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Reintegrate wbw -> trunk

patch
wayne 13 years ago
parent
commit
e984d5899f
  1. 98
      Source/ansi.asm
  2. 97
      Source/tty.asm

98
Source/ansi.asm

@ -3,8 +3,12 @@
; ANSI EMULATION MODULE
;==================================================================================================
;
; TODO:
; - THIS IS CURRENTLY JUST A CLONE OF TTY.ASM! NEEDS A REAL IMPLEMENTATION!
; - SOME FUNCTIONS ARE NOT IMPLEMENTED!
;
ANSI_INIT:
JR ANSI_INI
JR ANSI_INI ; REUSE THE INI FUNCTION BELOW
;
;
;
@ -29,47 +33,51 @@ ANSI_DISPATCH:
;
;
ANSI_IN:
LD B,BF_VDAKRD
JP EMU_VDADISP
LD B,BF_VDAKRD ; SET FUNCTION TO KEYBOARD READ
JP EMU_VDADISP ; CHAIN TO VDA DISPATCHER
;
;
;
ANSI_OUT:
CALL ANSI_DOCHAR
XOR A
CALL ANSI_DOCHAR ; HANDLE THE CHARACTER (EMULATION ENGINE)
XOR A ; SIGNAL SUCCESS
RET
;
;
;
ANSI_IST:
LD B,BF_VDAKST
JP EMU_VDADISP
LD B,BF_VDAKST ; SET FUNCTION TO KEYBOARD STATUS
JP EMU_VDADISP ; CHAIN TO VDA DISPATCHER
;
;
;
ANSI_OST:
XOR A
INC A
XOR A ; ZERO ACCUM
INC A ; A := $FF TO SIGNAL OUTPUT BUFFER READY
RET
;
;
;
ANSI_CFG:
XOR A
XOR A ; SIGNAL SUCCESS
RET
;
;
;
ANSI_INI:
LD (ANSI_ROW),A
LD (ANSI_COL),A
LD B,BF_VDARES
JP EMU_VDADISP ; RESET VDA
LD B,BF_VDAQRY ; FUNCTION IS QUERY
LD HL,0 ; WE DO NOT WANT A COPY OF THE CHARACTER BITMAP DATA
CALL EMU_VDADISP ; PERFORM THE QUERY FUNCTION
LD (ANSI_DIM),DE ; SAVE THE SCREEN DIMENSIONS RETURNED
LD DE,0 ; DE := 0, CURSOR TO HOME POSITION 0,0
LD (ANSI_POS),DE ; SAVE CURSOR POSITION
LD B,BF_VDARES ; SET FUNCTION TO RESET
JP EMU_VDADISP ; RESET VDA AND RETURN
;
;
;
ANSI_QRY:
XOR A
XOR A ; SIGNAL SUCCESS
RET
;
;
@ -91,60 +99,70 @@ ANSI_DOCHAR:
LD A,(ANSI_COL) ; GET CUR COL
INC A ; INCREMENT
LD (ANSI_COL),A ; SAVE IT
CP 80 ; COMPARE TO COLS IN LINE
LD DE,(ANSI_DIM) ; GET SCREEN DIMENSIONS
CP E ; COMPARE TO COLS IN LINE
RET C ; NOT PAST END OF LINE, ALL DONE
CALL ANSI_CR ; CARRIAGE RETURN
JR ANSI_LF ; LINEFEED AND RETURN
;
ANSI_FF:
LD DE,0 ; HOME CURSOR
LD (ANSI_ROWCOL),DE ; SAVE IT
LD DE,0 ; PREPARE TO HOME CURSOR
LD (ANSI_POS),DE ; SAVE NEW CURSOR POSITION
CALL ANSI_XY ; EXECUTE
LD DE,(ANSI_DIM) ; GET SCREEN DIMENSIONS
LD H,D ; SET UP TO MULTIPLY ROWS BY COLS
CALL MULT8 ; HL := H * E TO GET TOTAL SCREEN POSITIONS
