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COWGOL ADVENT.COW ADVMAIN.COW XRND.AS |
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#1 |
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You are standing at the end of a road before a small brick |
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building. Around you is a forest. A small stream flows out |
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of the building and down a gully. |
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#2 |
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You have walked up a hill, still in the forest. The road |
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slopes back down the other side of the hill. There is a |
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building in the distance. |
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#3 |
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You are inside a building, a well house for a large spring. |
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#4 |
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You are in a valley in the forest beside a stream tumbling |
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along a rocky bed. |
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#5 |
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You are in open forest, with a deep valley to one side. |
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#6 |
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You are in open forest near both a valley and a road. |
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#7 |
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At your feet all the water of the stream splashes into a |
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2-inch slit in the rock. Downstream the streambed is bare rock. |
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#8 |
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You are in a 20-foot depression floored with bare dirt. Set |
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into the dirt is a strong steel grate mounted in concrete. |
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A dry streambed leads into the depression. |
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#9 |
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You are in a small chamber beneath a 3x3 steel grate to the |
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surface. A low crawl over cobbles leads inward to the West. |
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#10 |
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You are crawling over cobbles in a low passage. There is a |
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dim light at the east end of the passage. |
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#11 |
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You are in a debris room filled with stuff washed in from the |
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surface. A low wide passage with cobbles becomes plugged |
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with mud and debris here, but an awkward canyon leads |
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upward and west. A note on the wall says: |
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Magic Word "XYZZY" |
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#12 |
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You are in an awkward sloping east/west canyon. |
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#13 |
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You are in a splendid chamber thirty feet high. The walls |
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are frozen rivers of orange stone. An awkward canyon and a |
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good passage exit from east and west sides of the chamber. |
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#14 |
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At your feet is a small pit breathing traces of white mist. |
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An east passage ends here except for a small crack leading |
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on. |
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#15 |
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You are at one end of a vast hall stretching forward out of |
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sight to the west. There are openings to either side. |
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Nearby, a wide stone staircase leads downward. The hall |
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is filled with wisps of white mist swaying to and fro |
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almost as if alive. A cold wind blows up the staircase. |
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There is a passage at the top of a dome behind you. |
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#16 |
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The crack is far too small for you to follow. |
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#17 |
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You are on the east bank of a fissure slicing clear across |
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the hall. The mist is quite thick here, and the fissure |
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is too wide to jump. |
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#18 |
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This is a low room with a crude note on the wall. The |
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note says: |
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You won't get it up the steps. |
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#19 |
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You are in the hall of the mountain king, with passages |
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off in all directions. |
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#20 |
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You are at the bottom of the pit with a broken neck. |
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#21 |
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You didn't make it. |
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#22 |
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The dome is unclimbable. |
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#23 |
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You are at the west end of the twopit room. There is a |
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large hole in the wall above the pit at this end of the |
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room. |
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#24 |
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You are that the bottom of the eastern pit in the twopit |
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room. There is a small pool of oil in one corner of the |
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pit. |
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#25 |
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You are at the bottom of the western pit in the towpit room. |
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There is a large hole in the wall about 25 feet above you. |
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#26 |
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You clamber up the plant and scurry through the hole at the |
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top. |
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#27 |
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You are on the west side of the fissure in the hall of mists. |
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#28 |
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You are in a low N/S passage at a hole in the floor. The |
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hole goes down to an E/W passage. |
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#29 |
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You are in the south side chamber. |
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#30 |
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You are in the west side chamber of the hall of the |
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mountain king. A passage continues west and up here. |
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#31 |
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>$< |
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#32 |
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You can't get by the snake. |
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#33 |
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You are in a large room, with a passage to the south, |
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a passage to the west, and a wall of broken rock to the |
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east. There is a large "Y2" on a rock in the room's |
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center. |
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#34 |
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You are in a jumble of rock, with cracks everywhere. |
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#35 |
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You're at a low window overlooking a huge pit, which |
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extends up out of sight. A floor is indistinctly visible |
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over 50 feet below. Traces of white mist cover the floor |
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of the pit, becoming thicker to the right. Marks in the |
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dust around the window would seem to indicate that |
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someone has been here recently. Directly across the pit |
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from you and 25 feet away there is a similar window |
