by Willie Crowther.
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-Major features added by Don Woods.
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-Conversion to BDS C by J. R. Jaeger
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-Unix standardization by Jerry D. Pohl.
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-OS/2 Conversion by Martin Heller
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-Conversion to TurboC 2.0 by Daimler
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Would you like instructions?
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#66
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Digging without a shovel is quite impractical. Even with a
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shovel progress is unlikely.
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#67
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Blasting requires dynamite.
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#68
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I'm as confused as you are.
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#69
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Mist is a white vapor, usually water. Seen from time to time
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in caverns. It can be found anywhere but is frequently a
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sign of a deep pit leading down to water.
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#70
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Your feet are now wet.
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#71
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I think I just lost my appetite.
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#72
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Thank you. It was delicious!
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#73
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You have taken a drink from the stream. The water tastes
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strongly of minerals, but is not unpleasant. It is extremely
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cold.
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#74
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The bottle of water is now empty.
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#75
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Rubbing the electric lamp is not particularly rewarding.
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Anyway, nothing exciting happens.
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#76
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Peculiar. Nothing unexpected happens.
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#77
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Your bottle is empty and the ground is wet.
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#78
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You can't pour that.
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#79
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Watch it!
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#80
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Which way?
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#81
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Oh dear, you seem to have gotten yourself killed. I might
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be able to help you out, but I've never really done this
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before. Do you want me to try to reincarnate you?
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#82
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All right. But don't blame me if something goes wr......
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--- POOF !! ---
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You are engulfed in a cloud of orange smoke. Coughing and
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gasping, you emerge from the smoke and find...
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#83
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You clumsy oaf, you've done it again! I don't know how long
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I can keep this up. Do you want me to try reincarnating
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you again?
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#84
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Okay, now where did i put my orange smoke? ... > POOF! <
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Everything disappears in a dense cloud of orange smoke.
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#85
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Now you've really done it! I'm out of orange smoke! You
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don't expect me to do a decent reincarnation without any
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orange smoke, do you?
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#86
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Okay, If you're so smart, do it yourself! I'm leaving!
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#87
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Reserved
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#88
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Reserved
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#89
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Reserved
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#90
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Reserved
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#91
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Sorry, but I no longer seem to remember how it was you
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got here.
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#92
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You can't carry anything more. You'll have to drop something
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first.
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#93
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You can't go through a locked steel grate!
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#94
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I believe what you want is right here with you.
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#95
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You don't fit through a two-inch slit!
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#96
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I respectfully suggest you go across the bridge instead
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of jumping.
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#97
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There is no way across the fissure.
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#98
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You're not carrying anything.
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#99
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You are currently holding the following:
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#100
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It's not hungry (It's merely pinin' for the Fjords). Besides
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You have no bird seed.
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#101
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The snake has now devoured your bird.
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#102
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There's nothing here it wants to eat (Except perhaps you).
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#103
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You fool, Dwarves eat only coal! Now you've made
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him REALLY mad !!
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#104
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You have nothing in which to carry it.
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#105
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Your bottle is already full.
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#106
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There is nothing here with which to fill the bottle.
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#107
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Your bottle is now full of water.
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#108
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Your bottle is now full of oil.
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#109
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You can't fill that.
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#110
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Don't be ridiculous!
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#111
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The door is extremely rusty and refuses to open.
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#112
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The plant indignantly shakes the oil off its leaves and asks:
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"Water?".
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#113
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The hinges are quite thoroughly rusted now and won't budge.
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#114
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The oil has freed up the hinges so that the door will now move,
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although it requires some effort.
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#115
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The plant has exceptionally deep roots and cannot be pulled free.
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#116
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The Dwarves' knives vanish as they strike the walls of the cave.
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#117
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Something you're carrying won't fit through the tunnel with
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you. You'd best take inventory and drop something.
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#118
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You can't fit this five-foot clam through that little passage!
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#119
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You can't fit this five foot oyster through that little passage!
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#120
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I advise you to put down the clam before opening it. >STRAIN!<
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#121
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I advise you to put down the oyster before opening it.
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>WRENCH!<
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#122
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You don't have anything strong enough to open the clam.
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#123
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You don't have anything strong enough to open the oyster.