LD E,' ' ; FILL SCREEN WITH BLANKS
LD HL,80 * 24 ; NUMBER OF CHARACTER POSITIONS TO FILL
LD B,BF_VDAFIL
LD B,BF_VDAFIL ; SET FUNCTION TO FILL
CALL EMU_VDADISP ; PERFORM FILL
JR ANSI_XY ; HOME CURSOR AND RETURN
;
ANSI_BS:
LD DE,(ANSI_ROWCOL) ; GET CURRENT ROW/COL IN DE
LD DE,(ANSI_POS) ; GET CURRENT ROW/COL IN DE
LD A,E ; GET CURRENT COLUMN
CP 1 ; COMPARE TO COLUMN 1
RET C ; LESS THAN 1, NOTHING TO DO
DEC E ; POINT TO PREVIOUS COLUMN
LD (ANSI_ROWCOL),DE ; SAVE NEW COLUMN VALUE
LD (ANSI_POS),DE ; SAVE NEW COLUMN VALUE
CALL ANSI_XY ; MOVE CURSOR TO NEW TARGET COLUMN
LD E,' ' ; LOAD A SPACE CHARACTER
LD B,BF_VDAWRC
LD B,BF_VDAWRC ; SET FUNCTION TO WRITE CHARACTER
CALL EMU_VDADISP ; OVERWRITE WITH A SPACE CHARACTER
JR ANSI_XY ; NEED TO MOVE CURSOR BACK TO NEW TARGET COLUMN
;
ANSI_CR:
XOR A
LD (ANSI_COL),A
JR ANSI_XY
XOR A ; ZERO ACCUM
LD (ANSI_COL),A ; COL := 0
JR ANSI_XY ; REPOSITION CURSOR AND RETURN
;
ANSI_LF:
LD A,(ANSI_ROW)
INC A
LD (ANSI_ROW),A
CP 24 ; COMPARE TO SCREEN ROWS
LD A,(ANSI_ROW) ; GET CURRENT ROW
INC A ; BUMP TO NEXT
LD (ANSI_ROW),A ; SAVE IT
LD DE,(ANSI_DIM) ; GET SCREEN DIMENSIONS
CP D ; COMPARE TO SCREEN ROWS
JR C,ANSI_XY ; NOT PAST END, ALL DONE
SUB 23 ; A WILL NOW HAVE NUM LINES TO SCROLL
DEC D ; D NOW HAS MAX ROW NUM (ROWS - 1)
SUB D ; A WILL NOW HAVE NUM LINES TO SCROLL
LD E,A ; LINES TO SCROLL -> E
LD B,BF_VDASCR
LD B,BF_VDASCR ; SET FUNCTION TO SCROLL
CALL EMU_VDADISP ; DO THE SCROLLING
LD A,23 ; ROW 24
LD (ANSI_ROW),A ; IS NOW CORRECT
LD A,(ANSI_ROWS) ; GET SCREEN ROW COUNT
DEC A ; A NOW HAS LAST ROW
LD (ANSI_ROW),A ; SAVE IT
JR ANSI_XY ; RESPOSITION CURSOR AND RETURN
;
ANSI_XY:
LD DE,(ANSI_ROWCOL)
LD B,BF_VDASCP
JP EMU_VDADISP
LD DE,(ANSI_POS) ; GET THE DESIRED CURSOR POSITION
LD B,BF_VDASCP ; SET FUNCTIONT TO SET CURSOR POSITION
JP EMU_VDADISP ; REPOSITION CURSOR
;
;
;
ANSI_POS:
ANSI_COL .DB 0 ; CURRENT COLUMN - 0 BASED
ANSI_ROW .DB 0 ; CURRENT ROW - 0 BASED
;
ANSI_ROWCOL:
ANSI_COL .DB 0
ANSI_ROW .DB 0
ANSI_DIM:
ANSI_COLS .DB 80 ; NUMBER OF COLUMNS ON SCREEN
ANSI_ROWS .DB 24 ; NUMBER OF ROWS ON SCREEN

97
Source/tty.asm

@ -3,8 +3,11 @@
; TTY EMULATION MODULE
;==================================================================================================
;
; TODO:
; - SOME FUNCTIONS ARE NOT IMPLEMENTED!!!