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looking into a lighted room. A shadowy figure can |
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be seen there peering back at you. |
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#36 |
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You are in a dirty broken passage. To the east is a |
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crawl. To the west is a large passage. Above you is |
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another passage. |
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#37 |
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You are on the brink of a small clean climbable pit. A |
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crawl leads west. |
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#38 |
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You are in the bottom of a small pit with a little stream, |
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which enters and exits through tiny slits. |
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#39 |
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You are in a large room full of dusty rocks. There is a |
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big hole in the floor. There are cracks everywhere, and |
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a passage leading east. |
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#40 |
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You have crawled through a very low wide passage parallel |
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to and north of the hall of mists. |
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#41 |
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You are at the west end of hall of mists. A low wide crawl |
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continues west and another goes north. To the south is a |
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little passage 6 feet off the floor. |
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#42 |
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You are in a maze of twisty little passages, all alike. |
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#43 |
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You are in a maze of twisty little passages, all alike. |
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#44 |
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You are in a maze of twisty little passages, all alike. |
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#45 |
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You are in a maze of twisty little passages, all alike. |
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#46 |
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Dead end |
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#47 |
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Dead end |
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#48 |
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Dead end |
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#49 |
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You are in a maze of twisty little passages, all alike. |
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#50 |
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You are in a maze of twisty little passages, all alike. |
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#51 |
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You are in a maze of twisty little passages, all alike. |
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#52 |
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You are in a maze of twisty little passages, all alike. |
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#53 |
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You are in a maze of twisty little passages, all alike. |
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#54 |
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Dead end |
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#55 |
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You are in a maze of twisty little passages, all alike. |
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#56 |
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Dead end |
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#57 |
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You are on the brink of a thirty foot pit with a massive |
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orange column down one wall. You could climb down here but |
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you could not get back up. The maze continues at this level. |
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#58 |
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Dead end |
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#59 |
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You have crawled through a very low wide passage paralled |
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to and north of the hall of mists. |
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#60 |
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You are at the east end of a very long hall apparently |
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without side chambers. To the east a low wide crawl |
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slants up. To the north a round two foot hole slants |
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down. |
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#61 |
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You are at the west end of a very long featureless hall. |
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The hall joins up with a narrow north/south passage. |
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#62 |
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You are at a crossover of a high N/S passage and a low |
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E/W one. |
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#63 |
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Dead end |
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#64 |
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You are at a complex junction. A low hands and knees passage |
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from the north joins a higher crawl from the east to make |
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a walking passage going west. There is also a large room |
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above. The air is damp here. |
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#65 |
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You are in bedquilt, a long east/west passage with holes |
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everywhere. To explore at random select north, south, up |
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or down. |
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#66 |
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You are in a room whose walls resemble swiss cheese. |
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Obvious passages go west, east, ne, and nw. Part of the |
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room is occupied by a large bedrock block. |
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#67 |
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You are at the east end of the twopit room. The floor |
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here is littered with thin rock slabs, which make it easy |
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to descend the pits. There is a path here bypassing |
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the pits to connect passages from east and west. |
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There are holes all over, but the only bit one is on |
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the wall directly over the west pit where you can't |
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get at it. |
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#68 |
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You are in a large low circular chamber whose floor is |
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an immense slab fallen from the ceiling (slab room). |
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East and west there once were large passages, but they |
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are now filled with boulders. Low small passages go |
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north and south, and the south one quickly bends west |
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around the boulders. |
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#69 |
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You are in a secret N/S canyon above a large room. |
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#70 |
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You are in a secret N/S canyon above a sizable passage. |
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#71 |
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You are in a secret canyon at a junction of three canyons, |
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bearing north, south and se. The north one is as tall as |
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the other two combined. |
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#72 |
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You are in a large low room. Crawls lead north, se, and sw. |
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#73 |
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Dead end crawl. |
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#74 |
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You are in a secret canyon which here runs E/W. It crosses |
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over a very tight canyon 15 feet below. If you go down you |
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may not be able to get back up. |
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#75 |
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You are at a wide place in a very tight N/S canyon. |
