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Regen Doc

patch
Wayne Warthen 4 years ago
parent
commit
faa9db9394
  1. BIN
      Doc/ROM Applications.pdf
  2. BIN
      Doc/RomWBW Applications.pdf
  3. BIN
      Doc/RomWBW Architecture.pdf
  4. BIN
      Doc/RomWBW Disk Catalog.pdf
  5. BIN
      Doc/RomWBW Getting Started.pdf
  6. 5
      Source/Doc/Architecture.md
  7. 0
      Source/Doc/Graphics/BankSwitchedMemory.pdf
  8. 0
      Source/Doc/Graphics/BankSwitchedMemory.png
  9. 0
      Source/Doc/Graphics/BankSwitchedMemory.vsd
  10. 0
      Source/Doc/Graphics/CharacterEmulationVideoServices.pdf
  11. 0
      Source/Doc/Graphics/CharacterEmulationVideoServices.png
  12. 0
      Source/Doc/Graphics/CharacterEmulationVideoServices.vsd
  13. 1
      Source/HBIOS/hbios.inc
  14. 2
      Source/ver.inc
  15. 2
      Source/ver.lib

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Doc/ROM Applications.pdf

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Doc/RomWBW Applications.pdf

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Doc/RomWBW Architecture.pdf

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Doc/RomWBW Disk Catalog.pdf

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Doc/RomWBW Getting Started.pdf

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5
Source/Doc/Architecture.md

@ -34,6 +34,7 @@ header-includes:
\usepackage{fancyhdr}
\usepackage{xcolor}
\usepackage{xhfill}
\usepackage{graphicx}
\renewcommand*{\familydefault}{\sfdefault}
\renewcommand{\maketitle}{
\begin{titlepage}
@ -194,7 +195,7 @@ simpler and more memory efficient to keep everything in RAM. At startup
Runtime Memory Layout
=====================
![Banked Switched Memory Layout](Graphics/Bank Switched Memory){ width=80% }
![Banked Switched Memory Layout](Graphics/BankSwitchedMemory){ width=80% }
System Boot Process
===================
@ -344,7 +345,7 @@ functions (such as cursor positioning, scrolling, etc.).
Figure 7.1 depicts the relationship between these components
of HBIOS video processing:
![Character / Emulation / Video Services](Graphics/Character Emulation Video Services){ width=100% }
![Character / Emulation / Video Services](Graphics/CharacterEmulationVideoServices){ width=100% }
Normally, the operating system will simply utilize the CIOXXX functions
to send and receive character data. The Character I/O Services will

0
Source/Doc/Graphics/Bank Switched Memory.pdf → Source/Doc/Graphics/BankSwitchedMemory.pdf

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Source/Doc/Graphics/Bank Switched Memory.png → Source/Doc/Graphics/BankSwitchedMemory.png

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Source/Doc/Graphics/Bank Switched Memory.vsd → Source/Doc/Graphics/BankSwitchedMemory.vsd

0
Source/Doc/Graphics/Character Emulation Video Services.pdf → Source/Doc/Graphics/CharacterEmulationVideoServices.pdf

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Source/Doc/Graphics/Character Emulation Video Services.png → Source/Doc/Graphics/CharacterEmulationVideoServices.png

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0
Source/Doc/Graphics/Character Emulation Video Services.vsd → Source/Doc/Graphics/CharacterEmulationVideoServices.vsd

1
Source/HBIOS/hbios.inc

@ -54,6 +54,7 @@ BF_VDASCR .EQU BF_VDA + 11 ; SCROLL
BF_VDAKST .EQU BF_VDA + 12 ; GET KEYBOARD STATUS
BF_VDAKFL .EQU BF_VDA + 13 ; FLUSH KEYBOARD BUFFER
BF_VDAKRD .EQU BF_VDA + 14 ; READ KEYBOARD
BF_VDARDC .EQU BF_VDA + 15 ; READ CHARACTER
;
BF_SND .EQU $50
BF_SNDRESET .EQU BF_SND + 0 ; RESET SOUND SYSTEM

2
Source/ver.inc

@ -2,4 +2,4 @@
#DEFINE RMN 1
#DEFINE RUP 1
#DEFINE RTP 0
#DEFINE BIOSVER "3.1.1-pre.127"
#DEFINE BIOSVER "3.1.1-pre.128"

2
Source/ver.lib

@ -3,5 +3,5 @@ rmn equ 1
rup equ 1
rtp equ 0
biosver macro
db "3.1.1-pre.127"
db "3.1.1-pre.128"
endm

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