;
TTY_INIT:
JR TTY_INI
JR TTY_INI ; REUSE THE INI FUNCTION BELOW
;
;
;
@ -29,47 +32,51 @@ TTY_DISPATCH:
;
;
TTY_IN:
LD B,BF_VDAKRD
JP EMU_VDADISP
LD B,BF_VDAKRD ; SET FUNCTION TO KEYBOARD READ
JP EMU_VDADISP ; CHAIN TO VDA DISPATCHER
;
;
;
TTY_OUT:
CALL TTY_DOCHAR
XOR A
CALL TTY_DOCHAR ; HANDLE THE CHARACTER (EMULATION ENGINE)
XOR A ; SIGNAL SUCCESS
RET
;
;
;
TTY_IST:
LD B,BF_VDAKST
JP EMU_VDADISP
LD B,BF_VDAKST ; SET FUNCTION TO KEYBOARD STATUS
JP EMU_VDADISP ; CHAIN TO VDA DISPATCHER
;
;
;
TTY_OST:
XOR A
INC A
XOR A ; ZERO ACCUM
INC A ; A := $FF TO SIGNAL OUTPUT BUFFER READY
RET
;
;
;
TTY_CFG:
XOR A
XOR A ; SIGNAL SUCCESS
RET
;
;
;
TTY_INI:
LD (TTY_ROW),A
LD (TTY_COL),A
LD B,BF_VDARES
JP EMU_VDADISP ; RESET VDA
LD B,BF_VDAQRY ; FUNCTION IS QUERY
LD HL,0 ; WE DO NOT WANT A COPY OF THE CHARACTER BITMAP DATA
CALL EMU_VDADISP ; PERFORM THE QUERY FUNCTION
LD (TTY_DIM),DE ; SAVE THE SCREEN DIMENSIONS RETURNED
LD DE,0 ; DE := 0, CURSOR TO HOME POSITION 0,0
LD (TTY_POS),DE ; SAVE CURSOR POSITION
LD B,BF_VDARES ; SET FUNCTION TO RESET
JP EMU_VDADISP ; RESET VDA AND RETURN
;
;
;
TTY_QRY:
XOR A
XOR A ; SIGNAL SUCCESS
RET
;
;
@ -91,60 +98,70 @@ TTY_DOCHAR:
LD A,(TTY_COL) ; GET CUR COL
INC A ; INCREMENT
LD (TTY_COL),A ; SAVE IT
CP 80 ; COMPARE TO COLS IN LINE
LD DE,(TTY_DIM) ; GET SCREEN DIMENSIONS
CP E ; COMPARE TO COLS IN LINE
RET C ; NOT PAST END OF LINE, ALL DONE
CALL TTY_CR ; CARRIAGE RETURN
JR TTY_LF ; LINEFEED AND RETURN
;
TTY_FF:
LD DE,0 ; HOME CURSOR
LD (TTY_ROWCOL),DE ; SAVE IT
LD DE,0 ; PREPARE TO HOME CURSOR
LD (TTY_POS),DE ; SAVE NEW CURSOR POSITION
CALL TTY_XY ; EXECUTE
LD DE,(TTY_DIM) ; GET SCREEN DIMENSIONS
LD H,D ; SET UP TO MULTIPLY ROWS BY COLS
CALL MULT8 ; HL := H * E TO GET TOTAL SCREEN POSITIONS
LD E,' ' ; FILL SCREEN WITH BLANKS
LD HL,80 * 24 ; NUMBER OF CHARACTER POSITIONS TO FILL
LD B,BF_VDAFIL
LD B,BF_VDAFIL ; SET FUNCTION TO FILL
CALL EMU_VDADISP ; PERFORM FILL