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#76 |
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The canyon here becomes too tight to go further south. |
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#77 |
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You are in a tall E/W canyon. A low tight crawl goes 3 |
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feet north and seems to open up. |
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#78 |
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The canyon runs into a mass of boulders -- dead end. |
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#79 |
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The stream flows out through a pair of 1 foot diameter |
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sewer pipes. It would be advisable to use the exit. |
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#80 |
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You are in a maze of twisty little passages, all alike. |
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#81 |
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Dead end. |
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#82 |
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Dead end. |
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#83 |
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You are in a maze of twisty little passages, all alike. |
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#84 |
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You are in a maze of twisty little passages, all alike. |
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#85 |
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Dead end. |
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#86 |
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Dead end. |
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#87 |
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You are in a maze of twisty little passages, all alike. |
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#88 |
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You are in a long, narrow corridor stretching out of sight |
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to the west. At the eastern end is a hole through which |
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you can see a profusion of leaves, |
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#89 |
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There is nothing here to climb. Use "up" or "out" to leave |
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the pit. |
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#90 |
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You have climbed up the plant and out of the pit. |
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#91 |
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You are at the top of a steep incline above a large room. |
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You could climb down here, but you would not be able to |
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climb up. There is a passage leading back to the north. |
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#92 |
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You are in the giant room. The ceiling is too high up |
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for your lamp to show it. Cavernous passages lead east, |
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north, and south. On the west wall is scrawled the |
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inscription: |
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"Fee Fie Foe Foo" {sic} |
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#93 |
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The passage here is blocked by a recent cave-in. |
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#94 |
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You are at one end of an immense north/south passage. |
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#95 |
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You are in a magnificent cavern with a rushing stream, |
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which cascades over a sparkling waterfall into a |
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roaring whirlpool which disappears through a hole in |
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the floor. Passages exit to the south and west. |
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#96 |
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You are in the soft room. The walls are covered with |
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heavy curtains, the floor with a thick pile carpet. |
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Moss covers the ceiling. |
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#97 |
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This is the oriental room. Ancient oriental cave drawings |
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cover the walls. A gently sloping passage leads upward |
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to the north, another passage leads se, and a hands and |
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knees crawl leads west. |
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#98 |
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You are following a wide path around the outer edge of a |
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large cavern. Far below, through a heavy white mist, |
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strange splashing noises can be heard. The mist rises up |
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through a fissure in the ceiling. The path exits to the |
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south and west. |
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#99 |
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You are in an alcove. A small nw path seems to widen |
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after a short distance. An extremely tight tunnel leads |
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east. It looks like a very tight squeeze. An eerie |
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light can be seen at the other end. |
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#100 |
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You're in a small chamber lit by an eerie green light. An |
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extremely narrow tunnel exits to the west. A dark corridor |
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leads ne. |
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#101 |
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You're in the dark-room. A corridor leading south is the |
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only exit. |
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#102 |
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You are in an arched hall. A coral passage once continued |
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up and east from here, but is now blocked by debris. The |
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air smells of sea water. |
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#103 |
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You're in a large room carved out of sedimentary rock. |
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The floor and walls are littered with bits of shells |
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imbedded in the stone. A shallow passage proceeds |
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downward, and a somewhat steeper one leads up. A low |
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hands and knees passage enters from the south. |
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#104 |
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You are in a long sloping corridor with ragged sharp walls. |
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#105 |
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You are in a cul-de-sac about eight feet across. |
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#106 |
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You are in an anteroom leading to a large passage to the |
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east. Small passages go west and up. The remnants of |
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recent digging are evident. A sign in midair here says: |
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"Cave under construction beyond this point." |
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"Proceed at your own risk." |
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"Witt construction company" |
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#107 |
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You are in a maze of twisty little passages, all different. |
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#108 |
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You are at Witt's end. Passages lead off in ALL directions. |
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#109 |
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You are in a north/south canyon about 25 feet across. The |
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floor is covered by white mist seeping in from the north. |
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The walls extend upward for well over 100 feet. Suspended |
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from some unseen point far above you, an enormous two- |
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sided mirror is hanging paralled to and midway between |
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the canyon walls. (The mirror is obviously provided |
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for the use of the dwarves, who as you know, are |
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extremely vain.) A small window can be seen in either |