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#124
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A glistening pearl falls out of the clam and rolls away.
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Goodness, this must really be an oyster. (I never was
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very good at identifying bivalves.) Whatever it is,
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it has now snapped shut again.
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#125
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The oyster creaks open, revealing nothing but oyster inside.
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It promptly snaps shut again.
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#126
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You have crawled around in some little holes and found your
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way blocked by a recent cave-in. You are now back in the
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main passage.
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#127
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There are faint rustling noises from the darkness behind
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you.
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#128
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Out from the shadows behind you pounces a bearded pirate!
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"Har, har" he chortles, "I'll just take all this booty and
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hide it away with me chest deep in the maze!". He snatches
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your treasure and vanishes into the gloom.
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#129
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A sepulchral voice reverberating through the cave says:
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"Cave closing soon. All adventurers exit immediately
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through main office."
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#130
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A mysterious recorded voice groans into life and announces:
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"This exit is closed. Please leave via main office."
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#131
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It looks as though you're dead. Well, seeing as how it's so
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close to closing time anyway, I think we'll just call it a day.
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#132
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The sepulchral voice entones, "The cave is now closed." As
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the echoes fade, there is a blinding flash of light (and a
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small puff of orange smoke). . . .
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As your eyes refocus you look around and find...
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#133
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There is a loud explosion, and a twenty-foot hole appears in
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the far wall, burying the Dwarves in the rubble. You march
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through the hole and find yourself in the main office, where
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a cheering band of friendly elves carry the conquering
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adventurer off into the sunset.
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#134
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There is a loud explosion, and a twenty-foot hole appears in
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the far wall, burying the snakes in the rubble. A river of
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molten lava pours in through the hole, destroying
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everything in its path, including you!!
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#135
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There is a loud explosion, and you are suddenly splashed across
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the walls of the room.
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#136
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The resulting ruckus has awakened the Dwarves. There are now
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several threatening little Dwarves in the room with you!
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Most of them throw knives at you! All of them get you!
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#137
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Oh, leave the poor unhappy bird alone.
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#138
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I daresay whatever you want is around here somewhere.
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#139
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I don't know the word "stop". Use "quit" if you want to
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give up.
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#140
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You can't get there from here.
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#141
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You are being followed by a very large, tame bear.
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#142
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If you want to end your adventure early, say "quit". To
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suspend you adventure such that you can continue later
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say "suspend" (or "pause" or "save"). To see how well
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you're doing, say "score". To get full credit for a
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treasure, you must have left it safely in the building,
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though you get partial credit just for locating it.
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You lose points for getting killed, or for quitting,
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though the former costs you more. There are also points
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based on how much (If any) of the cave you've managed to
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explore; in particular, there is a large bonus just for
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getting in (to distinguish the beginners from the rest of
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the pack), and there are other ways to determine whether
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you've been through some of the more harrowing sections.
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If you think you've found all the treasures, just keep
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exploring for a while. If nothing interesting happens, you
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haven't found them all yet. If something interesting DOES
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happen, it means you're getting a bonus and have an
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opportunity to garner many more points in the master's
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section. I may occasionally offer hints in you seem to
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be having trouble. If I do, I'll warn you in
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advance how much it will affect your score to accept the
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hints. Finally, to save paper, you may specify "brief",
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which tells me never to repeat the full description of a place
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unless you explicitly ask me to.
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#143
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Do you indeed wish to quit now?
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#144
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There is nothing here with which to fill the vase.
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#145
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The sudden change in temperature has delicately shattered
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the vase.
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#146
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It is beyond your power to do that.
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#147
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I don't know how.
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#148
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It is too far up for you to reach.
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#149
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You killed a little Dwarf. The body vanished in a cloud
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of greasy black smoke.
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#150
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The shell is very strong and impervious to attack.
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#151
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What's the matter, can't you read? Now you'd best start
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over.
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#152
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The axe bounces harmlessly off the dragon's thick scales.
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#153
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The dragon looks rather nasty. You'd best not try to get by.
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#154
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The little bird attacks the green dragon, and in an
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astounding flurry gets burnt to a cinder. The ashes blow away.
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#155
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On what?
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#156
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Okay, from now on I'll only describe a place in full the
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first time you come to it. To get the full description
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say "look".