JR TTY_XY ; HOME CURSOR AND RETURN
;
TTY_BS:
LD DE,(TTY_ROWCOL) ; GET CURRENT ROW/COL IN DE
LD DE,(TTY_POS) ; GET CURRENT ROW/COL IN DE
LD A,E ; GET CURRENT COLUMN
CP 1 ; COMPARE TO COLUMN 1
RET C ; LESS THAN 1, NOTHING TO DO
DEC E ; POINT TO PREVIOUS COLUMN
LD (TTY_ROWCOL),DE ; SAVE NEW COLUMN VALUE
LD (TTY_POS),DE ; SAVE NEW COLUMN VALUE
CALL TTY_XY ; MOVE CURSOR TO NEW TARGET COLUMN
LD E,' ' ; LOAD A SPACE CHARACTER
LD B,BF_VDAWRC
LD B,BF_VDAWRC ; SET FUNCTION TO WRITE CHARACTER
CALL EMU_VDADISP ; OVERWRITE WITH A SPACE CHARACTER
JR TTY_XY ; NEED TO MOVE CURSOR BACK TO NEW TARGET COLUMN
;
TTY_CR:
XOR A
LD (TTY_COL),A
JR TTY_XY
XOR A ; ZERO ACCUM
LD (TTY_COL),A ; COL := 0
JR TTY_XY ; REPOSITION CURSOR AND RETURN
;
TTY_LF:
LD A,(TTY_ROW)
INC A
LD (TTY_ROW),A
CP 24 ; COMPARE TO SCREEN ROWS
LD A,(TTY_ROW) ; GET CURRENT ROW
INC A ; BUMP TO NEXT
LD (TTY_ROW),A ; SAVE IT
LD DE,(TTY_DIM) ; GET SCREEN DIMENSIONS
CP D ; COMPARE TO SCREEN ROWS
JR C,TTY_XY ; NOT PAST END, ALL DONE
SUB 23 ; A WILL NOW HAVE NUM LINES TO SCROLL
DEC D ; D NOW HAS MAX ROW NUM (ROWS - 1)
SUB D ; A WILL NOW HAVE NUM LINES TO SCROLL
LD E,A ; LINES TO SCROLL -> E
LD B,BF_VDASCR
LD B,BF_VDASCR ; SET FUNCTION TO SCROLL
CALL EMU_VDADISP ; DO THE SCROLLING
LD A,23 ; ROW 24
LD (TTY_ROW),A ; IS NOW CORRECT
LD A,(TTY_ROWS) ; GET SCREEN ROW COUNT
DEC A ; A NOW HAS LAST ROW
LD (TTY_ROW),A ; SAVE IT
JR TTY_XY ; RESPOSITION CURSOR AND RETURN
;
TTY_XY:
LD DE,(TTY_ROWCOL)
LD B,BF_VDASCP
JP EMU_VDADISP
LD DE,(TTY_POS) ; GET THE DESIRED CURSOR POSITION
LD B,BF_VDASCP ; SET FUNCTIONT TO SET CURSOR POSITION
JP EMU_VDADISP ; REPOSITION CURSOR
;
;
;
TTY_POS:
TTY_COL .DB 0 ; CURRENT COLUMN - 0 BASED
TTY_ROW .DB 0 ; CURRENT ROW - 0 BASED
;
TTY_ROWCOL:
TTY_COL .DB 0
TTY_ROW .DB 0
TTY_DIM:
TTY_COLS .DB 80 ; NUMBER OF COLUMNS ON SCREEN
TTY_ROWS .DB 24 ; NUMBER OF ROWS ON SCREEN
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