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wall, some fifty feet up. |
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#110 |
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You're at a low window overlooking a huge pit, which |
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extends up out of sight. A floor is indistinctly visible |
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over 50 feet below. Traces of white mist cover the floor |
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of the pit, becoming thicker to the left. Marks in the |
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dust around the window would seem to indicate that |
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someone has been here recently. Directly across the pit |
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from you and 25 feet away there is a similar window |
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looking into a lighted room. A shadowy figure can be seen |
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there peering back at you. |
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#111 |
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A large stalactite extends from the roof and almost reaches |
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the floor below. You could climb down it, and jump from |
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it to the floor, but having done so you would be unable to |
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reach it to climb back up. |
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#112 |
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You are in a little maze of twisting passages, all different. |
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#113 |
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You are at the edge of a large underground reservoir. An |
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opaque cloud of white mist fills the room and rises |
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rapidly upward. The lake is fed by a stream which tumbles |
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out of a hole in the wall about 10 feet overhead and |
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splashes noisily into the water somewhere within the mist. |
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The only passage goes back toward the south. |
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#114 |
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Dead end. |
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#115 |
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You are at the northeast end of an immense room, even |
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larger than the giant room. It appears to be a repository |
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for the "adventure" program. Massive torches far overhead |
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bathe the room with smoky yellow light. Scattered about |
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you can be seen a pile of bottles (all of them empty), a |
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nursery of young beanstalks murmuring quietly, a bed of |
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oysters, a bundle of black rods with rusty stars on their |
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ends, and a collection of brass lanterns. Off to one side |
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a great many Dwarves are sleeping on the floor, snoring |
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loudly. A sign nearby reads: |
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"Do NOT disturb the Dwarves!" |
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An immense mirror is hanging against one wall, and |
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stretches to the other end of the room, where various |
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other sundry objects can be glimpsed dimly in the distance. |
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#116 |
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You are at the southwest end of the repository. To one |
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side is a pit full of fierce green snakes. On the other |
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side is a row of small wicker cages, each of which contains |
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a little sulking bird. In one corner is a bundle of |
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black rods with rusty marks on their ends. A large |
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number of velvet pillows are scattered about on the floor. |
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A vast mirror stretches off to the northeast. At your |
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feet is a large steel grate, next to which is a sign |
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which reads: |
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"Treasure vault. Keys in main office." |
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#117 |
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You are on one side of a large deep chasm. A heavy white |
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mist rising up from below obscures all view of the far |
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side. A sw path leads away from the chasm into a winding |
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corridor. |
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#118 |
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You are in a long winding corridor sloping out of sight |
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in both directions. |
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#119 |
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You are in a secret canyon which exits to the north and east. |
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#120 |
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You are in a secret canyon which exits to the north and east. |
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#121 |
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You are in a secret canyon which exits to the north and east. |
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#122 |
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You are on the far side of the chasm. A ne path leads away |
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from the chasm on this side. |
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#123 |
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You're in a long east/west corridor. A faint rumbling noise |
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can be heard in the distance. |
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#124 |
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The path forks here. The left fork leads northeast. A dull |
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rumbling seems to get louder in that direction. The right |
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fork leads southeast down a gentle slope. The main |
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corridor enters from the west. |
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#125 |
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The walls are quite warm here. From the north can be heard |
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a steady roar, so loud that the entire cave seems to be |
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trembling. Another passage leads south, and a low crawl |
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goes east. |
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#126 |
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You are on the edge of a breath-taking view. Far below |
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you is an active volcano, from which great gouts of molten |
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lava come surging out, cascading back down into the depths. |
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The glowing rock fills the farthest reaches of the cavern |
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with a blood-red glare, giving everything an eerie, |
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macabre appearance. The air is filled with flickering |
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sparks of ash and a heavy smell of brimstone. The walls |
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are hot to the touch, and the thundering of the volcano |
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drowns out all other sounds. Embedded in the jagged roof |
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far overhead are myriad formations composed of pure |
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white alabaster, which scatter their murky light into |
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sinister apparitions upon the walls. To one side is a |
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deep gorge, filled with a bizarre chaos of tortured |
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rock which seems to have been crafted by the Devil |
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Himself. An immense river of fire crashes out from |
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the depths of the volcano, burns its way through the |
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gorge, and plummets into a bottomless pit far off to your |
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left. To the right, an immense geyser of blistering |
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steam erupts continuously from a barren island in the |
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center of a sulfurous lake, which bubbles ominously. |
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The far right wall is aflame with an incandescence of its |
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own, which lends an additional infernal splendor to the |