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#157
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Trolls are close relatives with the rocks and have skin as
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tough as that of a rhinoceros. The troll fends off your
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blows effortlessly.
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#158
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The troll deftly catches the axe, examines it carefully,
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and tosses it back, declaring, "Good workmanship,
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but it's not valuable enough.".
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#159
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The troll catches your treasure and scurries away out of sight.
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#160
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The troll refuses to let you cross.
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#161
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There is no longer any way across the chasm.
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#162
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Just as you reach the other side, the bridge buckles beneath
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the weight of the bear, which was still following you around.
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You scrabble desperately for support, but as the bridge
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collapses you stumble back and fall into the chasm.
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#163
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The bear lumbers toward the troll, who lets out a
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startled shriek and scurries away. The bear soon gives
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up pursuit and wanders back.
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#164
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The axe misses and lands near the bear where you can't get
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at it.
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#165
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With what? Your bare hands? Agains HIS bear hands??
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#166
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The bear is confused; he only wants to be your friend.
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#167
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For crying out loud, the poor thing is already dead!
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#168
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The bear eagerly wolfs down your food, after which he seems
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to calm down considerably, and even becomes rather friendly.
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#169
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The bear is still chained to the wall.
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#170
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The chain is still locked.
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#171
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The chain is now unlocked.
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#172
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The chain is now locked.
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#173
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There is nothing here to which the chain can be locked.
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#174
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There is nothing here to eat.
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#175
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Do you want the hint?
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#176
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Do you need help getting out of the maze?
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#177
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You can make the passages look less alike by dropping things.
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#178
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Are you trying to explore beyond the plover room?
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#179
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There is a way to explore that region without having to
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worry about falling into a pit. None of the objects
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available is immediately useful in descovering the secret.
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#180
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Do you need help getting out of here?
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#181
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Don't go west.
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#182
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Gluttony is not one of the Troll's vices. Avarice, however, is.
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#183
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Your lamp is getting dim.. You'd best start wrapping this up,
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unless you can find some fresh batteries. I seem to recall
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there's a vending machine in the maze. Bring some coins
|
|
with you.
|
|
#184
|
|
Your lamp has run out of power.
|
|
#185
|
|
There's not much point in wandering around out here, and you
|
|
can't explore the cave without a lamp. So let's just call
|
|
it a day.
|
|
#186
|
|
There are faint rustling noises from the darkness behind you.
|
|
As you turn toward them, the beam of your lamp falls across a
|
|
bearded pirate. He is carrying a large chest. "Shiver me
|
|
timbers!" he cries, "I've been spotted! I'd best hide
|
|
meself off to the maze and hide me chest!". With that,
|
|
he vanished into the gloom.
|
|
#187
|
|
Your lamp is getting dim. You'd best go back for
|
|
those batteries.
|
|
#188
|
|
Your lamp is getting dim.. I'm taking the liberty of replacing
|
|
the batteries.
|
|
#189
|
|
Your lamp is getting dim, and you're out of spare batteries.
|
|
You'd best start wrapping this up.
|
|
#190
|
|
I'm afraid the magazine is written in Dwarvish.
|
|
#191
|
|
"This is not the maze where the pirate leaves his treasure
|
|
chest."
|
|
#192
|
|
Hmm, this looks like a clue, which means it'll cost you 10
|
|
points to read it. Should I go ahead and read it anyway?
|
|
#193
|
|
It says, "There is something strange about this place,
|
|
such that one of the words I've always known now has
|
|
a new effect."
|
|
#194
|
|
It says the same thing it did before.
|
|
#195
|
|
I'm afraid I don't understand.
|
|
#196
|
|
"Congratulations on bringing light into the dark-room!"
|
|
#197
|
|
You strike the mirror a resounding blow, whereupon it
|
|
shatters into a myriad tiny fragments.
|
|
#198
|
|
You have taken the vase and hurled it delicately to the
|
|
ground.
|
|
#199
|
|
You prod the nearest Dwarf, who wakes up grumpily, takes
|
|
one look at you, curses, and grabs for his axe.
|
|
#200
|
|
Is this acceptable?
|
|
#201
|
|
There's no point in suspending a demonstration game.
|
|
|