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already hellish scene. A dark, foreboding passage exits |
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to the south. |
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#127 |
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You are in a small chamber filled with large boulders. |
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The walls are very warm, causing the air in the room |
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to be almost stifling from the heat. The only exit |
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is a crawl heading west, through which is coming |
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a low rumbling. |
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#128 |
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You are walking along a gently sloping north/south passage |
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lined with oddly shaped limestone formations. |
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#129 |
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You are standing at the entrance to a large, barren |
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room. A sign posted above the entrance reads: |
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"Caution! Bear in room!" |
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#130 |
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You are inside a barren room. The center of the room |
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is completely empty except for some dust. Marks in |
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the dust lead away toward the far end of the room. |
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The only exit is the way you came in. |
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#131 |
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You are in a maze of twisting little passages, all different. |
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#132 |
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You are in a little maze of twisty passages, all different. |
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#133 |
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You are in a twisting maze of little passages, all different. |
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#134 |
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You are in a twisting little maze of passages, all different. |
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#135 |
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You are in a twisty little maze of passages, all different. |
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#136 |
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You are in a twisty maze of little passages, all different. |
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#137 |
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You are in a little twisty maze of passages, all different. |
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#138 |
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You are in a maze of little twisting passages, all different. |
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#139 |
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You are in a maze of little twisty passages, all different. |
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#140 |
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Dead end. |
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@ -0,0 +1,293 @@ |
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#1 |
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You're at end of road again. |
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#2 |
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You're at hill in road. |
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#3 |
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You're inside building. |
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#4 |
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You're in valley. |
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#5 |
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You're in forest. |
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#6 |
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You're in forest. |
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#7 |
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You're at slit in streambed. |
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#8 |
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You're outside grate. |
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#9 |
|||
You're below the grate. |
|||
#10 |
|||
You're in cobble crawl. |
|||
#11 |
|||
You're in debris room. |
|||
#12 |
|||
You are in an awkward sloping east/west canyon. |
|||
#13 |
|||
You're in bird chamber. |
|||
#14 |
|||
You're at top of small pit. |
|||
#15 |
|||
You're in hall of mists. |
|||
#16 |
|||
The crack is far too small for you to follow. |
|||
#17 |
|||
You're on east bank of fissure. |
|||
#18 |
|||
You're in nugget of gold room. |
|||
#19 |
|||
You're in hall of mt. king. |
|||
#20 |
|||
You are the the bottom of the pit with a broken neck. |
|||
#21 |
|||
You didn't make it. |
|||
#22 |
|||
The dome is unclimbable. |
|||
#23 |
|||
You're at west end of twopit room. |
|||
#24 |
|||
You're in east pit. |
|||
#25 |
|||
You're in west pit. |
|||
#26 |
|||
You clamber up the plant and scurry through the hole at the |
|||
top. |
|||
#27 |
|||
You are on the west side of the fissure in the hall of mists. |
|||
#28 |
|||
You are in a low N/S passage at a hole in the floor. The |
|||
hole goes down to an E/W passage. |
|||
#29 |
|||
You are in the south side chamber. |
|||
#30 |
|||
You are in the west side chamber of the hall of the |
|||
mountain king. A passage continues west and up here. |
|||
#31 |
|||
>$< |
|||
#32 |
|||
You can't get by the snake. |
|||
#33 |
|||
You're at "Y2". |
|||
#34 |
|||
You are in a jumble of rock, with cracks everywhere. |
|||
#35 |
|||
You're at window on pit. |
|||
#36 |
|||
You're in dirty passage. |
|||
#37 |
|||
You are on the brink of a small clean climbable pit. A |
|||
crawl leads west. |
|||
#38 |
|||
You are in the bottom of a small pit with a little stream, |
|||
which enters and exits through tiny slits. |
|||
#39 |
|||
You're in dusty rock room. |
|||
#40 |
|||
You have crawled through a very low wide passage parallel |
|||
to and north of the hall of mists. |
|||
#41 |
|||
You're at west end of hall of mists. |
|||
#42 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#43 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#44 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#45 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#46 |
|||
Dead end. |
|||
#47 |
|||
Dead end. |
|||
#48 |
|||
Dead end. |
|||
#49 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#50 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#51 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#52 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#53 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#54 |
|||
Dead end. |
|||
#55 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#56 |
|||
Dead end. |
|||
#57 |
|||
You're at brink of pit. |
|||
#58 |
|||
Dead end. |
|||
#59 |
|||
You have crawled through a very low wide passage paralled |
|||
to and north of the hall of mists. |
|||
#60 |
|||
You're at east end of long hall. |
|||
#61 |
|||
You're at west end of long hall. |
|||
#62 |
|||
You are at a crossover of a high N/S passage and a low |
|||
E/W one. |
|||
#63 |
|||
Dead end. |
|||
#64 |
|||
You're at complex junction. |
|||
#65 |
|||
You are in bedquilt, a long east/west passage with holes |
|||
everywhere. To explore at random select north, south, up |
|||
or down. |
|||
#66 |
|||
You're in swiss cheese room. |
|||
#67 |
|||
You're at east end of twopit room. |
|||
#68 |
|||
You're in slab room. |
|||
#69 |
|||
You are in a secret N/S canyon above a large room. |
|||
#70 |
|||
You are in a secret N/S canyon above a sizable passage. |
|||
#71 |
|||
You're at junction of three secret canyons. |
|||
#72 |
|||
You are in a large low room. Crawls lead north, se, and sw. |
|||
#73 |
|||
Dead end crawl. |
|||
#74 |
|||
You're at secret E/W canyon above tight canyon. |
|||
#75 |
|||
You are at a wide place in a very tight N/S canyon. |
|||
#76 |
|||
The canyon here becomes too tight to go further south. |
|||
#77 |
|||
You are in a tall E/W canyon. A low tight crawl goes 3 |
|||
feet north and seems to open up. |
|||
#78 |
|||
The canyon runs into a mass of boulders -- dead end. |
|||
#79 |
|||
The stream flows out through a pair of 1 foot diameter |
|||
sewer pipes. It would be advisable to use the exit. |
|||
#80 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#81 |
|||
Dead end. |
|||
#82 |
|||
Dead end. |
|||
#83 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#84 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#85 |
|||
Dead end. |
|||
#86 |
|||
Dead end. |
|||
#87 |
|||
You are in a maze of twisty little passages, all alike. |
|||
#88 |
|||
You're in narrow corridor. |
|||
#89 |
|||
There is nothing here to climb. Use "up" or "out" to leave |
|||
the pit. |
|||
#90 |
|||
You have climbed up the plant and out of the pit. |
|||
#91 |
|||
You're at steep incline above large room. |
|||
#92 |
|||
You're in giant room. |
|||
#93 |
|||
The passage here is blocked by a recent cave-in. |
|||
#94 |
|||
You are at one end of an immense north/south passage. |
|||
#95 |
|||
You're in cavern with waterfall. |
|||
#96 |
|||
You're in soft room. |
|||
#97 |
|||
You're in oriental room. |
|||
#98 |
|||
You're in misty cavern. |
|||
#99 |
|||
You're in alcove. |
|||
#100 |
|||
You're in plover room. |
|||
#101 |
|||
You're in dark-room. |
|||
#102 |
|||
You're in arched hall. |
|||
#103 |
|||
You're in shell room. |
|||
#104 |
|||
You are in a long sloping corridor with ragged sharp walls. |
|||
#105 |
|||
You are in a cul-de-sac about eight feet across. |
|||
#106 |
|||
You're in anteroom. |
|||
#107 |
|||
You are in a maze of twisty little passages, all different. |
|||
#108 |
|||
You're at Witt's end. |
|||
#109 |
|||
You're in mirror canyon. |
|||
#110 |
|||
You're at window on pit. |
|||
#111 |
|||
You're at top of stalactite. |
|||
#112 |
|||
You are in a little maze of twisting passages, all different. |
|||
#113 |
|||
You're at reservoir. |
|||
#114 |
|||
Dead end. |
|||
#115 |
|||
You're at ne end of repository. |
|||
#116 |
|||
You're at sw end of repository. |
|||
#117 |
|||
You're on sw side of chasm. |
|||
#118 |
|||
You're in sloping corridor. |
|||
#119 |
|||
You are in a secret canyon which exits to the north and east. |
|||
#120 |
|||
You are in a secret canyon which exits to the north and east. |
|||
#121 |
|||
You are in a secret canyon which exits to the north and east. |
|||
#122 |
|||
You're on ne side of chasm. |
|||
#123 |
|||
You're in corridor. |
|||
#124 |
|||
You're at fork in path. |
|||
#125 |
|||
You're at junction with warm walls. |
|||
#126 |
|||
You're at breath-taking view. |
|||
#127 |
|||
You're in chamber of boulders. |
|||
#128 |
|||
You're in limestone passage. |
|||
#129 |
|||
You're in front of barren room. |
|||
#130 |
|||
You're in barren room. |
|||
#131 |
|||
You are in a maze of twisting little passages, all different. |
|||
#132 |
|||
You are in a little maze of twisty passages, all different. |
|||
#133 |
|||
You are in a twisting maze of little passages, all different. |
|||
#134 |
|||
You are in a twisting little maze of passages, all different. |
|||
#135 |
|||
You are in a twisty little maze of passages, all different. |
|||
#136 |
|||
You are in a twisty maze of little passages, all different. |
|||
#137 |
|||
You are in a little twisty maze of passages, all different. |
|||
#138 |
|||
You are in a maze of little twisting passages, all different. |
|||
#139 |
|||
You are in a maze of little twisty passages, all different. |
|||
#140 |
|||
Dead end. |
|||
@ -0,0 +1,269 @@ |
|||
#1 |
|||
/Set of keys. |
|||
/There are some keys on the ground here. |
|||
/ |
|||
#2 |
|||
/Brass lantern |
|||
/There is a shiny brass lamp nearby. |
|||
/There is a lamp shining nearby. |
|||
/ |
|||
#3 |
|||
/*Grate |
|||
/The grate is locked. |
|||
/The grate is open. |
|||
/ |
|||
#4 |
|||
/Wicker cage |
|||
/There is a small wicker cage discarded nearby. |
|||
/ |
|||
#5 |
|||
/Black rod |
|||
/A three foot black rod with a rusty star on an end lies nearby. |
|||
/ |
|||
#6 |
|||
/Black rod |
|||
/A three foot black rod with a rusty mark on an end lies nearby. |
|||
/ |
|||
#7 |
|||
/*Steps |
|||
/Rough stone steps lead down the pit. |
|||
/Rough stone steps lead up the dome. |
|||
/ |
|||
#8 |
|||
/Little bird in cage |
|||
/A cheerful little bird is sitting here singing. |
|||
/There is a little bird in the cage. |
|||
/ |
|||
#9 |
|||
/*Rusty door |
|||
/The way north is barred by a massive, rusty, iron door. |
|||
/The way north leads through a massive, rusty, iron door. |
|||
/ |
|||
#10 |
|||
/Velvet pillow |
|||
/A small velvet pillow lies on the floor. |
|||
/ |
|||
#11 |
|||
/*Snake |
|||
/A huge green fierce snake bars the way! |
|||
// |
|||
#12 |
|||
/*Fissure |
|||
//A crystal bridge now spans the fissure. |
|||
/The crystal bridge has vanished! |
|||
/ |
|||
#13 |
|||
/*Stone tablet |
|||
/A massive stone tablet imbedded in the wall reads: |
|||
"Congratulations on bringing light into the dark-room!" |
|||
/ |
|||
#14 |
|||
/Giant clam >Grunt!< |
|||
/There is an enormous clam here with its shell tightly closed. |
|||
/ |
|||
#15 |
|||
/Giant oyster >Groan!< |
|||
/There is an enormous oyster here with its shell tightly closed. |
|||
/Interesting. There seems to be something written on the |
|||
underside of the oyster. |
|||
/ |
|||
#16 |
|||
/"Spelunker Today" |
|||
/There are a few recent issues of "Spelunker Today" magazine |
|||
here. |
|||
/ |
|||
#17 |
|||
#18 |
|||
#19 |
|||
/Tasty food |
|||
/There is tasty food here. |
|||
/ |
|||
#20 |
|||
/Small bottle |
|||
/There is a bottle of water here. |
|||
/There is an empty bottle here. |
|||
/There is a bottle of oil here. |
|||
/ |
|||
#21 |
|||
/Water in the bottle. |
|||
/ |
|||
#22 |
|||
/Oil in the bottle |
|||
/ |
|||
#23 |
|||
/*Mirror |
|||
// |
|||
#24 |
|||
/*Plant |
|||
/There is a tiny little plant in the pit, murmuring |
|||
"Water, Water, ..." |
|||
/The plant spurts into furious growth for a few seconds. |
|||
/There is a 12-foot-tall beanstalk stretching up out of |
|||
the pit, bellowing "Water!! Water!!" |
|||
/The plant grows explosively, almost filling the bottom |
|||
of the pit. |
|||
/There is a gigantic beanstalk stretching all the way |
|||
up to the hole. |
|||
/You've over-watered the plant! It's shriveling up! |
|||
It's, It's... |
|||
/ |
|||
#25 |
|||
/*Phony plant |
|||
/ |
|||
/The top of a 12-foot-tall beanstalk is poking up out of |
|||
the west pit. |
|||
/There is a huge beanstalk growing out of the west pit up to |
|||
the hole. |
|||
/ |
|||
#26 |
|||
/*Stalactite |
|||
// |
|||
#27 |
|||
/*Shadowy figure |
|||
/The shadowy figure seems to be trying to attract your attention. |
|||
/ |
|||
#28 |
|||
/Dwarf's axe |
|||
/There is a little axe here. |
|||
/There is a little axe lying beside the bear. |
|||
/ |
|||
#29 |
|||
/*Cave drawings |
|||
// |
|||
#30 |
|||
/*Pirate |
|||
// |
|||
#31 |
|||
/*Dragon |
|||
/A huge green fierce dragon bars the way! |
|||
/Congratulations! You have just vanquished a dragon with |
|||
your bare hands! (Unbelievable, Isn't it?) |
|||
/The body of a huge green dead dragon is lying off to one |
|||
side. |
|||
/ |
|||
#32 |
|||
/*Chasm |
|||
/A rickety wooden bridge extends across the chasm, vanishing |
|||
into the mist. A sign posted on the bridge reads: |
|||
"Stop! Pay Troll!" |
|||
/The wreckage of a bridge (and a dead bear) can be seen |
|||
at the bottom of the chasm. |
|||
/ |
|||
#33 |
|||
/*Troll |
|||
/A burly troll stands by the bridge and insists you throw |
|||
him a treasure before you may cross. |
|||
/The troll steps out from beneath the bridge and blocks |
|||
your way. |
|||
// |
|||
#34 |
|||
/*Phony troll |
|||
/The troll is nowhere to be seen. |
|||
/ |
|||
#35 |
|||
//There is a ferocious cave bear eyeing you from the far |
|||
end of the room! |
|||
/There is a gentle cave bear sitting placidly in one corner. |
|||
/There is a contented-looking bear wandering about nearby. |
|||
// |
|||
#36 |
|||
/*Message in second maze |
|||
/There is a message scrawled in the dust in a flowery script, |
|||
reading: |
|||
"This is not the maze where the" |
|||
"pirate leaves his treasure chest" |
|||
/ |
|||
#37 |
|||
/*Volcano and,or Geyser |
|||
// |
|||
#38 |
|||
/*Vending machine |
|||
/There is a massive vending machine here. The instructions |
|||
on it read: |
|||
"Drop coins here to receive fresh batteries." |
|||
/ |
|||
#39 |
|||
/Batteries |
|||
/There are fresh batteries here. |
|||
/Some worn-out batteries have been discarded nearby. |
|||
/ |
|||
#40 |
|||
/*Carpet and,or moss |
|||
// |
|||
#41 |
|||
#42 |
|||
#43 |
|||
#44 |
|||
#45 |
|||
#46 |
|||
#47 |
|||
#48 |
|||
#49 |
|||
#50 |
|||
/Large gold nugget |
|||
/There is a large sparkling nugget of gold here! |
|||
/ |
|||
#51 |
|||
/Several diamonds |
|||
/There are diamonds here! |
|||
/ |
|||
#52 |
|||
/Bars of silver |
|||
/There are bars of silver here! |
|||
/ |
|||
#53 |
|||
/Precious jewelry |
|||
/There is precious jewelry here! |
|||
/ |
|||
#54 |
|||
/Rare coins |
|||
/There are many coins here! |
|||
/ |
|||
#55 |
|||
/Treasure chest |
|||
/The pirate's treasure chest is here! |
|||
/ |
|||
#56 |
|||
/Golden eggs |
|||
/There is a large nest here, full of golden eggs! |
|||
/The nest of golden eggs has vanished! |
|||
/Done! |
|||
/ |
|||
#57 |
|||
/Jeweled trident |
|||
/There is a jewel-encrusted trident here! |
|||
/ |
|||
#58 |
|||
/Ming vase |
|||
/There is a delicate, precious, ming vase here! |
|||
/The vase is now resting, delicately, on a velvet pillow. |
|||
/The floor is littered with worthless shards of pottery. |
|||
/The ming vase drops with a delicate crash. |
|||
/ |
|||
#59 |
|||
/Egg-sized emerald |
|||
/There is an emerald here the size of a plover's egg! |
|||
/ |
|||
#60 |
|||
/Platinum pyramid |
|||
/There is a platinum pyramid here, 8 inches on a side! |
|||
/ |
|||
#61 |
|||
/Glistening pearl |
|||
/Off to one side lies a glistening pearl! |
|||
/ |
|||
#62 |
|||
/Persian rug |
|||
/There is a persian rug spread out on the floor! |
|||
/The dragon is sprawled out on a persian rug!! |
|||
/ |
|||
#63 |
|||
/Rare spices |
|||
/There are rare spices here! |
|||
/ |
|||
#64 |
|||
/Golden chain |
|||
/There is a golden chain lying in a heap on the floor! |
|||
/The bear is locked to the wall with a golden chain! |
|||
/There is a golden chain locked to the wall! |
|||
/ |
|||
@ -0,0 +1,584 @@ |
|||
#1 |
|||
|
|||
|
|||
Somewhere nearby is Colossal Cave, where others have |
|||
found fortunes in treasure and gold, though it is rumored |
|||
that some who enter are never seen again. Magic is said |
|||
to work in the cave. I will be your eyes and hands. Direct |
|||
me with commands of 1 or 2 words. I should warn you that I |
|||
look at only the first five letters of each word, so you'll |
|||
have to enter "Northeast" as "ne" to distinguish it from |
|||
"North". (Should you get stuck, type "help" for some |
|||
general hints). |
|||
|
|||
#2 |
|||
A little dwarf with a big knife blocks your way. |
|||
#3 |
|||
A little dwarf just walked around a corner, saw you, |
|||
threw a little axe at you which missed, cursed, and ran away. |
|||
#4 |
|||
There is a threatening little dwarf in the room with you! |
|||
#5 |
|||
One sharp, nasty knife is thrown at you! |
|||
#6 |
|||
None of them hit you! |
|||
#7 |
|||
One of them gets you! |
|||
#8 |
|||
A hollow voice says "Plugh". |
|||
#9 |
|||
There is no way to go that direction. |
|||
#10 |
|||
I am unsure how you are facing. Use compass points or |
|||
nearby objects. |
|||
#11 |
|||
I don't know in from out here. Use compass points or name |
|||
something in the general direction you want to go. |
|||
#12 |
|||
I don't know how to apply that word here. |
|||
#13 |
|||
I don't understand that! |
|||
#14 |
|||
I'm game. Would you care to explain how? |
|||
#15 |
|||
Sorry, but I am not allowed to give more detail. I will |
|||
repeat the long description of your location. |
|||
#16 |
|||
It is now pitch dark. If you proceed you will likely fall |
|||
into a pit. |
|||
#17 |
|||
If you prefer, simply type W rather than West. |
|||
#18 |
|||
Are you trying to catch the bird? |
|||
#19 |
|||
The bird is frightened right now and you cannot catch |
|||
it no matter what you try. Perhaps you might try later. |
|||
#20 |
|||
Are you trying to somehow deal with the snake? |
|||
#21 |
|||
You can't kill the snake, or drive it away, or avoid it, |
|||
or anything like that. There is a way to get by, but you |
|||
don't have the necessary resources right now. |
|||
#22 |
|||
Do you really want to quit now? |
|||
#23 |
|||
You fell into a pit and broke every bone in your body! |
|||
#24 |
|||
You are already carrying it! |
|||
#25 |
|||
You can't be serious! |
|||
#26 |
|||
The bird was unafraid when you entered, but as you approach |
|||
it becomes disturbed and you cannot catch it. |
|||
#27 |
|||
You can catch the bird, but you cannot carry it. |
|||
#28 |
|||
There is nothing here with a lock! |
|||
#29 |
|||
You aren't carrying it! |
|||
#30 |
|||
The little bird attacks the green snake, and in an |
|||
astounding flurry drives the snake away. |
|||
#31 |
|||
You have no keys! |
|||
#32 |
|||
It has no lock. |
|||
#33 |
|||
I don't know how to lock or unlock such a thing. |
|||
#34 |
|||
It was already locked. |
|||
#35 |
|||
The grate is now locked. |
|||
#36 |
|||
The grate is now unlocked. |
|||
#37 |
|||
It was already unlocked. |
|||
#38 |
|||
You have no source of light. |
|||
#39 |
|||
Your lamp is now on. |
|||
#40 |
|||
Your lamp is now off. |
|||
#41 |
|||
There is no way to get past the bear to unlock the chain,_ |
|||
which is probably just as well. |
|||
#42 |
|||
Nothing happens. |
|||
#43 |
|||
Where? |
|||
#44 |
|||
There is nothing here to attack. |
|||
#45 |
|||
The little bird is now dead. Its body disappears. |
|||
#46 |
|||
Attacking the snake both doesn't work and is very dangerous. |
|||
#47 |
|||
You killed a little dwarf. |
|||
#48 |
|||
You attack a little dwarf, but he dodges out of the way. |
|||
#49 |
|||
With what? Your bare hands? |
|||
#50 |
|||
Good try, but that is an old worn-out magic word. |
|||
#51 |
|||
I know of places, actions, and things. Most of my vocabulary |
|||
describes places and is used to move you there. To move, try |
|||
words like forest, building, downstream, enter, east, west, |
|||
north, south, up or down. I know about a few special |
|||
objects, like a black rod hidden in the cave. These objects |
|||
can be manipulated using some of the action words I know. |
|||
Usually you will need to give both the object and action |
|||
words (In either order), but sometimes I can infer the |
|||
object from the verb alone. Some objects also imply verbs; |
|||
in particular, "inventory" implies "take inventory", which |
|||
causes me to give you a list of what you're carrying. The |
|||
objects have side effects; for instance, the rod scares the |
|||
bird. Usually people having trouble moving just need |
|||
to try a few more words. Usually people trying unsuccessfully |
|||
to manipulate an object are attempting something beyond their |
|||
(or my!) capabilities and should try a completely different |
|||
tack. To speed the game you can sometimes move long distances |
|||
with a single word. For example, "building" usually gets you |
|||
to the building from anywhere above ground except when lost |
|||
in the forest. Also, note that cave passages turn a lot, and |
|||
that leaving a room to the north does not guarantee entering |
|||
the next from the south. |
|||
Good luck! |
|||
#52 |
|||
It misses! |
|||
#53 |
|||
It gets you! |
|||
#54 |
|||
OK |
|||
#55 |
|||
You can't unlock the keys. |
|||
#56 |
|||
You have crawled around in some little holes and wound up |
|||
back in the main passage. |
|||
#57 |
|||
I don't know where the cave is, but hereabouts no stream |
|||
can run on the surface for very long. I would try the stream. |
|||
#58 |
|||
I need more detailed instructions to do that. |
|||
#59 |
|||
I can only tell you what you see as you move about and |
|||
manipulate things. I cannot tell you where remote things are. |
|||
#60 |
|||
I don't know that word. |
|||
#61 |
|||
What? |
|||
#62 |
|||
Are you trying to get into the cave? |
|||
#63 |
|||
The grate is very solid and has a hardened steel lock. You |
|||
cannot enter without a key, and there are no keys nearby. |
|||
I would recommend looking elsewhere for the keys. |
|||
#64 |
|||
The trees of the forest are large hardwood oak and maple, |
|||
with an occasional grove of pine or spruce. There is quite |
|||
a bit of undergrowth, largely birch and ash saplings plus |
|||
nondescript bushes of various sorts. This time of year |
|||
visibility is quite restricted by all the leaves, but travel |
|||
is quite easy if you detour around the spruce and berry |
|||
bushes. |
|||
#65 |
|||
|
|||
|
|||
Welcome to ADVENTURE! |
|||
===================== |
|||
-Original development by Willie Crowther. |
|||
-Major features added by Don Woods. |
|||
-Conversion to BDS C by J. R. Jaeger |
|||
-Unix standardization by Jerry D. Pohl. |
|||
-OS/2 Conversion by Martin Heller |
|||
-Conversion to TurboC 2.0 by Daimler |
|||
|
|||
Would you like instructions? |
|||
|
|||
#66 |
|||
Digging without a shovel is quite impractical. Even with a |
|||
shovel progress is unlikely. |
|||
#67 |
|||
Blasting requires dynamite. |
|||
#68 |
|||
I'm as confused as you are. |
|||
#69 |
|||
Mist is a white vapor, usually water. Seen from time to time |
|||
in caverns. It can be found anywhere but is frequently a |
|||
sign of a deep pit leading down to water. |
|||
#70 |
|||
Your feet are now wet. |
|||
#71 |
|||
I think I just lost my appetite. |
|||
#72 |
|||
Thank you. It was delicious! |
|||
#73 |
|||
You have taken a drink from the stream. The water tastes |
|||
strongly of minerals, but is not unpleasant. It is extremely |
|||
cold. |
|||
#74 |
|||
The bottle of water is now empty. |
|||
#75 |
|||
Rubbing the electric lamp is not particularly rewarding. |
|||
Anyway, nothing exciting happens. |
|||
#76 |
|||
Peculiar. Nothing unexpected happens. |
|||
#77 |
|||
Your bottle is empty and the ground is wet. |
|||
#78 |
|||
You can't pour that. |
|||
#79 |
|||
Watch it! |
|||
#80 |
|||
Which way? |
|||
#81 |
|||
Oh dear, you seem to have gotten yourself killed. I might |
|||
be able to help you out, but I've never really done this |
|||
before. Do you want me to try to reincarnate you? |
|||
#82 |
|||
All right. But don't blame me if something goes wr...... |
|||
--- POOF !! --- |
|||
You are engulfed in a cloud of orange smoke. Coughing and |
|||
gasping, you emerge from the smoke and find... |
|||
#83 |
|||
You clumsy oaf, you've done it again! I don't know how long |
|||
I can keep this up. Do you want me to try reincarnating |
|||
you again? |
|||
#84 |
|||
Okay, now where did i put my orange smoke? ... > POOF! < |
|||
Everything disappears in a dense cloud of orange smoke. |
|||
#85 |
|||
Now you've really done it! I'm out of orange smoke! You |
|||
don't expect me to do a decent reincarnation without any |
|||
orange smoke, do you? |
|||
#86 |
|||
Okay, If you're so smart, do it yourself! I'm leaving! |
|||
#87 |
|||
Reserved |
|||
#88 |
|||
Reserved |
|||
#89 |
|||
Reserved |
|||
#90 |
|||
Reserved |
|||
#91 |
|||
Sorry, but I no longer seem to remember how it was you |
|||
got here. |
|||
#92 |
|||
You can't carry anything more. You'll have to drop something |
|||
first. |
|||
#93 |
|||
You can't go through a locked steel grate! |
|||
#94 |
|||
I believe what you want is right here with you. |
|||
#95 |
|||
You don't fit through a two-inch slit! |
|||
#96 |
|||
I respectfully suggest you go across the bridge instead |
|||
of jumping. |
|||
#97 |
|||
There is no way across the fissure. |
|||
#98 |
|||
You're not carrying anything. |
|||
#99 |
|||
You are currently holding the following: |
|||
#100 |
|||
It's not hungry (It's merely pinin' for the Fjords). Besides |
|||
You have no bird seed. |
|||
#101 |
|||
The snake has now devoured your bird. |
|||
#102 |
|||
There's nothing here it wants to eat (Except perhaps you). |
|||
#103 |
|||
You fool, Dwarves eat only coal! Now you've made |
|||
him REALLY mad !! |
|||
#104 |
|||
You have nothing in which to carry it. |
|||
#105 |
|||
Your bottle is already full. |
|||
#106 |
|||
There is nothing here with which to fill the bottle. |
|||
#107 |
|||
Your bottle is now full of water. |
|||
#108 |
|||
Your bottle is now full of oil. |
|||
#109 |
|||
You can't fill that. |
|||
#110 |
|||
Don't be ridiculous! |
|||
#111 |
|||
The door is extremely rusty and refuses to open. |
|||
#112 |
|||
The plant indignantly shakes the oil off its leaves and asks: |
|||
"Water?". |
|||
#113 |
|||
The hinges are quite thoroughly rusted now and won't budge. |
|||
#114 |
|||
The oil has freed up the hinges so that the door will now move, |
|||
although it requires some effort. |
|||
#115 |
|||
The plant has exceptionally deep roots and cannot be pulled free. |
|||
#116 |
|||
The Dwarves' knives vanish as they strike the walls of the cave. |
|||
#117 |
|||
Something you're carrying won't fit through the tunnel with |
|||
you. You'd best take inventory and drop something. |
|||
#118 |
|||
You can't fit this five-foot clam through that little passage! |
|||
#119 |
|||
You can't fit this five foot oyster through that little passage! |
|||
#120 |
|||
I advise you to put down the clam before opening it. >STRAIN!< |
|||
#121 |
|||
I advise you to put down the oyster before opening it. |
|||
>WRENCH!< |
|||
#122 |
|||
You don't have anything strong enough to open the clam. |
|||
#123 |
|||
You don't have anything strong enough to open the oyster. |
|||
#124 |
|||
A glistening pearl falls out of the clam and rolls away. |
|||
Goodness, this must really be an oyster. (I never was |
|||
very good at identifying bivalves.) Whatever it is, |
|||
it has now snapped shut again. |
|||
#125 |
|||
The oyster creaks open, revealing nothing but oyster inside. |
|||
It promptly snaps shut again. |
|||
#126 |
|||
You have crawled around in some little holes and found your |
|||
way blocked by a recent cave-in. You are now back in the |
|||
main passage. |
|||
#127 |
|||
There are faint rustling noises from the darkness behind |
|||
you. |
|||
#128 |
|||
Out from the shadows behind you pounces a bearded pirate! |
|||
"Har, har" he chortles, "I'll just take all this booty and |
|||
hide it away with me chest deep in the maze!". He snatches |
|||
your treasure and vanishes into the gloom. |
|||
#129 |
|||
A sepulchral voice reverberating through the cave says: |
|||
"Cave closing soon. All adventurers exit immediately |
|||
through main office." |
|||
#130 |
|||
A mysterious recorded voice groans into life and announces: |
|||
"This exit is closed. Please leave via main office." |
|||
#131 |
|||
It looks as though you're dead. Well, seeing as how it's so |
|||
close to closing time anyway, I think we'll just call it a day. |
|||
#132 |
|||
The sepulchral voice entones, "The cave is now closed." As |
|||
the echoes fade, there is a blinding flash of light (and a |
|||
small puff of orange smoke). . . . |
|||
As your eyes refocus you look around and find... |
|||
#133 |
|||
There is a loud explosion, and a twenty-foot hole appears in |
|||
the far wall, burying the Dwarves in the rubble. You march |
|||
through the hole and find yourself in the main office, where |
|||
a cheering band of friendly elves carry the conquering |
|||
adventurer off into the sunset. |
|||
#134 |
|||
There is a loud explosion, and a twenty-foot hole appears in |
|||
the far wall, burying the snakes in the rubble. A river of |
|||
molten lava pours in through the hole, destroying |
|||
everything in its path, including you!! |
|||
#135 |
|||
There is a loud explosion, and you are suddenly splashed across |
|||
the walls of the room. |
|||
#136 |
|||
The resulting ruckus has awakened the Dwarves. There are now |
|||
several threatening little Dwarves in the room with you! |
|||
Most of them throw knives at you! All of them get you! |
|||
#137 |
|||
Oh, leave the poor unhappy bird alone. |
|||
#138 |
|||
I daresay whatever you want is around here somewhere. |
|||
#139 |
|||
I don't know the word "stop". Use "quit" if you want to |
|||
give up. |
|||
#140 |
|||
You can't get there from here. |
|||
#141 |
|||
You are being followed by a very large, tame bear. |
|||
#142 |
|||
If you want to end your adventure early, say "quit". To |
|||
suspend you adventure such that you can continue later |
|||
say "suspend" (or "pause" or "save"). To see how well |
|||
you're doing, say "score". To get full credit for a |
|||
treasure, you must have left it safely in the building, |
|||
though you get partial credit just for locating it. |
|||
You lose points for getting killed, or for quitting, |
|||
though the former costs you more. There are also points |
|||
based on how much (If any) of the cave you've managed to |
|||
explore; in particular, there is a large bonus just for |
|||
getting in (to distinguish the beginners from the rest of |
|||
the pack), and there are other ways to determine whether |
|||
you've been through some of the more harrowing sections. |
|||
If you think you've found all the treasures, just keep |
|||
exploring for a while. If nothing interesting happens, you |
|||
haven't found them all yet. If something interesting DOES |
|||
happen, it means you're getting a bonus and have an |
|||
opportunity to garner many more points in the master's |
|||
section. I may occasionally offer hints in you seem to |
|||
be having trouble. If I do, I'll warn you in |
|||
advance how much it will affect your score to accept the |
|||
hints. Finally, to save paper, you may specify "brief", |
|||
which tells me never to repeat the full description of a place |
|||
unless you explicitly ask me to. |
|||
#143 |
|||
Do you indeed wish to quit now? |
|||
#144 |
|||
There is nothing here with which to fill the vase. |
|||
#145 |
|||
The sudden change in temperature has delicately shattered |
|||
the vase. |
|||
#146 |
|||
It is beyond your power to do that. |
|||
#147 |
|||
I don't know how. |
|||
#148 |
|||
It is too far up for you to reach. |
|||
#149 |
|||
You killed a little Dwarf. The body vanished in a cloud |
|||
of greasy black smoke. |
|||
#150 |
|||
The shell is very strong and impervious to attack. |
|||
#151 |
|||
What's the matter, can't you read? Now you'd best start |
|||
over. |
|||
#152 |
|||
The axe bounces harmlessly off the dragon's thick scales. |
|||
#153 |
|||
The dragon looks rather nasty. You'd best not try to get by. |
|||
#154 |
|||
The little bird attacks the green dragon, and in an |
|||
astounding flurry gets burnt to a cinder. The ashes blow away. |
|||
#155 |
|||
On what? |
|||
#156 |
|||
Okay, from now on I'll only describe a place in full the |
|||
first time you come to it. To get the full description |
|||
say "look". |
|||
#157 |
|||
Trolls are close relatives with the rocks and have skin as |
|||
tough as that of a rhinoceros. The troll fends off your |
|||
blows effortlessly. |
|||
#158 |
|||
The troll deftly catches the axe, examines it carefully, |
|||
and tosses it back, declaring, "Good workmanship, |
|||
but it's not valuable enough.". |
|||
#159 |
|||
The troll catches your treasure and scurries away out of sight. |
|||
#160 |
|||
The troll refuses to let you cross. |
|||
#161 |
|||
There is no longer any way across the chasm. |
|||
#162 |
|||
Just as you reach the other side, the bridge buckles beneath |
|||
the weight of the bear, which was still following you around. |
|||
You scrabble desperately for support, but as the bridge |
|||
collapses you stumble back and fall into the chasm. |
|||
#163 |
|||
The bear lumbers toward the troll, who lets out a |
|||
startled shriek and scurries away. The bear soon gives |
|||
up pursuit and wanders back. |
|||
#164 |
|||
The axe misses and lands near the bear where you can't get |
|||
at it. |
|||
#165 |
|||
With what? Your bare hands? Agains HIS bear hands?? |
|||
#166 |
|||
The bear is confused; he only wants to be your friend. |
|||
#167 |
|||
For crying out loud, the poor thing is already dead! |
|||
#168 |
|||
The bear eagerly wolfs down your food, after which he seems |
|||
to calm down considerably, and even becomes rather friendly. |
|||
#169 |
|||
The bear is still chained to the wall. |
|||
#170 |
|||
The chain is still locked. |
|||
#171 |
|||
The chain is now unlocked. |
|||
#172 |
|||
The chain is now locked. |
|||
#173 |
|||
There is nothing here to which the chain can be locked. |
|||
#174 |
|||
There is nothing here to eat. |
|||
#175 |
|||
Do you want the hint? |
|||
#176 |
|||
Do you need help getting out of the maze? |
|||
#177 |
|||
You can make the passages look less alike by dropping things. |
|||
#178 |
|||
Are you trying to explore beyond the plover room? |
|||
#179 |
|||
There is a way to explore that region without having to |
|||
worry about falling into a pit. None of the objects |
|||
available is immediately useful in descovering the secret. |
|||
#180 |
|||
Do you need help getting out of here? |
|||
#181 |
|||
Don't go west. |
|||
#182 |
|||
Gluttony is not one of the Troll's vices. Avarice, however, is. |
|||
#183 |
|||
Your lamp is getting dim.. You'd best start wrapping this up, |
|||
unless you can find some fresh batteries. I seem to recall |
|||
there's a vending machine in the maze. Bring some coins |
|||
with you. |
|||
#184 |
|||
Your lamp has run out of power. |
|||
#185 |
|||
There's not much point in wandering around out here, and you |
|||
can't explore the cave without a lamp. So let's just call |
|||
it a day. |
|||
#186 |
|||
There are faint rustling noises from the darkness behind you. |
|||
As you turn toward them, the beam of your lamp falls across a |
|||
bearded pirate. He is carrying a large chest. "Shiver me |
|||
timbers!" he cries, "I've been spotted! I'd best hide |
|||
meself off to the maze and hide me chest!". With that, |
|||
he vanished into the gloom. |
|||
#187 |
|||
Your lamp is getting dim. You'd best go back for |
|||
those batteries. |
|||
#188 |
|||
Your lamp is getting dim.. I'm taking the liberty of replacing |
|||
the batteries. |
|||
#189 |
|||
Your lamp is getting dim, and you're out of spare batteries. |
|||
You'd best start wrapping this up. |
|||
#190 |
|||
I'm afraid the magazine is written in Dwarvish. |
|||
#191 |
|||
"This is not the maze where the pirate leaves his treasure |
|||
chest." |
|||
#192 |
|||
Hmm, this looks like a clue, which means it'll cost you 10 |
|||
points to read it. Should I go ahead and read it anyway? |
|||
#193 |
|||
It says, "There is something strange about this place, |
|||
such that one of the words I've always known now has |
|||
a new effect." |
|||
#194 |
|||
It says the same thing it did before. |
|||
#195 |
|||
I'm afraid I don't understand. |
|||
#196 |
|||
"Congratulations on bringing light into the dark-room!" |
|||
#197 |
|||
You strike the mirror a resounding blow, whereupon it |
|||
shatters into a myriad tiny fragments. |
|||
#198 |
|||
You have taken the vase and hurled it delicately to the |
|||
ground. |
|||
#199 |
|||
You prod the nearest Dwarf, who wakes up grumpily, takes |
|||
one look at you, curses, and grabs for his axe. |
|||
#200 |
|||
Is this acceptable? |
|||
#201 |
|||
There's no point in suspending a demonstration game. |
|||
File diff suppressed because it is too large
Binary file not shown.
@ -0,0 +1,53 @@ |
|||
; Xorshift is a class of pseudorandom number generators discovered |
|||
; by George Marsaglia and detailed in his 2003 paper, Xorshift RNGs. |
|||
; |
|||
; 16-bit xorshift pseudorandom number generator by John Metcalf |
|||
; returns hl = pseudorandom number |
|||
; corrupts a |
|||
|
|||
; generates 16-bit pseudorandom numbers with a period of 65535 |
|||
; using the xorshift method: |
|||
|
|||
; hl ^= hl << 7 |
|||
; hl ^= hl >> 9 |
|||
; hl ^= hl << 8 |
|||
|
|||
; some alternative shift triplets which also perform well are: |
|||
; 6, 7, 13; 7, 9, 13; 9, 7, 13. |
|||
|
|||
psect text |
|||
|
|||
GLOBAL _xrnd, _xrndseed |
|||
|
|||
_xrnd: |
|||
ld hl,1 ; seed must not be 0 |
|||
ld a,h |
|||
rra |
|||
ld a,l |
|||
rra |
|||
xor h |
|||
ld h,a |
|||
ld a,l |
|||
rra |
|||
ld a,h |
|||
rra |
|||
xor l |
|||
ld l,a |
|||
xor h |
|||
ld h,a |
|||
ld (_xrnd+1),hl |
|||
res 7,h ;make-it positive... |
|||
ret |
|||
|
|||
_xrndseed: |
|||
ld a,r |
|||
ld l,a |
|||
ld a,r |
|||
ld h,a |
|||
or l ; HL must be not NULL |
|||
jr nz,1f |
|||
inc hl |
|||
1: |
|||
ld (_xrnd+1),hl |
|||
ret |
|||
|
|||
Loading…
Reference in new issue